Clarifying some points about Ascendancy

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Tartaros38 wrote:
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camapngu133 wrote:
Hmm... Why does the Scion only have 1 Ascendency class? She's the most flexible in term of passive building and play style, definitely deserve more than one!

since you don t know what the 1 is you can t say it is not flexible enough. It could be acces to all (with penalty) or 1 big tree or what ever.


Or best nodes from other trees but that would be pretty broken, also hard to pick the best ones.
She's going to have 6 jewel nodes, with the last one having doubled effect, the fourth one not being counted towards the limited to 1 rule some jewels have, and the second one having +50 Str, Int and Dex.

What do you mean, "that would be way too powerful"?
My only concern with Ascendancy is about the nodes in the new three to come! Many nodes on awakening were changed for the worse, I think. Jewels were supposed to aid the player, but many of them are useless by any way, at least for me!

Adding the specialization of classes will reduce actual nodes in quantity/quality?

I really expect these changes don't make another torment to players to adapt their builds to the new skill three!

I really expect too that GGG has made improvements to the system to store and apply microtransactions.
Last edited by Treufeldt on Feb 23, 2016, 8:37:31 AM
Hi i would really like to help test new content on alpha please let me help =)?
Just found out that Talismans wont be ported to the main game initially. Really sad to see that as one of the few players who make PermHC my home base. I'd personally like to see it worked into the core game somehow... not simply a Zana mod.

Stone circles could be limited to one area per act without a loss of functionality. The frequency of talismans could be decreased if you didn't want them to become the focus of play.

I just don't understand the downside of adding them to the core game.
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GeorgAnatoly wrote:
Would rather you guys bribe kripp to do it tbh.

And grease him a bit better this time, his last reveal video was a collection of 'uh-uh', 'this looks nice' and non-committal grunts.

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Shagsbeard wrote:
Just found out that Talismans wont be ported to the main game initially. Really sad to see that as one of the few players who make PermHC my home base. I'd personally like to see it worked into the core game somehow... not simply a Zana mod.

Stone circles could be limited to one area per act without a loss of functionality. The frequency of talismans could be decreased if you didn't want them to become the focus of play.

I just don't understand the downside of adding them to the core game.

Probably what I mentioned in that feedback thread, Talismans aren't meant to fully replace normal amulets and that would eventually happen in perma leagues, no matter how low they set their drop rates. Probably in temp leagues too, after a month everyone that can afford it would run a talisman in neck slot, drop rates would only affect how much would you need to fork out for it.

Well, a good thing I stocked up on some of the better ones, just in case.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics on Feb 23, 2016, 9:02:43 AM
While Im not a big fan of ZiggyDs style you cant fault his content or his enthusiasm.And dont bother about Kripp hes basically dead to us now.
"Blue warrior shot the food"
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Nephalim wrote:
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special Australian friend.


Everyone loves the ziggyD.


If it is Zaggydoo I will be disappointed. It should be Mathil.
Thanks for the heads up Chris
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Nephalim wrote:
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special Australian friend.


Everyone loves the ziggyD.

nope

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