Ascendancy Changes to Zana's Maps

Superb !
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lowgrasswhite wrote:
I feel like this is the right time and place for me to raise the issue of map drop rates again. I'm desperately trying to reach level 90 in Talisman here, and forced to do so in, at best, tier 6-7 maps. Chiselling and Alch-ing the heck out of the ones i do have, yet all i get back is some Dungeons and Pits. The game is laughing in my face.

My teeth are ground to a minimum by this point x'( Please do something!


You're not alone.
GGG: you REALLY need to do something about these dungeons and pits dropping in mid-high tier maps. Countless times i've had a t1-3 map drop out of t10-11 bosses with deadly mods, which makes absolutely zero sense.
Zana upgrade is fine but you're bypassing the core issue which is map drop rates according to the tier of the map which is being run.
This is an amazing fix to the current Zana who is so lackluster. THANK YOU FOR FINALLY UPDATING HER!
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IronSteel wrote:
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lowgrasswhite wrote:
I feel like this is the right time and place for me to raise the issue of map drop rates again. I'm desperately trying to reach level 90 in Talisman here, and forced to do so in, at best, tier 6-7 maps. Chiselling and Alch-ing the heck out of the ones i do have, yet all i get back is some Dungeons and Pits. The game is laughing in my face.

My teeth are ground to a minimum by this point x'( Please do something!


You're not alone.
GGG: you REALLY need to do something about these dungeons and pits dropping in mid-high tier maps. Countless times i've had a t1-3 map drop out of t10-11 bosses with deadly mods, which makes absolutely zero sense.
Zana upgrade is fine but you're bypassing the core issue which is map drop rates according to the tier of the map which is being run.


Just putting this out there...

...If there's a cap on how high of a map can drop in a low level map, there should be a similar cap on how low of a map can drop in a high level map.

Y'know, being fair and logical and whatnot. It really doesn't make any sense that you can't drop a T10 map at T1, but you can drop a T1 map at T10. Either there needs to be no caps, and people trade maps, or there needs to be caps on both ends.
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Serleth wrote:
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Turbodevil wrote:
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Serleth wrote:

/global 820

Takes two-ish weeks of rotations.

It's not that hard.

2.2 m rep
~60k rep on dialy rot on zana 7
at least 35 days


Yeah buddy, you're not accounting for the wild Zanas you run into, or the occasional leech from 820.

Pretty easy to get six additional Zanas per day. Takes about 19 days at that pace. If you really feel like keeping 820 open and focusing on Zana, let's assume you find six of your own and leech six. That's 12 additional Zana's @ 8.5k each + the rotation = 162,000 rep per day. 13.5 days.



All I got from this is (a) mandatory rotations and (b) that you achieve things "per day. "

Congratulations, you can grind all day. This game is perfect for you.

For a good bunch of us that are somewhere between casual and hardcore, along with an occasional rotation party here or there, this game is not tuned for that at all.

We are using the 'day' as a unit of measure for success or failure. Think about that. Now this is not necessarily a bad thing as the challenges are set up for all types of players from casual to hardcore. It's something for everyone but don't assume that what is easy for you is easy for someone else. And visa versa - players that can't grind all day shouldn't expect to reach an achievement that requires you to grind all day.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
Last edited by cgexile#1534 on Feb 8, 2016, 9:17:39 AM
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IronSteel wrote:
Countless times i've had a t1-3 map drop out of t10-11 bosses with deadly mods, which makes absolutely zero sense.
HA! HA. Ha.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Nice Change bro.
Showed a couple of crap classes and ran out of accendancy shit to show ? :D
just show some shit no one cares about as a major upgrade :D G G.
Ive been W8ing for this zana thing for ages :D lool.
wanna change something about maps ? i dont want to see a t1 drop out of the t10 that im curently runing for example
Last edited by intersept#1235 on Feb 8, 2016, 9:18:31 AM
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IronSteel wrote:
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lowgrasswhite wrote:
I feel like this is the right time and place for me to raise the issue of map drop rates again. I'm desperately trying to reach level 90 in Talisman here, and forced to do so in, at best, tier 6-7 maps. Chiselling and Alch-ing the heck out of the ones i do have, yet all i get back is some Dungeons and Pits. The game is laughing in my face.

My teeth are ground to a minimum by this point x'( Please do something!


You're not alone.
GGG: you REALLY need to do something about these dungeons and pits dropping in mid-high tier maps. Countless times i've had a t1-3 map drop out of t10-11 bosses with deadly mods, which makes absolutely zero sense.
Zana upgrade is fine but you're bypassing the core issue which is map drop rates according to the tier of the map which is being run.


To both you and GGG I suggest to read the post I recently made in General Discussion about map drop statistics. The thing is, the fact that T10 is sustainable doesn't mean anything. You can get stuck wherever, even when statistically you should advance. The reason is the layered structure of map drops, along with just barely better-than-sustainable returns, on average.

As for the change: This is a step in the right direction. Zana should have been giving T10 maps all the time now (BTW, why does GGG change the naming to T1-T15, but then use levels when communicating? Makes no sense at all). What is interesting though is that the max map sold changes. While before it was one level lower than the highest map Zana could offer as a daily, now it is one level higher.

Here is what I fear: T10 maps will sell for 10c and T11 maps for 20c from her. That way, the level of maps she sells stays nicely irrelevant for most of the players. Sorry that I cannot be more positive about things, but the past has told me not to expect much from the mapping system.
Remove Horticrafting station storage limit.
That's all great, but shouldn't you say Tier instead of Level? That's you guys who forced us to use that artificial term. You see? You've proven that bloody Tier is nothing more but artificial way of hiding level. Level which was useful. Now when you enter the map, you still have an info about it's Level not a Tier. Please be consistent - in communication and in game interface. What we have now is just a fucking mess.
May God have mercy upon my enemies; they will need it.
Nice, Zana daily is finally restored to pre-2.0 level. And selling higher level maps makes sense.

However, I dislike the Zana mod change. Why would someone wants to blow 5-10 chaos on getting more rares? Everyone knows that even an additional 100% rarity is a joke in MF.

It seems GGG does not understand why we roll our maps with such dangerous mods. That's because we simple want more map drops! Rarity does not help at all! And I would imagine the new zana crafting mod would still be useless.

A better mod would be something like increasing the map existing quantity by 5%-10%-20%-50% at the expense of 2c-4c-8c-20c. Or the fee can be based on tiers. So top tier costs chaos, mid tier cast alc and low tier cast chance. The Zana mod would be much popular if it is focused on quantity instead of rarity.

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