[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]

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Globby wrote:
Excellent theorycrafting discussions, guys, very interesting.

Now I am again lost at which tree to take :) But still very hyped about RF totems!

@Milky, is your "2.2 tree" from the first post up to date? I get it is a 100-level tree. Have you guys settled on lvl 90-92 tree yet? With the emphasis on the first build in the league (basically, self-found levelling and cheap progression to mid-level maps).


i´ve updated the skilltree section and made a new picture with all the nodes that are important, what to skill first (green) and last (red) and what is optional (grey)

The link is for the offline calc, the official page isn´t updated ;)

There should be everything updated except the "myCharacter" section... because i dont have a 2.2 character.

if i forgot something you guys can tell me and i´ll update it.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice#1099 on Mar 1, 2016, 7:24:06 AM
You forgot to color the path to the jewel socket near Blast Radius.

For Leveling: I think Fire Trap would be really nice and I made good experiences with Molten Strike added to that until I got Firestorm.

Advancing fortress new unique claw might be an option, you get extra 15% block, some utility and free fortify to use with whirling blades - best movement skill in game. Its pretty weak option, but so is aoe/aoe dmg one hander, just a thought.
I think the damage will be way bigger than you guys expect, i watched helmannn's stream a couple of times and he is having really easy time killing stuff in Alpha with really bad gear, barely cursing even.
I think passive tree is kinda clear choice, i am very tempted to get uniyelding and thoose 4% life nodes near it for more hp as ill play hardcore. I skipped on the shamanistic fury and heart of flame.
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Milkyslice wrote:
if i forgot something you guys can tell me and i´ll update it.


Many thanks for the updates, you've done so much work for us, much appreciated! :)

One question I have is about movement skills. Is there a room for any of those (looks like all slots are taken already)? Movement skills will be especially useful in Labyrinths.
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Globby wrote:
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Milkyslice wrote:
if i forgot something you guys can tell me and i´ll update it.


Many thanks for the updates, you've done so much work for us, much appreciated! :)

One question I have is about movement skills. Is there a room for any of those (looks like all slots are taken already)? Movement skills will be especially useful in Labyrinths.


I used a weapon swap for my movementsetup (fidelitas spike with whirling blades).

You could swap some gems around, Ice spear + leap slam + blood magic/faster attacks for excample or the Immortal call setup could be changed.

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Mentholia wrote:
You forgot to color the path to the jewel socket near Blast Radius.

For Leveling: I think Fire Trap would be really nice and I made good experiences with Molten Strike added to that until I got Firestorm.


ill fix that and add Fire Trap. Worked for me last run too, still not sure if i should start with cleave or groundslam, cleave feels stonger (actually some 1h weapon drop from time to time)

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molis wrote:

Advancing fortress new unique claw might be an option, you get extra 15% block, some utility and free fortify to use with whirling blades - best movement skill in game. Its pretty weak option, but so is aoe/aoe dmg one hander, just a thought.
I think the damage will be way bigger than you guys expect, i watched helmannn's stream a couple of times and he is having really easy time killing stuff in Alpha with really bad gear, barely cursing even.
I think passive tree is kinda clear choice, i am very tempted to get uniyelding and thoose 4% life nodes near it for more hp as ill play hardcore. I skipped on the shamanistic fury and heart of flame.


Advancing fortress is fine, but i would go for an aoe 1hander which helps while leveling. However its a decent HC option.
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Final RF Totem tree for me:

https://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthggFhjJvMWCz38E6V7s4zPF4z2SM9nXz8UIO8OUEfkUWebrj7GrjwtEMwLYYNfg8wrtq9stz6MRmjyQYf-CviT8B-cvvJF2L2iAA0fOuE1kgSzPCimV_6PwGZN4zwFRUef3-98MtHr7qcI2CSPRlZIHRSbofrSEmkYavfXFm9mnhcvFxx4L6yYJKrjanIPWOVk53F5fOU6WDbplG9Z88MTVdZYB1XGZlSfPho4WiuApIPbLdKQVaPyBAcnL0yzl5XQH1JT7-s9X5f0HNyPGprgRZ1TUlH7zRYfGHyDp5ReXdH9

Maximize totem life via jewel nodes, curse effectiveness, 180% life, 5 endurance charges.

I don't think it's possible to improve on this. Very similar to Milky's with some small pathing differences and not going for fire nodes.
Edited the Spreadsheet again, now with Searing Bond and Gemsheet on page 2

and yeah, i think about the retribution path again, too. Its better for the lategame, with capped resists etc. The other path is better for leveling (resists, faster ascestral bonds).
Still would go for the scion jewel instead of shamanistic fury
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Last edited by Milkyslice#1099 on Mar 1, 2016, 8:49:16 AM
That is a sick spreadsheet man.
some minor things to do on it, but now ill take a rest and eat with my gf :P
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
I fixed up some minor bugs and wording.

Feel free to copy paste into your link.

https://docs.google.com/spreadsheets/d/1Tlon7RizhyzWikFFuo7gk-vY1mlkq-C45JflDLctC8E/edit?usp=sharing

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