3D Art in Ascendancy

Yup, and i've stated that i absolutely agree with you on why it's harder for PoE to have 3d art for all of its items ( perhaps i should've explained it with more than just one simple "Yup", excuse me for that and for the misunderstanding that came out of that ) :)
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Last edited by KorgothBG on Feb 22, 2016, 3:55:46 PM
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TheWretch wrote:
Grim's stuff isn't bad but I mean..cmon


Your example does not properly cover the wide array of items - and art - in the game. It's actually fairly detailed - and in some cases more detailed over the art in PoE.





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Last edited by cgexile on Feb 22, 2016, 3:59:58 PM
^ Your example is prettier, ill give you that. It still looks like a game from 10+ years ago and doesn't even come close to having the level of detail that poe does. That is not subjective either.
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dat Roth's Reach render... mmmhmhmmmhmmm fug loogz great :)
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TheWretch wrote:
^ Your example is prettier, ill give you that. It still looks like a game from 10+ years ago and doesn't even come close to having the level of detail that poe does. That is not subjective either.


Maybe you are confusing detail and scale. Everything in PoE is 'bigger' and looks larger from characters to items. Everything in GD is smaller. Smaller does not necessarily imply less detail.

I could argue that PoE's 3D engine looks like it was made 10+ years ago compared to the one in GD. In GD you have true multidimensional depth to areas where you have the ability to run over or under things like a bridge or a stone arch, or run up a side of a mountain and then attack things below. None of this exists in PoE. You can look down in to a tower and know that that's not fake background stuff down there - those are actual levels you can run to or access.
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Last edited by cgexile on Feb 22, 2016, 4:17:35 PM
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cgexile wrote:
I could argue that PoE's 3D engine looks like it was made 10+ years ago compared to the one in GD. In GD you have true multidimensional depth to areas where you have the ability to run over or under things like a bridge or a stone arch, or run up a side of a mountain and then attack things below. None of this exists in PoE. You can look down in to a tower and know that that's not fake background stuff down there - those are actual levels you can run to or access.


I must point out that none of this is relevant to the discussion in the last few post ... a discussion about items and not environment within the game.
For me the environment in GD looks more detailed for sure, while the 3d models of the items and the character itself sadly are not on the same level (yet ... hopefully ... but hey like i said .. on the other hand i like it exactly because they look ... old .. so either way it's fine by me).
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Last edited by KorgothBG on Feb 22, 2016, 4:38:58 PM
Have to say this looks super sexy
Can't wait for this update. I wanna get some good names in the new leagues, because names reset with leagues if im not mistaken?
Alt art cloak of flame. Coolest 2d art. Lame 3d art. You are better than this GGG.
Well, I was hoping for a Voltaxic Rift or a Cameria's Maul skin. The Maul especially would be useful because it would announce a magic find build to anyone looking for a party member. It's also a very old item with item art that has few shape variations from the original. These are pretty though. I hope we get more unique art.

Also, the Titan Quest nostalgia has been strong lately. I need to get into my old game files.

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