[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]

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Mentholia wrote:
I don't like the weapon swap idea, because I want 6 slots with spell totems to level them and get a Lv21 one with vaaling. I need to see in the upcoming league which links I prefer.


yeah i understand that.

you need to drop some utility for it, immo call, ice spear supports or golem/warcry...
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
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Mentholia wrote:
I don't like the weapon swap idea, because I want 6 slots with spell totems to level them and get a Lv21 one with vaaling. I need to see in the upcoming league which links I prefer.


Is the extra level on the totem worth the pain of trying to level/vaal a 21? From the wiki it looks like you gain 1% more damage dealt and 400 more hp?
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Milkyslice wrote:
https://youtu.be/c-ui605YCMo

here is a video which show the difference in AoE per cluster with a lvl 19 inc AoE gem socketed. Should have done it without the gem, makes the difference clearer ;)
Thanks, it helps a lot. Jewel trick is really cool. I wonder if you can unspec regen nodes after placing the jewel, will that work?
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ignatich wrote:
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Milkyslice wrote:
https://youtu.be/c-ui605YCMo

here is a video which show the difference in AoE per cluster with a lvl 19 inc AoE gem socketed. Should have done it without the gem, makes the difference clearer ;)
Thanks, it helps a lot. Jewel trick is really cool. I wonder if you can unspec regen nodes after placing the jewel, will that work?


That doesn't work, the jewel gets inactive if you remove the path to it.
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zbzszzzt123 wrote:
Hey, I am the guy that suggested Dyadus

I just tested out this thing in Standard with Cruel Kuduku, and I found out that the chill from Arctic Armor (chill for 0.5 second when hit, not the chilled ground) does indeed proc the debuff. I found myself doing consistently more damage with Arctic armor up and getting hit by Kuduku.

So, Dyadus might yet again prove to be a decent choice for an extremely low budget weapon early on in the league. The conditions on this is extremely iffy, but it might still be worth considering

Plus, it is the coolest looking weapon in the game without a doubt



Now that I think about it, I wonder whether supporting Arctic Armor with Ele Prolif will allow the "be hit" chill effect to be spread, maybe I should test this out too. Although turning a 25% aura into a 35% is a bit of waste, I feel like this build doesn't need that many auras anyway.

http://goo.gl/FiZavf

http://www.sshme.eu/ZRiWV
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Koksii wrote:
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Maybe it works well with orb of storms too, that requires testing, not 100% sure about the utility setup.


Orb of storm - increased critical strike chance - power charge on critical - cast on damage taken

I will test it out.


PCoC is useless for this build.

Also the time you'd want Elemental Overload is when you're fighting a boss. May be a bad idea to trigger CwDT when you're fighting a boss.
Last edited by elitedesolator#6827 on Mar 1, 2016, 9:28:15 PM
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Koksii wrote:
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Maybe it works well with orb of storms too, that requires testing, not 100% sure about the utility setup.


Orb of storm - increased critical strike chance - power charge on critical - cast on damage taken

I will test it out.


According to this: http://i.imgur.com/bFiTfDX.png?1

I don't think CwDT works with Orb of Storm
http://goo.gl/FiZavf

http://www.sshme.eu/ZRiWV
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Koksii wrote:
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Maybe it works well with orb of storms too, that requires testing, not 100% sure about the utility setup.


Orb of storm - increased critical strike chance - power charge on critical - cast on damage taken

I will test it out.



none of this is useful or works.

i would use the orb for curse on hit only to drop blasphemy curses.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
my only concern with having orb for curse on hit is it will slow clear speed. you will need to cast orb at every pack to curse rather than every couple packs just to proc elemental overload. This is all speculation as i have not played rf totems before and dont have alpha to test this. It may not be bad to play with but just the idea of having to cast more at every pack i think will slow you down.
thats my concern as well, however it can procc ele overload on top and only has a 0.5s casttime and ever hit has its own critchance.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc

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