Balance Changes in Content Update 2.1.0
No, Ygg, my friend, running away is not a solution, you need to fight for what you believe in. Yes, even if it means stepping over corpses of perfectly innocent legacy items, the tool bears none of the guilt of its wielder but we will not give up!
Moving, eh? Truth is, the battle was lost the moment we allowed them to create the first legacy item, and it was Silverbranch, innocent enough, right? A real easy first bite to swallow, if only we knew... Well, I said it then too, if you turn this piece of crap into a legacy item you will be forced to do it until the server shuts down, and every time you do it to something major you will have to wait until the could of stink disperses before you can feel good visiting the forum again. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" I have the feeling that nothing can get post anymore without it being hit by a tidal wave of bitching. Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE ign: Reinhart |
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" Mjölner price drop has definitely something to do with increased drop rate of uniques T1. Not so much with nerf. Anyway you are talking about what is better for you. I am talking about what I believe is better for game. Legacies will disappear soon or later. I am worring about adding new ones. Legacy surgeon's flasks? Like really?.. |
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SRS nerf is justified, yet left me with some unsure feelings. Many ignore that SRS build is one of the most fragile character without any real defense option (no block, no evasion, no high armor, no sustain besides potions). Zombie/Spectres as meat shield for SRS is really sub-par, as without any minion life/res node, they blow up like papers in high maps. Unlike Totem builds (which also has little defensive option), SRS needs to stand still and continuously casting more often. The crazy damage (mostly absurd single-target damage) kinda makes up for the frail of the character (a.k.a kill before getting killed). The overall damage in 2.1 might stay almost the same, but there are still some problem:
- It makes a squishy build even weaker in defense: even with higher base cast speed/ duration, you might still have to stand still more to keep the spirits number up. - It puts heavier burden in mana/mana regen: hopefully the increase mana gained per level of the character can balance this issue. - It does not have good synergy with what shown in the Necromancer sub-class: Necromancer has many great nodes that increase cast speed tremendously. With 2.1, it is easier to reach capped 50 spirits (with just basic tree cast speed and jewels alone), making more cast speed becomes redundant. 1 thing surprises me is GGG left Discharge intact. No, CoC is not OP (hell, try other spells and come back crying how much damage you lost). Even Mjolner is not. It is discharge and it's synergy with Voll's Devotion that is so OP in damage (also in the PC frying department) Last edited by Taxi_Driver#0073 on Dec 8, 2015, 6:32:09 PM
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What about fireball. Will fireball get any changes? will it get stronger? Will it ever come back as a strong end game skill like when shotgun was available. I want fireball back as a strong endgame skill. boost the base cast speed or damage or area damage up a lot. It is horrible set up with ci and maybe the new leech changes will help it, but really it sucks now after shotgunning is gone. Please bring back my old favorite skill, bc after that i had to do flametotem and even tho i made a awesome build and took forever gearing it. I miss fireball and the worse part is. it wasnt even that overpowered or great even before the change to shotgun. It was mediocre at best. I even can get upto 40k dualing voids and having max charges with lmp it is only good in packs. only way to get powercharges up from being in packs otherwise 1 fireball is just garbage especially if it misses, because you are to far away and the monsters move away from it. Even the blast radius isnt that great with it.
Please make fireball skill fun and great to use at end game. I know it is a skill early game, but really it needs to be changed for late game. rawrawr
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" A little prayer for all these innocent victims legacy items and their disconsolate mothers. The words had blurred their vision They collapsed onto the floor, The little items with the bloody names Were now martyrs of war. This mother's hair turned grey that night She had no will to live, She’d given God her flesh and blood She had no more to give. Millions of mothers around the world Have made this sacrifice, For the sake of utopian balance They’ve paid the ultimate price. How many more do we have to lose? As GGG designers play these game, How many more items must sit and wait For that bullet with their name ? |
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" All spells are getting 20% more dmg, fireball likely even more because it is terrible. Fireball witch was my first build and what a spectacular fail it was. Could not even smoothly clear 66 maps at the time, IGN: Arlianth
Check out my LA build: 1782214 |
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" Not to forget about the Fireball threshold jewel: |
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" Yes have fun re-rolling your char every 1-3 months just to throw your invested time away at the end of league and start over... So much fun |
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" Lol thats funny you think the devs actually read and care about what the average poe player thinks. jokes bro jokes. I would love to see a pm in my inbox acknowledging that a dev actually read something i wrote regardless of whether he even considered any of it. Maybe if i add my checking and routing number? Last edited by olivertwizted#2403 on Dec 8, 2015, 8:31:37 PM
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