[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]

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Pocket_Medic wrote:
Loving the idea of this build for 2.2. Would you consider the tree 'final' for now until you can actually test it?


Spoiler
Skilltree 1
Both are very similar. The difference is the pathing out of the Templar Area. This tree helps until you are geared with the additional resists from Elementalist and earlier Ancestral Bond. I will start with this.
When my gear is stable (no changes frequently) and my resists are overcappd i go for Skilltree 2.
Skilltree 2
We path through Retribution and skip the 26% elemental damage which can be used somewhere else more efficient (jewel for excample). The 10 dex node can be valuable too for gear requirement, this may save the 30 dex node (agility), retribution doesn´t offer damage but 5% castspeed are fine for a slightly faster start of RF, think about it as a regular travelnode.

Both trees are made with Sovereignty. You only need the -reservation nodes if you run 3 blasphemy curses, skip it if you run 1 blasphemy + 50% aura or 2x blasphemy

After this point pick more Life in the Witch area, jewels, firedamage, shamanistic fury, the scion aoe nodes with the intuitive leap jewel or whatever else you like. Most options are marked in the picture below :)



updated this in the guide.

There are some things that may change in the first 1-2 weeks depending on the experience i´ve (or you guys) made with the new stuff etc.
But i consider this ´final´ for the start of the league. I think its the most efficient and easiest start you can get with this build with solid defence and offence.


Just checked:

If my totem deal 147k dps in 2.1 with EE
it will deal 338k dps in 2.2 without EE, 383k dps with tiny EE (malachais artifice)

If my calc works correct

we get:

1.49 more dmg with ele focus
1.4 more dmg with ele overload
1.16 more dmg with chieftain node

i just dont know if ele focus and ele overload are multiplicative or additive with each other (both more elemental damage, but one is a buff one a gem...)

overall we basically get double dmg this patch
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice#1099 on Mar 3, 2016, 4:17:28 AM
The patch notes are out and....the totems take fire dmg? :/


I see you mentioned sth about Helmannn's video, I was watching that live and they did take fire dmg from the 1st boss on the Coast.

You say he had made a mistake and hadn't chosen the fire immunity node??


"Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it".
-Mythabril
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EKTELESTES wrote:
The patch notes are out and....the totems take fire dmg? :/


I see you mentioned sth about Helmannn's video, I was watching that live and they did take fire dmg from the 1st boss on the Coast.

You say he had made a mistake and hadn't chosen the fire immunity node??




https://www.youtube.com/watch?v=O9TAI-Xf1Kc

There´s the proof too that it works... man i wanted that alpha access to make such a video myself :/
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice#1099 on Mar 3, 2016, 7:34:56 AM
soo, spire or stone or rare?
No rest for the wicked
depends

If you want life on you jewels take %life + %totem life, if you dont care take spire of stone.

I would use one Spire of Stone just for the Totem Stun immunity
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
How about rolling a scion and selecting the Chieftain and Elementalist ascendancies ? That way we can get 55% resistance penetration (with EE) . Granted we lose a gem slot for totem resistance but the EE damage should make up for it. Or is losing the totem fire invulnerability too much of an issue ?
Last edited by N00bgam4r#1381 on Mar 3, 2016, 8:31:39 AM
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The_Awesome_Dragon_Warrior wrote:
How about rolling a scion and selecting the Chieftain and Elementalist ascendancies ? That way we can get 55% resistance penetration (with EE) . Granted we lose a gem slot for totem resistance but the EE damage should make up for it. Or is losing the totem fire invulnerability too much of an issue ?


If you make a tree we can do raw number comparisons immediately. Without looking at the numbers, the Scion will result in a character that plays similarly to a 2.1 rf totemer. The character is certainly functional. Whether or not its optimal is another matter.
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Milkyslice wrote:
depends

If you want life on you jewels take %life + %totem life, if you dont care take spire of stone.

I would use one Spire of Stone just for the Totem Stun immunity


I'm thinking about that.

Without getting inefficient with the tree I'm pretty sure the max life is 18%.

From a damage perspective this is slightly worse than a perfect rare jewel.

In your experience is the stun immunity important?
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elitedesolator wrote:
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The_Awesome_Dragon_Warrior wrote:
How about rolling a scion and selecting the Chieftain and Elementalist ascendancies ? That way we can get 55% resistance penetration (with EE) . Granted we lose a gem slot for totem resistance but the EE damage should make up for it. Or is losing the totem fire invulnerability too much of an issue ?


If you make a tree we can do raw number comparisons immediately. Without looking at the numbers, the Scion will result in a character that plays similarly to a 2.1 rf totemer. The character is certainly functional. Whether or not its optimal is another matter.


https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwABA3UEBwSzC2ENHxDMEmkUIBZvFxwXLxhWGGoaOBzcHRQnLyj6Ko0rtjWSNtg6WDrhPAU8KDwtPV89_EGHQ8hFnUkbTLNN408EUEdSU1NSVcZV1lgHWGNYd1jlWfNaK18EXz9k52ZUZp5nm2h0aPJxeXIPeC985YLHg1-DzIPbiuSMRozPjxqPRpBVkSuUb5Sgl5WX9JitmuCboZvsnL6drp_fogCj8qZXpwismK4-r2y3PriTwGbDE8au0B_YTdi92mLjauRR6-7sVe8O73zv6_Af8WzyRfZI99f4k_no-tL-Cv6P


I'm making no changes to the tree. The only change I can think of right now is starting from marauder and respeccing the 1st 2 scion points, but I dont think that is possible. I'm only replacing the increased burning damage(6-link) or the elemental focus/rapid decay(5-link) with EE. The only problem is the self damage of the totems. I'm not sure they will survive long enough to deal damage,
Not at home now so I can't put in the numbers yet.

But what do you mean by replacing a 6l with EE?

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