[2.2] "Duallant" DW Slayer by fiqst
" A dual-wielding build that can be used with many different skills and in a variety of playstyles. Current stats: Dual Strike: 438k dps with full charges 179k dps in town 939k dps with charges, flasks and vaal haste Lightning Strike: 359k dps with full charges 147k dps in town 754k dps with charges, flasks and vaal haste Frost Blades: 262k dps with full charges 107k dps in town 554k dps with charges, flasks and vaal haste Flicker Strike: 512k dps with full charges 181k dps in town 1.11M dps with charges, flasks and vaal haste "
Dual Strike
RRRGGB Dual Strike Melee Physical Damage Multistrike Weapon Element Damage Physical to Lightning Faster Attacks 4L x3: RRGG Flicker Fortify Endurance Charge on Melee Stun Ice Golem RRRG CwDT Immortal Call Blood Rage Increased Duration BBBG Hatred Blasphemy Assassin's Mark Enlighten 3L x2: RGG Whirling Blades Faster Attacks Blood Magic GGR Vaal Grace Vaal Haste Increased Duration Character Sheet:
Advanced Dual Striker
this weapon: replacing the Catalyst
Lightning Strike
Equipment:
Gem Groupings
6L: RRRRGG Lightning Strike Melee Physical Damage Multistrike Weapon Element Damage Added Fire Damage Faster Attacks 4L x3: RRGG Flicker Fortify Endurance Charge on Melee Stun Ice Golem RRRG CwDT Immortal Call Blood Rage Increased Duration BBBG Hatred Blasphemy Assassin's Mark Enlighten 3L x2: RGG Whirling Blades Faster Attacks Blood Magic GGR Vaal Grace Vaal Haste Increased Duration
Frost Blades
Gem Groupings
6L: RRRRGG Frost Blades Melee Physical Damage Multistrike Weapon Element Damage Added Fire Damage Faster Attacks 4L x3: RRGG Flicker Fortify Endurance Charge on Melee Stun Ice Golem RRRG CwDT Immortal Call Blood Rage Increased Duration BBBG Hatred Blasphemy Assassin's Mark Enlighten 3L x2: RGG Whirling Blades Faster Attacks Blood Magic GGR Vaal Grace Vaal Haste Increased Duration
Flicker Strike
RRRRGB Flicker Strike Melee Physical Damage Multistrike Weapon Element Damage Physical to Lightning Added Fire 4L x3: RRGG Whirling Blades Faster Attacks Fortify Blood Magic RRRG CwDT Immortal Call Blood Rage Increased Duration BBBG Hatred Blasphemy Assassin's Mark Enlighten 3L x2: RGG Frenzy Ice Golem Multistrike GGR Vaal Grace Vaal Haste Increased Duration Character Sheet:
Advanced Flicker Striker
this weapon: replacing the Catalyst " 116 Points Bandits: Oak (+40hp) Oak / All (inc phys) Alira (power charge) " "
Flicker Strike
I use Flicker to close in on enemies, also as a utility skill that engages other functions. I aim at the target i want to attack, usually in the middle of a pack, and then a quick 1-2 combo of Shift-Flicker-DS to teleport to that location and then instantly unleash the Dual Strike. As soon as the multistrike animation finishes, i repeat the sequence.
Spoiler
The sequence combines the elusiveness of flicker strike and the devastation of dual strike at the same time. I've placed the flicker in the following setup: Flicker Fortify ECoMS Each Flicker strike grants fortify and an endurance charge.
Skill Preferences
Attacks with FB can reach the edge of the screen and can clear the area very quickly without chasing mobs, the action is similar to Reave. Dual Strike has the highest dps and is the boss destructor. But the small area of attack slows down clear speed since we're constantly chasing down mobs. In a group where your primary function is dps for bosses, DS wrecks face. Lightning Strike is the mixture of these 2, very strong power close range and a very wide and long projectile attack, but at lower damage. My personal preference is Frost Blades for clear speed. So many strikes within one breath. But only one strike needed, for certain death. Last edited by fiqst#3681 on Mar 8, 2016, 10:44:20 PM Last bumped on Aug 8, 2016, 7:51:55 AM
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reserved
So many strikes within one breath. But only one strike needed, for certain death. Last edited by fiqst#3681 on Jan 6, 2016, 11:10:00 PM
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reserved
So many strikes within one breath.
But only one strike needed, for certain death. |
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Hi,
will try this build for my duelist in Talisman League! I was using your reave guide until now. I am little bit missing a leveling section in the guide: Like what to do with 4L or 5L instead of a 5L, which path to go on Tree first ... By the way this fatal toxin circle in the tree isn't worth it when you equip a binos? Nice guide anyway, bumped! Thanks Phobozz Last edited by Phobozz#6123 on Dec 14, 2015, 9:02:10 AM
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Hi.
I don't think I saw any mana leech/regen/gain on hit. Is sustaining mana a problem? |
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" Hi, thanks for checking it out. It works just fine as a 5L if you remove increased AoE. The damage will more or less be the same. Fatal Toxins is very powerful. And it's worth the 3 points. I didn't take it because the regen i get from Bino already hits 5-6k, any more is overkill. In my reave build i hit 20k with fatal toxins so it's great. " I take the 3 Spirit Void cluster nodes just above IR. It's solves all mana problems So many strikes within one breath.
But only one strike needed, for certain death. |
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how do you generate end charges
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Hi
Is a non-legacy LC better than Deresso for chest? |
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" 30% is fine. But any chest would do. I chose LC because DS needs you to be up close and face some hits So many strikes within one breath.
But only one strike needed, for certain death. |
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delete
So many strikes within one breath. But only one strike needed, for certain death. Last edited by fiqst#3681 on Dec 16, 2015, 6:10:29 PM
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