So I was planning a Duelist archer build, then looked at the Ascendancy subclasses...
" That's exactly what I'm saying, although you managed to phrase it better than me. Have a cookie. :) Also, let's say you spend 4 of your 6 points on the perma fortify line... and then what? What can you get with the remaining 2 points? Some more EV/AR and 30% increased damage. Whoop-de-doo. Meanwhile Deadeyes will be struggling to decide which of their notables to give up, since each of them are comparable to a unique item in power. I guess if Slayer's "two-handed weapon" nodes actually do work with bows, then you can get something out of that subclass, but it's just increased damage, and most of that is situational. Still nowhere near Ranger/Shadow. |
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For my build Champion is so OP.
I will have like 22-28k armor, fortify, ~20k dps with frenzy charges, 48% move speed. I hope Fortify will be permanent one :) Not some on hit :( | |
Hi
As a whole Some workers at GGG really don't understand the master of arms, duelist, all three of that characters classes are designed for melee, seems like bow duelists are an after thought. Fortify, in the fine print works only on melee, until GGG writes otherwise or until they release the classes I am maintaining that assumption (if fortify via the ascendancy does turn out to work with bows that will be FREAKING AWESOME). Champion seems like the most accessible class for ranged oriented builds (minus the fortify branch), slayer and gladiator as a whole seem very melee oriented, like bows maybe use two hands but are not considered a two handed weapon, so again pretty sure it will be melee oriented only. Taunting with a bow I am thinking will work. GGG should have stuck to a simple formula for all classes with ascendancies: melee class, ranged class, spell class that way it would have allowed for the maximum amount of flexibility with players choices. I wrote on this before and am glad to see others see this issue with the duelist, keep in mind these are speculations. I am very curious to see how this turns out, make or break! cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women. Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) Last edited by Finkenstein#5181 on Feb 14, 2016, 4:10:50 PM
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" It would also have been tremendously boring. As they did it, several classes can be used for both melee and ranged, which is awesome. Remove Horticrafting station storage limit.
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I don't want to play a wankering duelist just to make sense as melee!!!
I want marauder! Fix the fuckup GGG before you unleash it like that, broken and flawed! Move champion to marauder and make a ranged Duelist class. Thanks. :D:DD:D:DD It makes sense in every way, just from the marauder being a tribal person(championing for his people), to placing free fortify as far away from all ranged builds(hardest to build around for ranged), to it being the pure fighter stats in that tree, and taunt which is the the big brute tanks etc etc etc. Everything fits. Make it happpeeeeenn!!! I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Feb 14, 2016, 4:22:36 PM
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" Can anyone explain this: Slayer 3/6 skills work with bows champion 5/6 skills work with bows gladiator 6/6 skills work with bows skills that work with bow user have green circle: http://i.imgur.com/GCroVAF.png http://i.imgur.com/KeQjIBb.png http://i.imgur.com/MIsTP0a.png "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last edited by kamil1210#5432 on Feb 14, 2016, 5:17:26 PM
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"Okay. By "Slayer" you mean Gladiator, by "gladiator" you mean Champion, and by "champion" you mean Slayer. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" That's quite funny. Reminds me of this. " Casually casual.
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As i already explained in a previous post, Gladiator's Block Path Notables work with bows too, but you must equip a Rearguard quiver
So all in all EVERY SINGLE NOTABLE seems to apply to bows (yes even Impact on the Slayer which provides splash to melee attacks, has a second bonus of 15% increased AoE which is untyped/unspecified global bonus) EDIT: "Outmatch and Outlast" notable on Gladiator specifies either main hand or off-hand so that probably does not apply to bows Inundated with cockroaches, I am https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions Last edited by Regulator#4587 on Feb 14, 2016, 6:07:37 PM
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" Well, again, Scion rather than duelist, just cuz i wanted to reach the shadow area and going through ranger was less ideal for my priorities, but even so... No, I don't have a guide, although you can probably glance at my Deadeye_Shppy character to get the gist of it (although i've take some of her gear for other builds). Pretty much just used Lioneye's Vision/Glare and armor/ev gear. Even running double Andy's plus Aurseize with less than 4k life i had no real issues with most content (never got to t14+s), just because of the sheer level of safety with offscreening and using some of the other outstanding active defenses archers have (namely blink arrow and ice shot totems). Reflect was a mild issue, ele reflect rares *could* get to me on occasion if the stars aligned and my lightning arrow managed to hit it a few dozen times in the middle of a large pack. Ele reflect maps weren't a problem as long as i was aware the reflect was there, my Iceshot totems were capable of clearing given a little time and irritation, my puncture traps obviously ignored reflect, and my frenzy, being single-ish target, didn't reflect much damage even with phys reflect. |
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