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Kingoko wrote:
Tiers are ok, just get used to it
Not even the very same Chris has been able to get used to that ridiculousness Tiers. Did not you see the table with levels instead of Tiers?
They don't know what they do or why they do... Zana was fine, then they apply the Nerf hammer in her and now GGG just trying to fix the error. How pathetic is the lot of congratulations that people offer them by first making a mistake and then just try to repair it and pretend nothing happened...
Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?
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Posted byActkqk#4579on Feb 8, 2016, 10:17:34 AM
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"
XaoG wrote:
"
IronSteel wrote:
"
lowgrasswhite wrote:
I feel like this is the right time and place for me to raise the issue of map drop rates again. I'm desperately trying to reach level 90 in Talisman here, and forced to do so in, at best, tier 6-7 maps. Chiselling and Alch-ing the heck out of the ones i do have, yet all i get back is some Dungeons and Pits. The game is laughing in my face.
My teeth are ground to a minimum by this point x'( Please do something!
You're not alone.
GGG: you REALLY need to do something about these dungeons and pits dropping in mid-high tier maps. Countless times i've had a t1-3 map drop out of t10-11 bosses with deadly mods, which makes absolutely zero sense.
Zana upgrade is fine but you're bypassing the core issue which is map drop rates according to the tier of the map which is being run.
Just putting this out there...
...If there's a cap on how high of a map can drop in a low level map, there should be a similar cap on how low of a map can drop in a high level map.
Y'know, being fair and logical and whatnot. It really doesn't make any sense that you can't drop a T10 map at T1, but you can drop a T1 map at T10. Either there needs to be no caps, and people trade maps, or there needs to be caps on both ends.
this
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Posted byKezz123#5086on Feb 8, 2016, 11:06:50 AM
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enlight me if u would be doing t15 maps, and u would have just t12-t15 maps, u would use them for chisell recipe? most moronic idea EVER
but i guess ur just casual and u know better
casuals... they always know better Last edited by sn4jper#1743 on Feb 8, 2016, 11:21:17 AM
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Posted bysn4jper#1743on Feb 8, 2016, 11:20:19 AM
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"
LBJames wrote:
However, I dislike the Zana mod change. Why would someone wants to blow 5-10 chaos on getting more rares? Everyone knows that even an additional 100% rarity is a joke in MF.
Map MF bonuses are multiplicative, so it's kind of a decent mod. The trouble is you can't blow those 5-10c, if you reroll it the mod gets lost. I made a thread in feedback about changing signature mods to implicits, you can check it out if you like the idea.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Feb 8, 2016, 11:39:14 AM
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Posted byraics#7540on Feb 8, 2016, 11:38:28 AM
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really nice thx!
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Posted byketa#3989on Feb 8, 2016, 11:51:41 AM
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Oh dear lord finally Zana is fixed. My body is ready for ascendancy.
[3.3] FACETANK THE WORLD: Instant Leech Immortal Double Strike: poeurl.com/b0JX
[2.6] THE DISCIPLINER: Insane Defenses Support Mana Guardian: poeurl.com/ZGS
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Posted byPsychicMuffin#7617on Feb 8, 2016, 12:00:57 PM
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"
Kezz123 wrote:
I feel like this is the right time and place for me to raise the issue of map drop rates again. I'm desperately trying to reach level 90 in Talisman here, and forced to do so in, at best, tier 6-7 maps. Chiselling and Alch-ing the heck out of the ones i do have, yet all i get back is some Dungeons and Pits. The game is laughing in my face.
My teeth are ground to a minimum by this point x'( Please do something!
"
XaoG wrote:
"
IronSteel wrote:
"
lowgrasswhite wrote:
You're not alone.
GGG: you REALLY need to do something about these dungeons and pits dropping in mid-high tier maps. Countless times i've had a t1-3 map drop out of t10-11 bosses with deadly mods, which makes absolutely zero sense.
Zana upgrade is fine but you're bypassing the core issue which is map drop rates according to the tier of the map which is being run.
Just putting this out there...
...If there's a cap on how high of a map can drop in a low level map, there should be a similar cap on how low of a map can drop in a high level map.
Y'know, being fair and logical and whatnot. It really doesn't make any sense that you can't drop a T10 map at T1, but you can drop a T1 map at T10. Either there needs to be no caps, and people trade maps, or there needs to be caps on both ends.
this
+1
This is the real wall you hit at late lvl 80s. It's not that I cannot survive a decent tier 9. I just cannot go on when I get only tier 6 and 27% XP while having to play deadly hard map-mods to get just more low-level maps. Its a "play 5 get one loss of all your XP for free on the 6th"-mechanic. And I fear this is intended to not piss of those who made it past their 90s.
I came here to drink milk and kick ass...and I've just finished my milk. Last edited by King_of_Limbs#5747 on Feb 8, 2016, 12:03:17 PM
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Posted byKing_of_Limbs#5747on Feb 8, 2016, 12:02:36 PM
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I always play from league start but i quit when im around lvl 90 because i was stucked with 73-75 map level. It was rather borring that you never felt like you progressed. With this nice change maybe ill play alot more.
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Posted byleonardio#0319on Feb 8, 2016, 12:29:46 PM
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"
leonardio wrote:
I always play from league start but i quit when im around lvl 90 because i was stucked with 73-75 map level. It was rather borring that you never felt like you progressed. With this nice change maybe ill play alot more.
All these changes mean in terms of levelling is that instead of hitting the wall at 90-91 you now hit it at 91-92.
These changes are very welcome however makes you wonder why it was nerfed in the first place whats changed since the nerf?
"Blue warrior shot the food"
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Posted bymaxor#5545on Feb 8, 2016, 12:55:42 PM
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"
cgexile wrote:
All I got from this is (a) mandatory rotations and (b) that you achieve things "per day. "
Congratulations, you can grind all day. This game is perfect for you.
For a good bunch of us that are somewhere between casual and hardcore, along with an occasional rotation party here or there, this game is not tuned for that at all.
We are using the 'day' as a unit of measure for success or failure. Think about that. Now this is not necessarily a bad thing as the challenges are set up for all types of players from casual to hardcore. It's something for everyone but don't assume that what is easy for you is easy for someone else. And visa versa - players that can't grind all day shouldn't expect to reach an achievement that requires you to grind all day.
Mandatory... yeah probably to some degree.
But it's doable for the casual player. Maybe not in 14 days, but whatever. Rotation takes fifteen minutes, you can snipe about 4 Zanas an hour (with any luck) from 820, putting you at about 23-28 days or so to finish it.
Like someone else pointed out, even without the extra zanas, you can do it in ~35 days.
Leagues are 3 months.
So.... yeah, sorry, it really is that easy for everyone else, too. As long as you're willing to do rotations. All you have to do is log in for 35 days, for 15 minutes.
Jul 27, 2011 - Sept 30, 2018.
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Posted bySerleth#4392on Feb 8, 2016, 1:18:24 PM
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