New Jewels for Traps

YES Please lets just forget about the failure DEAD RECKONING JEWEL.

That is of course dead for about 3 months...

Lets just throw new jewels and never fix real problem...

Hope for you trap lovers that these jewels are really working when its released.
Last edited by HoockBr#6817 on Feb 16, 2016, 4:33:12 AM
Nice jewels for traps i want them all ;c
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
What about miners? :(

here is an idea for you - a way to make mines behave as traps. There are some cool mines, but mines in general suck.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
It's weird, but these jewels feel more like threshold jewels than regular ones.

Anyway, I'll have to agree with those people talking about mines.

Were mines so overlooked that the fact that they'd been overlooked was overlooked?
"Let those with infinite free time pave the road with their corpses." - reboticon
Last edited by crystalwitch#6044 on Feb 16, 2016, 5:51:30 AM
I was already planning a Trapper before the Saboteur or these Jewels, Multi Trap/Cluster Trap/Desecrate Vaal corpse explosion, HERE I COME
People, who complain about traps cooldown should watch again this:
https://www.youtube.com/watch?v=HivLWXWjMuU

Saboteur have node for cooldown reduction for traps. It works very well now.

I also hope GGG will improve mines.

Last edited by SevenKnives#7413 on Feb 16, 2016, 6:49:36 AM
GGG still needs to show some kind of support towards Mines. The whole mechanical aspect of mines is so clunky that it needs a lot more done to bring it up to date compared to Traps. When they released the Tremor Rod, there was literally nothing else related to mines that were released to convince to you even try mines out. Also, when they released Fire Nova Mine in Awakening Beta, it was quite powerful and enough to be on par with most skills people use today. However, GGG dropped the damage effectiveness from 120% I think it was to the 20% upon release and now 30% as of 2.1.

tl;dr GGG hasn't done a thing to give anyone an incentive to play Mines nor have they attempted to bring Mines up to date since their release.
This is gooood

"
VwjUnit wrote:
tl;dr GGG hasn't done a thing to give anyone an incentive to play Mines nor have they attempted to bring Mines up to date since their release.


The mechanics do suck but they know that. They did give us the detonate mines gem and the saboteur will have some mine bonuses. I doubt that will be enough though unless we can some new supports that make the way they are placed and triggered better to begin with.

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