[2.1] The Railgun - Point Blank Chin Sol Ice Shot - Insane damage at almost no cost! [NSFHC]

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Albert_Spangler wrote:
Would you be able to provide a link to your passives, Zensiert300?

Sure:

https://www.pathofexile.com/passive-skill-tree/AAAABAICAABeBS0FZgYjCC4NjQ-rES8T2hR1Fr8ZihmOGo8hdiPTI_YkiyT9JpUqCyo4KwouUzBxMHwx-jnUOkI6s0MxSn1LeEz_TZJOKlFHU7tTz1VLVvpbr13yYeJlTWXTaU5vJ3BScUN07XXLdf1293sUfXV_K4Rvhs6HdonTjDaNfY1-jb-QCpcGmmqbjaCfoaSkwqfUr-uxAbe2u-O9Nr6nv9XBM8M6xKLTb9N-1CPWitrB3ajgn-Hb45_nVOpi7YPuDu969tr7CfzF_rr-yP_e

These are far from optimal though: I'm still struggling with resistances, that's the reason for nodes to Cloth and Chain. Same goes for stat requirements, wasn't able to spec out of +30 int and +30 strength yet.
Also, a lot of life-nodes are missing: T11 and upwards isn't possible at this stage.
Not sure about Will of Blades, I'm thinking about respeccing towards Entropy or even Dirty Techniques/Forces of Nature. After some life nodes.
Last edited by Zensiert300#4906 on Apr 7, 2016, 11:43:03 AM
Thanks! I'm going to try this as my next build. :D
Hey guys, another update: was chaining red maps last night and man, is that hard! Being that close to mobs is definitively not recommendable and even more: enfeeble + monster life + ele equilibrium in a t13 and you're dealing pretty much no damage.

I don't even know if it's worth updating the guide. I mean, yes - you can breeze through every yellow map and almost insta-kill Atziri, but this build fails really, really bad in red maps :(

And I tried everything: Vaal Grace, perma flask uptime, trading the quicksiver with a stibnite ... I still get below 30% health way too often. Not to mention that t13+ bosses can tank a ton :D

I guess after 1.3 and 2.0 this build needs to be shelved under "it was fun as long as it lasted..."
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I'd still love to see an update! I generally switch to another character before I get to red maps anyway. That said, it's your time and energy, so I understand if you wouldn't want to update!
Just a quick update from my side, since i hadn't much time last week to play:
Level 85 now, 3.5k life, +57% movement speed.
Changed phys damage on ice shot to inc. critical strikes (Setup is ice shot - increased critital strikes - WED - added fire - slower projectiles), which makes crits a bit more consistent.
I also git myself a vaal summon skeletons, which is extremely helpful vs. rogue-exiles, bosses or perandus chests in higher maps.
I played a bunch of t12 maps (Village Ruin), which worked surprisingly well with this setup . Did die once due to killing the wrong boss first, but that was just dumb by me.
On a side-note, I'd add that my clear speed on mid tier maps is definitely higher than with my EQ-Marauder. 57% movement speed plus having to click 1-3 times to kill more than the whole screen feels simply amazing:)
I'll work on getting to 90 and post my final setup.
Hey, I'm not sure if it's been posted already, but you'll get higher dps by using GMP on your Vaal Burning arrow trap, instead of pierce. VBA is a ground targeted skill, meaning that when the trap goes off, it will explode where it stands. Interestingly, the AoE Damage from the explosions does overlap, meaning that when set off via trap, all five AoE will overlap on the target. RIP target. You're trading the 29% more multiplier from pierce for a 26% less, but thats offset by also having a psuedo 400% more in the form of 4 extra AoE's detonating.
http://www.pathofexile.com/forum/view-thread/532639/page/2
Does Kintsugi basically make this build viable again?
Would this build be able to survive reflect with just the reduced reflect damage either from Sibyl's Lament (30%) or from the Elementalist ascendancy Paragon of Calamity (50%) or would you want both?

If that made reflect rares a non-issue then how does this build do in the boss killing department?

Also, would going Evasion/ES and having 10k+ ES and a good amount of evasion make red maps easier? Maybe even with Kintsugi?
Is there an update for Atlas of Worlds?

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