3D Art in Ascendancy
" Read more "The Eye of Ra appears against you,
His force is powerful against you. She devours you, she punishes you In this her name 'Devouring Flame." -Anubis Hotep | |
" You're right. I saw a "10+ years" generalization and took the bait. I love both games but I was questioning the process after seeing what the team at GD was pumping out. I recall Chris explaining it at one point how they have to model this and that, but taking months - or years by some accounts here - to complete and item or two has to make someone other than myself scratch their head. I will say that it looks like the 3D portion in GD is mostly material application over a matching template/armor/item that lends itself best to that particular material/art. I assume this is the technique because you can see things bend when the characters twist - which I guess could seem unnatural for something like plate mail. But if that is the technique, it's an efficient one for sure. I suspect that because the art is so unique and precise in PoE, you can't just texture some random 3D item with new 2D art. Based on this hurtle that GGG made for themselves, it's understandable why it could take much longer to execute the 3D. But then I also see some complex items out out of GD that feature spikes, extrusions of some sort, scales, etc., and they are all well represented in the game. At the end of the day I like the art in both games. I'm just questioning the process. Or perhaps it's not the process but the technique to get an item from concept to completion. ✰CARD✰ The Survivalist I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags. Last edited by cgexile on Feb 22, 2016, 9:46:06 PM
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" Well, still seems a shame it was necessary, but many thanks and kudos to you for that! =^[.]^= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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please give 3d art to the geoffri`s crest, is much used
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why cant we get 3D art update of general gloves/boots/chest armour. You updated the helmets years ago whats going on with the rest?
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Seriously where the F**** windripper 3d artwork ???? !!!! :)
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we need whispering ice and windripper. especially windripper, cause its so hard to obtain, and once you got it, it looks lika a normal bow ;(
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" But your supporter flair shows you clearly have more excess capital to spend than me :( |
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We need whispering ice Art
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" No, im not confusing anything. Your question was why it takes so long to model poe's items. You got defensive about a game you like, fine. Im not saying its bad but comparing the details in Grim Dawn's items; textures and overall quality, it's obvious why it takes much longer to render. You wouldn't ask why it took 8 guys only 3 days to put up a shed when it takes 50 guys a month to put up a house. Don't forget to drink your milk 👌
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