Balance Changes in Content Update 2.1.0
" That explains all. That's your policy. Read "between the lines". I just don't get it... why instead of fixing shit skills you kills good and fun skills/builds. Last edited by Joleco#5268 on Dec 6, 2015, 11:27:58 PM
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" I've only ever dabbled in Critical builds... definitely time to farm a few sets of Surgeon Flasks that gain flask charge on crit. I'm guessing the Divination card for Surgeon Flask will also be affected so it gives players the NEW Surgeon flasks? As for Incinerate nerf... gonna be interesting to see how much it hurts vs some Bosses. Bursting down dangerous Bosses like Crematorium and Malformation before they 1-2 shot you is important - nevertheless I am excited for the coming changes esp. poison. "The key to winning any fight is simply staying alive." Last edited by WARPAINTER#1787 on Dec 7, 2015, 12:43:40 AM
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Right above Witch, a nice '% of spell damage leeched as mana' cluster would be nice...
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I'm confused maybe someone can help , In the enhancing poison post ggg said "Poison Arrow will not be changed to use the new mechanics, and will be renamed to avoid confusion."
But now I read "Poison Arrow (Nerfed due to new passives and supports now working with it) Because we've introduced a whole new set of Chaos Damage passives and supports, Poison Arrow's damage has been reduced to bring it in line with other skills when it makes good use of the new support gems and passives. am I missing something? IGN-LfiveCseven,gawd_
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" I believe Caustic Arrow isn't flagged as "poison", but it does still scale with chaos damage, which there will be a lot more options for scaling in the tree and with support gems. Hence the sort-of-nerf to damage. From the phrasing, it seems like it should be about the same in the end, or actually improve damage. Last edited by Kroughfire#5168 on Dec 6, 2015, 11:28:24 PM
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I hope my Glacial Cascade doesn't get smaller :( been trying to make it super huge with all my crit gear. Only at 100% so far, hopefully new sub classes for Templar add a little more AoE :)
Last edited by The_DonFather#6082 on Dec 6, 2015, 11:30:41 PM
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Overall quality update guys. You listened very well to the feedback from the community and fixed many of the leftover issues from Awakening. Congrats GGG for taking the next big step to having the best ARPG out there. Now we just need to see what Ascendancy does and if that ends up being the last piece of the puzzle.
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IT'S HERE BOYS!
yo
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"pure RF is fine in 2.0+ the only real issue is a smaller AoE (which can be an issue again since theyre removing more aoe nodes again in this patch). rolling maps might have gotten a bit harder, but it's only 2 mods that are impossible (no regen, -max). pure RF+cyclone is a very strong and cheap build still imo. blasphemy will make it even better imo. |
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" +1 sad |
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