(3.2) [Lighty] Bladefall Totem's - Better Every League Since 2.1
" Ive been looking at the subclasses and cant see any that offer much offensive capabilities for bladefall totems so im leaning towards a defensive one or a hybrid via scion. I dont mind Chieftain and I wish I could take juggernaut too but if I cant maybe Pathfinder for the flask effects LightyGaming.com
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" Ive never had a problem with dps and based on what was said above this post bladefalls damage wasn't nerfed at all so id prefer to use a combo like juggernaut and pathfinder for some more defensive capabilities between chill immune and flask buffs. Pathfinder
Juggernaut
LightyGaming.com Last edited by Lighty#2687 on Mar 3, 2016, 3:06:05 PM
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Ya, Pathfinder looks to be a solid option.
Trying to decide between that and a Chieftan/Raider or Juggernaut/Raider variant myself. Would replace Cast When Damage Taken(1) - Arctic Breath(4) - Greater Multiple Projectiles - Chain with Cast When Damage Taken(1) - Frost Wall(10) - Frenzy - GMP to take advantage of Raider's 25% chance to Avoid Elemental Status Ailments 2% chance to Dodge Attacks The 10% chance to gain a Frenzy Charge on Kill is N/A for totems, but meh, small loss. You have So that's *permanent 20% increased cast/movement speed from Onslaught, and some of that sweet Frenzy Charge goodness we all know and love Obvious trade-offs from the core build being the loss of chilled ground from Arctic Breath, and having to toss a Frenzy out every 8-9 seconds (plus whatever is lost compared to a different Ascendancy option). However there could also be some interesting unique synergies from the Frenzy Charges; like a Juggernaut/Raider with The Restless Ward + Darkray Vectors. Looking forward to finding out which variant would be faster/safer for Lab runs. **EDIT: Ascendant's Raider subclass got nerfed, with phasing dropped completely. Last edited by gibsauce#2429 on Mar 4, 2016, 1:21:46 PM
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" Which flasks would you use in order to keep flask effects up? Last edited by zmurf#2384 on Mar 3, 2016, 5:08:39 PM
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Also have i understood right that neither "Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently" from chieftain or "10% chance to gain a frenzy charge on kill" from raider wont work with totems?
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" That's why I mentioned "The 10% chance to gain a Frenzy Charge on Kill is N/A for totems, but meh, small loss." That's also the reason I mentioned dropping Arctic Breath for Frenzy + GMP, otherwise no frenzy charge generation. As for whether or not kill effects work for totems, here's what Rory had to say: " Source. Unsure if that statement also applies to "You've recently killed", since that's a different keyword line and I don't have alpha access to test. I would assume it does, but ¯\_(ツ)_/¯ Last edited by gibsauce#2429 on Mar 3, 2016, 5:50:27 PM
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" I think the [ gmp - frenzy ] works well but frost wall on cwdt is aids in a party and sometimes solo, ive seen a few people die from it during maps. But maybe [ frenzy - gmp - arctic breath - cwdt ] would cover both bases and allow for perma onslaught if you decided to run Raider. This also means you locked into using a wand which could fuck some people over who roll/ID good caster daggers; since many people used daggers for whirling blade access aswell. LightyGaming.com Last edited by Lighty#2687 on Mar 3, 2016, 7:05:05 PM
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Can you please add a leveling skill tree to your first post once ascendancy comes out?
Is the damage decent with a 5L and what 6th gem would you leave out? Last edited by LadyLoriana#6426 on Mar 4, 2016, 2:29:43 AM
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" Aye, died to that solo before. I wouldn't even consider Frost Wall now without a reliable phasing method. I don't party much these days but if I do this league, I'd probably swap to CWDT - Arctic Breath - Frenzy - GMP like you mentioned. Vaal Discipline - Increased Duration - Frenzy - GMP may also be a decent party swap if the chilled ground effect is nuking potatoes. Good point about dagger/WB lock-out too. Maybe when/if the on-kill bonuses get fixed down the line like Rory mentioned, I can simply drop Frenzy altogether and retain the option to go dagger. Then again...a mechanics change of that magnitude could open up even more Ascendancy choices to consider! |
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If not going the frenzy route would you use a dagger to make use of whirling blades?
I guess the trade off is some crit in place of cast speed, or not using a shield. |
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