Talisman League Mechanics

"Imagine a lucky roll on a rare fourth-tier Talisman that has two good Talisman implicit mods and six explicit mods."

But 99.99% of players wont see that as other such extremely rare things.. :)
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HegemonyTV wrote:
sounds like a giant pyramid


well, no shit
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
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StrayYoshi wrote:
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LostArtz wrote:
Anything stopping us from just farming normal zones for talismans? It seems like we can farm them up in normal and use them up in Merc/Maps


The same thing was said about chisels and stone hammers, we all know how that turned out.
I don't. I literally have no clue how that turned out since I don't use that recipe...?
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
When we will be able to see the new tree and the balance changes in skills and gear? With 10 days remaining me and all the players I supose want to start evaluating the new possibilities, theorycrafting etc. I really want to play this league a lot and I want to have an idea of the build I want to use few days after the league at least. Im very excited with the new anouncements and I really want to know the details, you are doing an amazing job GGG! But let us think about the build we want to use publicating the new tree and balance changes pls ^^
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Erak wrote:
I wanna see how long people can grind this carrot-on-a-stick concept before becoming totally tired of it. Sigh, more stash tabs required to keep all the massive pile of shitty talismans. Peoples stashes will become even more cluttered. How fanatical do one have to be to get a decent rare even since its all RNG and how often do you get a decent rare amulet normally? Not very often.

You can count on me to bring your hype down any time!


I could not write better, sadly it's PoE concept. I would to have a different PoE, but there isn't. : |
IGN: SeaLaser
Sea Builds, Characters, Shops, Links & Records:
https://www.pathofexile.com/forum/view-thread/972683/
Look at all these people complaining about a grinding gear in a game from Grinding Gear Games...

Talisman league looks awesome.
sounds very cool, only sad that again standard and hardcore get different items :/
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ovogancho wrote:
Look at all these people complaining about a grinding gear in a game from Grinding Gear Games...

Talisman league looks awesome.

I'm one of those complainers and i've grinded the shit out of this game for over 2 years.
It's not about the grinding only.
It's about grinding for a freaking amulet for a whole league.
That's a concept that a child would come with,not adults game developers.
IMO game had such nice potential but got stuck in the same rng restrictive concept.
So, the talismans are basically an amulet, right? What happens if my build is dependant on the specific unique amulet or it works just fine with a random three-resist rare amulet? Does that mean the whole purpse of the league is so constrained/minorized for such players/builds?

I don't know, 3+ months grinding for the piece of amulet, which consist of 1/9 of the full character gear. It just seems kind of constrained in regards to previous leagues where there were improvements in more of the gear/mechanics/etc., don't you think?
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Qarl wrote:
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StrayYoshi wrote:

Does a monster possessed by a talisman have a higher iir/iiq than a normal monster?

Just iir. Note, the rarity of the Talisman is affected by the rarity bonus of the Talisman (yes, really).

I dont understand something or Qarl made a mistake in wording?
When game first create Talisman (on monster or ground for monster to pickup) its rarity is based on itself? So its based on something that dont exist?
Or its based on Talisman that character is wearing and Qarl forgot to add that?

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