Skill Reveal - Summon Stone Golem

Golems are kind of not worth to use unless linked with CWDT(though there are better skills to use CWDT with). Resummoning a golem and making sure he is alive can be obnoxious at times unless if minion life regen nodes granted. I doubt this golem is going to be an exception. Meh
Last edited by Dr1MaR#1294 on Feb 10, 2016, 11:27:21 PM
Alright, alright, alright!
I know who's my companion in Ascendency and after!
"What's do you what?" - Kira of the Maraketh
Regeneration is very boring.

It is literally the most boring golem you could have made. It is also the only golem that can be disabled entirely by a map mods (no life/mana regen).

It is also yet another step in making Righteous Fire trivial in the extreme.

I think this one is a bust.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.
As long as its not a 100% chance rate for the golem to taunt nearby enemies, this shouldn't be too overpowered.
Predicting right now that one of the unrevealed ascendancy classes or a new unique will enable multiple golems.
"
LeandroHazard wrote:
Another Line of Defense for Ranged?


Another Line of Defense for Melee?
plz new melee skill gem and new animation
play my first rpg on the intellivision :)
Chris Wilson"I want to make sure that melee classes are as good as they can be"
'helps melee' - teaser video shows 'the gameplay': archer with tornado shot

does the melee look bland boring so you do not want to show it? after the Berserk video im not surprised
I hope it's a % life regen, and not shitty flat life regen.
Also, when is GGG going to fix flat life regen? It's the most useless stat for levels 10 and up.

WHO in their right mind uses a coral amulet ?

Exactly, nobody.
"
caxrax wrote:
Ascendancy seems to be adding up alot of survivability :p


so it will add a lot of threats ! nice :D
Better dont quote me - often editing right after posting:)

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