[2.2] Thor, the Lightning God (Life double Arc/Storm call Mjolner / Triple Curse / HC and SC)
I am the God Thor, I am the War God, I am the Thunderer! Here in my Northland, My fastness and fortress, Reign I forever! Here amid icebergs Rule I the nations; This is my hammer, Miölner the mighty; Giants and sorcerers Cannot withstand it! Force rules the world still, Has ruled it, shall rule it; Meekness is weakness, Strength is triumphant, Over the whole earth Still is it Thor's Day! Introduction PLEASE READ THE HC SECTION TO UNDERSTAND THE BUILD. I'd like to share a build I've been working on since Talisman League started. I've been wanting to make a viable high end game build with double arc Mjolner for a long time now. The main issue was the single target. It seems that double arc already have a really decent single target DPS. You can replace it for double storm call (specially for atziri's split phase) which deals nice single targer dmg. This build can be used with many lightning skills (Arc, Storm call, Spark, Ball Lightning) you can try whatever you like but until now my favorite is Arc. My goal is to push it to Uber at the end of HC Perandus and see if I can survive this. :p Please feel free to post any comments and improvements idea you have. Build notes
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01/02/2016 : Added the build. Need to post the leveling tree (before going Mjholner). Still wondering if EE is a good option for the single target combo (since Vaal Sark hits the boss VERY often, maybe the Molten Strike's EE procs don't have that much effect.
03/02/2016 : Remade the skill section and added some more explanations. Still need to add leveling trees and the jewel section. Swapped flame dash for increased duration. 05/02/2016 : Tree update : I respeced Breath of Lightning nodes because we already have shock applied with Vinktar for 2*8 sec so we don't really need the shock chance and duration from those nodes. I used those 4 points to take the jew socket next to Whispers of Doom and one life and chaos resistance node. Doing that gives us one jew socket, 4% increased maximum life and +4% chaos res. Our damage is reduced by 12% and can be largely offset by the jew (7% life, 10% attack speed for less than 10c on poe.trade). 09/02/16 : Redid leveling trees. Changed my skill setup (3L CWDT setup and 4L Vaal Spark now). Added screenshot and jewel sections. 15/02/16 : Splitted the build topic in two version. One would likely be HC viable (despite the lag). The other version is less life, more DPS (SC oriented). 08/03/16 : Updated trees for all versions (currently playing the HC one in Perandus league) 08/03/16 : Redid skill setups in HC parts. Changed the single target setup to Orb of Storm one 16/03/2016 : Reworked skills setups and the tree. Able now tu sustain RF/BR easily. 20/03/2016 : SC part update started. Trees and skills setup are up to date.. 21/03/2016 : Updated leveling trees for HC according to my experience in Perandus HC. Added a leveling tips section. 25/04/2016 : Added a section for the Champion version of the build. Must go all the way to progression trees so it proably will take a moment until the section is fully updated. FAQ
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Ascendancy class choice
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My choice for HC Ascendancy class would be the Champion
My choice for SC Ascendancy class would be the Inquisitor
Enchantments choices
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Gloves : Boots : Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently. This is great for long boss fights. Regenerate X% of life and mana per second if you were hit recently. Helps sustaining RF/BR Helmet : Many choices are possible. I don't know what is the best atm :
My first choice in HC would be additional projectiels for Molten Strike (more hits = more DPS and life gained). The IC buff can be awesome in boss fights though. Leveling tips :
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I recommand leveling with spark + flame totem. Spark is nice for both clearing and single target and flame totem gives decoy and single target boost. Use dual lifesprig at first and switch one lifesprig for reverberation rod. Use HoT + HoI + Arctic armour (with auras nodes you should have only 66% reserved). Once you have more mana you should replace HoI for Wrath. This will bring you to 88% reserved but you should be able to sustain it by this time. Really nice uniques that will help a lot (you can even keep them until lvl 66) :
High regen/RF version (HC ready)
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This version can sustain RF and BR. You'll have 900+ life regeneration and 6.4k life at lvl 94. Highligths
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Gameplay videos
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Screenshots
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Normal defenses
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Defenses with charges (without flasks)
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Arc Damage (not relevant)
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Gear
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My current gear in Perandus HC : Weapon : Mjolner of course, it's our damage dealer and it knows how to do the job. If you feel like it you can even grab a corrupted one with "socketed gems are supported by level X stun" and get 35% reduced stun thresold on your double Arc setup. With Repentance you'd get 5L attack damage gem setup (Arc - Arc - Light Pen - Iron Will - Stun). Amulet : Astramentis gives us attributes, dex for blood rage/temp chain, str and int for Mjolner an Repentance. With that amu and the tree we just need a bit of dex to get lvl 17 blood rage Rings : +2 mana on hit Doedres's Damning. It simply solves all of our mana problems and alow us to have 93% of mana reserved. If you struggle to find one, just grab a +2 mana on hit jewel Other ring is, as usual, Str, life and res. Gloves : Repentance since we have high Strength, it gives Iron will on all our skills, meaning 4L Mjolner, 5L Orb of Storms. Boots : 30% Mov Speed, Str, Life, and some res Belt : The Retch, 60% increased flasks duration, 200% of life leeched returned to enemies as chaos dmg. Helm : Str, Life, res Shield : You need Rise of The Phoenix to be able to sustain RF easily. If you can afford a +1 to socketed gems it would be a great upgrade. The only issue is that you will need GGB sockets on it so using Vorici's bench with Vaal orbs could be a little expensive. My thoughts about The Retch synergy The leech only applies if we AREN'T full life. Meaning you need to have something dealing dmg to you all the timefor this mod to apply all the time. Here comes blood rage ! Our life is NEVER at full even if we have higher life regen than the 4% degen of it. So, with RF or BR it should apply all the time. Add to that thing Vintkar Flask, it makes 60ish% MORE dmg applied as chaos dmg to enemies while the flask is up. It seems that the leech mod is applied only for the difference between your current life and your max life. It means that even with BR or RF up and insta leech, you will only deal low dmg from this mod since you will leech a small amount of life. It can be strong for tougher situations though. With insta leech that mod could be read as follows : "200% of dmg taken applies to enemies as chaos damage". Jewels
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My current jewels :
Mods we're looking for : 7% Life > Resistances/Attack speed > Damage If you don't wanna search for a +2 mana on hit Doedre's Damning you can grad a +2 mana on hit jewel, it'll work just fine (Thanks Saedeas for the hint). Skills
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3L Mjolner : Arc - Arc - (Quality)Light penetration or 2*Storm Call - (Quality)Light pen for Atziri
Best clear speed and decent single target, you can virtualy add Iron Will from Repentance and even lvl 6 Stun from Mjöner corruption. That makes a 5L setup in mjolner. 3L GGB Shield (+1 to socketed gems is awesome) : (Quality)Rigtheous Fire - Enhance - (Quality)Blood Rage This our DPS burst, quality on RF and BR give use increased dmg and increased attack speed 4L/5L/6L : Molten Strike - Multistrike - (Quality)GMP - (Quality)Faster Attacks - (Quality)Life Gain On Hit - Lightning Strike (for clearing) or Blind (for bosses) The usual 4L/5L combo with mjolner, I prefer using Molten strike with a 5L because you need need single target skill and also because it procs EE. Once you have 6L you can add LS and use both molten strike and LS for clearing maps. Blind is a great help vs bosses because even with only 10% chance to blind, we deal so many hits with molten strike that boss will be perma blinded. The main issue with LS is our EE Keystone, but it is still enough to wreck normal/magic mobs and hurt quite a bit rare ones. For tougher ones just use Molten Strike 4L : Leap slam - (Quality)Fortify - (Quality)Faster attacks - Enduring Cry Our movement skill, it'll help you get out of tough situations and put fortify to lower dmg. Arctic Armour is used for clearing, and you can use Purity of Fire for using RF vs bosses. 4L : (Quality)Blasphemy - (Quality)Warlord's Mark - (Quality)Enfeeble - Arctic Armour/Purity of fire or Purity of Fire - Purity of Lightning - Purity of Ice - Flame Dash Warlord mark for endu charges, leech and stun, enfeeble because we play HC and it synergize well with Blind. Around lvl 80ish and with the life regen enchant you should be able to sustain RF/BR without purity of fire against bosses. SInce it's the only real moment we need RF Purity of fire is not needed anymore. Hint : For curse immune map you can swap curses for otherPurities (lightning and ice) to get more elemental mitigation. Why using blasphemy curses instead of auras ? 1) You will have to go melee at some point so blasphemy will perma curse every mobs around you. Meaning every mobs able to melee hit you will be enfeebled and warlorded (just invented those two word). 2) Curses applied with Blasphemy cannot be reflected, aka triple curses on Atziri without any reflection problem. 4L : CWDT (high lvl if not max lvl) - Molten Shell/Tempest Shield - Stone Golem Golem - Immortal Call We use high lvl CWDT in order to have endu charges up often, nice flat life regen, and long immortal call. Endu charges refill while IC is still up most of the time. Flasks
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Taste of Hate + 10% light pen Vinktar + Grounding Ruby Flask + The Retch + Flask nodes = +13%max res, 39% of phys dmg taken as cold, 39% on lightning dmg insta leeched, +13% lightning penetration. All that for 2*8 sec duration. Also, we have 2*10sec silver flask + 15% mov speed from The Retch. Last is usual Seething Divine Flask of Staunching for insta life and bleeding removal. Vessel of Vinktar is now not essential for the build because the insta leech waas removed. If you cannot afford Taste of Hate just grab basalt flask of iron skin. You will also need shock removal mods from one of your flasks. Passives tree
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Leveling : First phase. Self cast spark + flame totem 33 points Templar area 54 points Witch area first part 73 points Scion area 90 points Marauder area Leveling : Second phase. Mjölner time (Respec, remove auras and take blasphemy 90 points Respec Light of Divinity, Righteous Decree, Precision and Retribution. Grab Resolute Technique and Elemental Equilibrium 115 points Duelist area and more life regen 121 skills points (level 100 char) Two more jew socket and some regen nodes Keystones
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Elemental Equilibrium : I use EE because since there is no Wrath/HoT aura on us, I deal only Phys/Fire Dmg with Molten Strike so it's extra 50% dmg on single target.
Resolute Technique : Need it to get 100% accuracy to max Mjolner procs Deal with the bandits
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Normal: Help Oak (+40 base life) Cruel: Kill all (1 passive skill point) Merciless: Help Oak (+1 max endurance charge) Passive skill tree breakdown
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+383 to Strength
+44 to Dexterity +203 to Intelligence +141,5 to maximum Mana +325,5 to maximum Life Evasion Rating: 56 +6 to Maximum Endurance Charges +3 to Maximum Frenzy Charges +3 to Maximum Power Charges 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 4% Attack Speed Increase per Frenzy Charge 4% Cast Speed Increase per Frenzy Charge 4% More Damage per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 105% increased Mana Regeneration Rate 158% increased maximum Life 5% increased maximum Mana 11,2% of Life Regenerated per second 56% increased Armour 10% increased maximum Energy Shield 64% increased Elemental Damage +20% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite +7 Jewel Socket 36% increased Endurance Charge Duration Damage Penetrates 2% Fire Resistance Damage Penetrates 2% Cold Resistance Damage Penetrates 5% Lightning Resistance 25% increased Damage against Frozen, Shocked or Ignited Enemies 13% increased effect of Non-Curse Auras you Cast +12% to Chaos Resistance 12% increased Radius of Aura Skills 14% reduced Mana Reserved Your hits can't be Evaded Never deal Critical Strikes 0,2% of maximum Life Regenerated per second per Endurance Charge +1% to maximum Fire Resistance +8% to Fire Resistance 4% increased Melee Attack Speed +20 to Accuracy Rating 34% increased Melee Physical Damage 71% increased Lightning Damage 20% increased Effect of your Curses 10% increased Cast Speed for Curses 20% increased Stun Threshold Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements 30% increased effect of Flasks 12% increased Flask effect duration +2 to Melee Weapon and Unarmed range 24% increased Evasion Rating and Armour 12% increased Attack Speed 20% increased Accuracy Rating Ignore all Movement Penalties from Armour 41% increased maximum Energy Shield from Intelligence 77% increased Melee Physical Damage from Strength +88 Accuracy Rating 9% increased Evasion Rating from Dexterity 24% Additional Elemental Resistance with all Endurance Charges 24% Physical Damage Reduction with all Endurance Charges 12% Attack Speed Increase with all Frenzy Charges 12% Cast Speed Increase with all Frenzy Charges 12% More Damage with all Frenzy Charges 150% Critical Strike Chance Increase with all Power Charges 1,2% of maximum Life Regenerated per second with all Endurance Charges Champion Duelist : High mitigation / regen (HC ready)
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This version use every kind of mitigation available at the expense of some damage. Highligths
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Gameplay videos
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Screenshots
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Normal defenses
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Defenses with charges (without flasks)
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Arc Damage (not relevant)
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Gear
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My current gear in Perandus HC : Weapon : Mjolner of course, it's our damage dealer and it knows how to do the job. If you feel like it you can even grab a corrupted one with "socketed gems are supported by level X stun" and get 35% reduced stun thresold on your double Arc setup. With Repentance you'd get 5L attack damage gem setup (Arc - Arc - Light Pen - Iron Will - Stun). Amulet : Astramentis gives us attributes, dex for blood rage/temp chain, str and int for Mjolner an Repentance. With that amu and the tree we just need a bit of dex to get lvl 17 blood rage Rings : +2 mana on hit Doedres's Damning. It simply solves all of our mana problems. If you struggle to find one, just grab a +2 mana on hit jewel Other ring is, as usual, Str, life and res. Gloves : Repentance since we have high Strength, it gives Iron will on all our skills, meaning 4L Mjolner. Boots : 30% Mov Speed, Str, Life, and some res Belt : The Retch, 60% increased flasks duration, 200% of life leeched returned to enemies as chaos dmg. Helm : Str, Life, res Shield : We use Safell's Frame for the +4 to all max res and the spell block. Safell's makes ele ref / invuln mobs combo safe. I wouldn't try ele ref mobs since we don't have insta leech. If you can afford a +1 to socketed gems it would be a great upgrade. The only issue is that you will need GGB sockets on it so using Vorici's bench with Vaal orbs could be a little expensive. Skills
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3L Mjolner : 2*Arc or 2*Storm Call for Atziri - (Quality)Light penetration
Best clear speed and decent single target, you can virtualy add Iron Will from Repentance and even lvl 6 Stun from Mjöner corruption. That makes a 5L setup in mjolner. 3L GGB Shield (+1 to socketed gems is awesome) : (Quality)Rigtheous Fire - Enhance - (Quality)Blood Rage This our DPS burst, quality on RF and BR give use increased dmg and increased attack speed 4L/5L/6L : Molten Strike - Multistrike - (Quality)GMP - (Quality)Faster Attacks - (Quality)Life Gain On Hit - Lightning Strike (for clearing) or Blind (for high attack dmg bosses) or LMP for max life gain on hit The usual 4L/5L combo with mjolner, I prefer using Molten strike with a 5L because you need need single target skill and also because it procs EE. Once you have 6L you can add LS and use both molten strike and LS for clearing maps. Blind is a great help vs bosses because even with only 10% chance to blind, we deal so many hits with molten strike that boss will be perma blinded. The main issue with LS is our EE Keystone, but it is still enough to wreck normal/magic mobs and hurt quite a bit rare ones. For tougher ones just use Molten Strike 4L : Leap slam - (Quality)Faster attacks - Vaal Grace - Enduring Cry Our movement skill, it'll help you get out of tough situations and put fortify to lower dmg. Arctic Armour is used for clearing, and you can use Purity of Fire for using RF vs bosses. 4L : (Quality)Blasphemy - (Quality)Warlord's Mark - (Quality)Enfeeble - Arctic Armour/Purity of fire or Purity of Fire - Purity of Lightning - Purity of Ice - Flame Dash Warlord mark for endu charges, leech and stun, enfeeble because we play HC and it synergize well with Blind. Around lvl 80ish and with the life regen enchant you should be able to sustain RF/BR without purity of fire against bosses. SInce it's the only real moment we need RF Purity of fire is not needed anymore. Hint : For curse immune map you can swap curses for otherPurities (lightning and ice) to get more elemental mitigation. 4L : CWDT (high lvl if not max lvl) - Molten Shell - Stone Golem Golem - Immortal Call We use high lvl CWDT in order to have endu charges up often, nice flat life regen, and long immortal call. Endu charges refill while IC is still up most of the time. Flasks
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High res, phys mitigation, movement speed. Not too much to say about flasks. Last is usual Seething Divine Flask of Staunching for insta life and bleeding removal. Vessel of Vinktar is now not essential for the build because the insta leech waas removed. If you cannot afford Taste of Hate just grab basalt flask of iron skin. You will also need shock removal mods from one of your flasks. Passives tree
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Only the 115 point tree is updated for now, the rest is still in progress. Leveling : First phase. Self cast spark + flame totem 33 points 54 points 73 points 90 points Leveling : Second phase. Mjölner time (Respec, remove auras and take blasphemy 90 points 115 points 121 skills points (level 100 char) Keystones
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Elemental Equilibrium : I use EE because since there is no Wrath/HoT aura on us, I deal only Phys/Fire Dmg with Molten Strike so it's extra 50% dmg on single target.
Resolute Technique : Need it to get 100% accuracy to max Mjolner procs Deal with the bandits
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Normal: Help Oak (+40 base life) Cruel: Kill all (1 passive skill point) Merciless: Help Oak (+1 max endurance charge) Passive skill tree breakdown
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+383 to Strength
+44 to Dexterity +203 to Intelligence +141,5 to maximum Mana +325,5 to maximum Life Evasion Rating: 56 +6 to Maximum Endurance Charges +3 to Maximum Frenzy Charges +3 to Maximum Power Charges 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 4% Attack Speed Increase per Frenzy Charge 4% Cast Speed Increase per Frenzy Charge 4% More Damage per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 105% increased Mana Regeneration Rate 158% increased maximum Life 5% increased maximum Mana 11,2% of Life Regenerated per second 56% increased Armour 10% increased maximum Energy Shield 64% increased Elemental Damage +20% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite +7 Jewel Socket 36% increased Endurance Charge Duration Damage Penetrates 2% Fire Resistance Damage Penetrates 2% Cold Resistance Damage Penetrates 5% Lightning Resistance 25% increased Damage against Frozen, Shocked or Ignited Enemies 13% increased effect of Non-Curse Auras you Cast +12% to Chaos Resistance 12% increased Radius of Aura Skills 14% reduced Mana Reserved Your hits can't be Evaded Never deal Critical Strikes 0,2% of maximum Life Regenerated per second per Endurance Charge +1% to maximum Fire Resistance +8% to Fire Resistance 4% increased Melee Attack Speed +20 to Accuracy Rating 34% increased Melee Physical Damage 71% increased Lightning Damage 20% increased Effect of your Curses 10% increased Cast Speed for Curses 20% increased Stun Threshold Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements 30% increased effect of Flasks 12% increased Flask effect duration +2 to Melee Weapon and Unarmed range 24% increased Evasion Rating and Armour 12% increased Attack Speed 20% increased Accuracy Rating Ignore all Movement Penalties from Armour 41% increased maximum Energy Shield from Intelligence 77% increased Melee Physical Damage from Strength +88 Accuracy Rating 9% increased Evasion Rating from Dexterity 24% Additional Elemental Resistance with all Endurance Charges 24% Physical Damage Reduction with all Endurance Charges 12% Attack Speed Increase with all Frenzy Charges 12% Cast Speed Increase with all Frenzy Charges 12% More Damage with all Frenzy Charges 150% Critical Strike Chance Increase with all Power Charges 1,2% of maximum Life Regenerated per second with all Endurance Charges High DPS version (SC ready)
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This version uses RF only vs bosses. For clearing map you have triple curse and BR and it is enough to clear maps decently. Gameplay videos
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Main difference between life and DPS version
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Screenshots
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Normal defenses
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Defenses with charges (without flasks)
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Arc Damage (not relevant)
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Skills modifications
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We just use 3 curses blaphemy instead of 2 curses + purity of fire. 4L : (Quality on all gems) Blasphemy - Warlord's mark - Elemental weakness - Conductivity Warlord's is still mandatory for leech and endu charge. Ele weak + conduct give -100% to lightning res on mobs. Combined with EE and Lightning penetration I let you imagine how insane that can be. Passives trees
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Leveling : First phase. Self cast arc/spark (using triple curse asap) 30 points Templar area 64 points Witch area 78 points Scion nodes 94 points Marauder area Leveling : Second phase. Mjölner time 94 points Respec Light of Divinity, Righteous Decree and Sanctity. Grab RT and Shaper 115 points Elemental Equilibrium and Duelist area 121 skills points (level 100 char) Two more jew socket and Potency of Will Passive skill tree breakdown
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+383 to Strength
+44 to Dexterity +203 to Intelligence +155,5 to maximum Mana +311,5 to maximum Life Evasion Rating: 56 +6 to Maximum Endurance Charges +3 to Maximum Frenzy Charges +3 to Maximum Power Charges 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 4% Attack Speed Increase per Frenzy Charge 4% Cast Speed Increase per Frenzy Charge 4% More Damage per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 90% increased Elemental Damage 44% increased Spell Damage 14% increased Melee Damage 5% increased Attack and Cast Speed 143% increased maximum Life +20% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite +7 Jewel Socket 36% increased Endurance Charge Duration Damage Penetrates 2% Fire Resistance Damage Penetrates 2% Cold Resistance Damage Penetrates 5% Lightning Resistance 25% increased Damage against Frozen, Shocked or Ignited Enemies 13% increased effect of Non-Curse Auras you Cast +12% to Chaos Resistance 12% increased Radius of Aura Skills 14% reduced Mana Reserved Your hits can't be Evaded Never deal Critical Strikes 7,9% of Life Regenerated per second 15% increased Curse Duration 0,2% of maximum Life Regenerated per second per Endurance Charge +1% to maximum Fire Resistance +8% to Fire Resistance 30% increased Armour 30% increased Effect of your Curses 4% increased Melee Attack Speed +20 to Accuracy Rating 34% increased Melee Physical Damage Enemies can have 1 additional Curse 71% increased Lightning Damage 40% increased Mana Regeneration Rate 10% increased Cast Speed for Curses 20% increased Stun Threshold Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements 30% increased effect of Flasks 12% increased Flask effect duration +2 to Melee Weapon and Unarmed range 24% increased Evasion Rating and Armour 12% increased Attack Speed 20% increased Accuracy Rating Ignore all Movement Penalties from Armour 41% increased maximum Energy Shield from Intelligence 77% increased Melee Physical Damage from Strength +88 Accuracy Rating 9% increased Evasion Rating from Dexterity 24% Additional Elemental Resistance with all Endurance Charges 24% Physical Damage Reduction with all Endurance Charges 12% Attack Speed Increase with all Frenzy Charges 12% Cast Speed Increase with all Frenzy Charges 12% More Damage with all Frenzy Charges 150% Critical Strike Chance Increase with all Power Charges 1,2% of maximum Life Regenerated per second with all Endurance Charges Thank you for all the feedback and idea you suggested. It helps a lot improving the build. Last edited by Arachnéa#5259 on Apr 25, 2016, 6:09:57 AM Last bumped on Jul 11, 2016, 3:44:02 PM
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The main post is still in work. Please feel free to post any idea, suggestion or question you wanna ask. :)
Last edited by Arachnéa#5259 on Feb 3, 2016, 6:15:04 AM
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I want to try this build but could you upload a damage tooltip or a video either would be great
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Hi,
I cannot really post a tooltip since the dmg done by Mjolner is not shown on tooltip. I'll post some screenshots of defenses and try to upload some videos this weekend. |
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Think this is HC viable?
The life pool seems solid as do the resists/phys redux. Do you die often using it? The mechanics seem a bit risky. Last edited by Saedeas#2378 on Feb 4, 2016, 11:34:11 AM
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Hi,
It sure have high defs mechanics, the main issue is it can be a bit laggy. I personaly won't recommand using it on HC but I can say I survived quite often from latency spikes. The real time when you can get killed is the time before your EC/fortify are up. That's why I use enfeeble/temp chains/warlord's mark. :) The last time I died is when I went on Hall of Grandmasters joining a friend in YOLO mode (first time I went in this map, unprepared, 2 portals left...). But most of the time I can deal with pretty much all mods except ele ref (can even do Blood magic mod by removing curses). I plan to do Uber and test if it's viable. Last edited by Arachnéa#5259 on Feb 4, 2016, 12:04:00 PM
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I respeced Breath of Lightning nodes because we already have shock applied with Vinktar for 2*8 sec so we don't really need the shock chance and duration from those nodes. I used those 4 points to take the jew socket next to Whispers of Doom and one life and chaos resistance node.
Doing that gives us one jew socket, 4% increased maximum life and +4% chaos res. Our damage is reduced by 12% but can be largely offset by the jew (7% life, 10% attack speed for less than 10c on poe.trade). Last edited by Arachnéa#5259 on Feb 5, 2016, 5:13:23 AM
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So I'm playing this in Talisman HC right now and it's beasting. I just got started with the Mjolner part of the build, but holy crap triple curse is amazing.
Here's my gear: As you can see, there are definitely pieces that can be improved upon. My plans to improve include: -Equipping as soon as I hit 66 -Equipping Doedre's Scorn as soon as I can handle the resistance loss from Goldrim and my gloves/belt (gonna change into the Retch) Between Doedre's and Repentance I'm looking at like 180% increased damage over what I have now and it's already steamrolling stuff (with only 2 level 15 arcs). I'm super psyched to see what happens. Note: I just used a jewel with +2 mana gained on hit, may be easier than finding a Doedre's with that corruption. Works fine. Note 2: To anyone reading this and feeling like the builds single target is a bit low, EE really, really helps. Last edited by Saedeas#2378 on Feb 5, 2016, 3:40:05 PM
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I am going to try out this build. Can you fix your passive tree links in the first post? Your 43 point tree link is the same as your 23 point tree.
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@Saedeas : Thank you for your feedback in HC, it's a great help for me to know the build's HC viability. Doedre's Scorn is a great dmg increase but I feel like you will loose defense stats, specially in HC were life is never high enough.
The +2 mana on hit on jew can be a really good option to deal without the corruption on Doedre's Damning, I'll add it on the jew section when I write it tomorrow. @IceNizzle : I will make all lvling trees and explanation tomorrow. ;) Last edited by Arachnéa#5259 on Feb 6, 2016, 2:07:53 AM
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