Ascendancy Enchantments

Now we are all forced to have at least 5 different accounts and do the labyrinth at least 5 times a day in order to get anything useful on a helmet. Way to much RNG involved.

There should be a way like sacrificing a skill gem to get an implicit that refers to the sacrificed skill or the same coulour or the same type (spell,aura melee...) to take a bit of the rng out.

Nice idea: If you sacrifice a 20/20 gem, you have 100%chance of an implicit refering to this skill. I know, to late for something like this.
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xGeronimo87x wrote:
Now we are all forced to have at least 5 different accounts and do the labyrinth at least 5 times a day in order to get anything useful on a helmet. Way to much RNG involved.

There should be a way like sacrificing a skill gem to get an implicit that refers to the sacrificed skill or the same coulour or the same type (spell,aura melee...) to take a bit of the rng out.

Nice idea: If you sacrifice a 20/20 gem, you have 100%chance of an implicit refering to this skill. I know, to late for something like this.


Why 5 accounts? You can run the labyrinth more than 1 time a day. In fact you seem encouraged to because after a few times you will know the days layout.
I love the RNG part about it because it keeps you trying for more.

People always want fixed results as fast as they can. Exactly how one gets bored.
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tmaciak wrote:
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3bygone3 wrote:
4th difficulty as an alternative to low-mid tier maps maybe? Hell yeah! That would be great surprise and addition to game I think.


Considering, that leveling is already extremely boring with 3 difficulties, it would be nightmare with 4.

There should be only one difficulty, and one pass though content.


What I meant was that everything would be like now, so you would get an access to maps in merciless and the 4th difficulty would be purely optional, probably with different quest rewards, if at all. But unless 4th difficlty's dried lake is much harder than low-mid maps this would probably lead to more dried lake farming(and better farming than current dried lake due to higher zone lvl) and thats not needed.
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xGeronimo87x wrote:
Now we are all forced to have at least 5 different accounts and do the labyrinth at least 5 times a day in order to get anything useful on a helmet. Way to much RNG involved.

There should be a way like sacrificing a skill gem to get an implicit that refers to the sacrificed skill or the same coulour or the same type (spell,aura melee...) to take a bit of the rng out.

Nice idea: If you sacrifice a 20/20 gem, you have 100%chance of an implicit refering to this skill. I know, to late for something like this.

Great idea with gems. But those gems must be lv.1. Because you can buy them at vendor and it would be too easy.
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Kastmar wrote:
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xGeronimo87x wrote:
Now we are all forced to have at least 5 different accounts and do the labyrinth at least 5 times a day in order to get anything useful on a helmet. Way to much RNG involved.

There should be a way like sacrificing a skill gem to get an implicit that refers to the sacrificed skill or the same coulour or the same type (spell,aura melee...) to take a bit of the rng out.

Nice idea: If you sacrifice a 20/20 gem, you have 100%chance of an implicit refering to this skill. I know, to late for something like this.

Great idea with gems. But those gems must be lv.1. Because you can buy them at vendor and it would be too easy.


You can delevel gems too, so 20/20 is better idea
Last edited by davinci663#4947 on Feb 24, 2016, 10:22:54 AM
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davinci663 wrote:
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Kastmar wrote:
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xGeronimo87x wrote:
Now we are all forced to have at least 5 different accounts and do the labyrinth at least 5 times a day in order to get anything useful on a helmet. Way to much RNG involved.

There should be a way like sacrificing a skill gem to get an implicit that refers to the sacrificed skill or the same coulour or the same type (spell,aura melee...) to take a bit of the rng out.

Nice idea: If you sacrifice a 20/20 gem, you have 100%chance of an implicit refering to this skill. I know, to late for something like this.

Great idea with gems. But those gems must be lv.1. Because you can buy them at vendor and it would be too easy.


You can delevel gems too, so 20/20 is better idea


This would bump price of leveled gems and also would encourage botting, maybe not by that much because I guess they are leveling gems now anyway.
Hm, it´s interesting ... I´ll hope labyrinth will be atleast a bit of fun in HC not 1 shotted rng thing.

I hate more rng things in game though. Let us choose enchantment pls!

Instead of actually playing the game we are forced to trading which is annoying as hell.
Vortex dash for hc kappa
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Raybabbitt wrote:
I love the RNG part about it because it keeps you trying for more.

People always want fixed results as fast as they can. Exactly how one gets bored.


Another way to get bored is gating content behind too much grind. Just take a look at the current map drops. It's nearly impossible for most of us to build map pools to consistently run Tier 10+ maps. Have a chance to fight level 80 Rigwald or take a shot at Uber. There is nothing more frustrating than face-rolling Tier 7-9 maps over and over and not get higher maps and access to more challenging content. I'd much rather have full access to all content at any time, very few drops during the challenge (e.g. map), increased drops for finishing the challenge (e.g. clearing 95% of the map and defeating the boss). If some form of gating is required limit the number of portals, once used up close the instance and force the player to start over, do the same if the player dies. Another possibility could be to redirect all drops from the instance into a treasure chest. The chest unlocks once you finish the challenge...

Sorry for the off-topic rant.
Last edited by fae76#3960 on Feb 24, 2016, 11:28:48 AM

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