Balance Changes in Content Update 2.1.0

Ranged attack totem buff when
Here are the old values for PB :

Distance Traveled - Damage Scaling
0 to 10 - 50%
10 to 35 - 50% to 0%
35 to 120 - 0% to −100%

Can we have the new ones?
Last edited by Yesu#1308 on Dec 12, 2015, 10:29:56 AM
Interesting balance changes!

I'm going to start another Templar melee build.

Especially interested in Melee Splash, mana cost/gain and leech buffs. Hopefully this makes the less mainstream strength builds more viable (like crit investment).
Quiet interesting it is useful too
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Rory wrote:

Incinerate (Nerfed)
Incinerate now receives less of a bonus per stage, as its damage was too high. Its general damage has been rebalanced, resulting in less overall damage at higher levels. The skill was dealing far too much damage once fully charged, trivializing some end-game encounters. There were significant community demands for this skill to be adjusted.


Oh, you mean the likes of Mat Lighty whining about someone else having a skill better suited to farming than their favorite meta? Yeah, significant community demands.

I'll believe damage was too high when i see posted videos of incinerate builds melting LA builds in PvP. Oh? there aren't any? My point exactly. Thanks for taking a big, greasy dump on a formerly-viable skill.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
Last edited by joachimbond#0494 on Feb 1, 2016, 12:57:37 AM

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