Three New Supporter Uniques
" take a look at the thousand ribbons unique simple robe then, i only count 5 mods on this staff. regarding item trades: i don't check the forum often so don't send me PMs about the items i have for sale, just add me ingame and contact me when i'm online.
i'm usually online for a few hours after 20.00 UTC and a lot more during weekends. |
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Must have been hard to keep quiet about this buff when u were nerfing revenants. Probably a question of hinting at things to come without giving away the surprise, eh.
Will respec my summoner witch to incorporate this item, for sure!!! "Opinions are like a$$holes: Everyone's got one!" - Clint Eastwood in "Heartbreak Ridge"
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" It's what i expected. Though i reckon if it was a "global smoke cloud on traps" the other value's would have to be reduced to compensate for it to have a chance to be allowed into the core game. My main point is that a global modifier would have really been "build defining" for a trapper. In it's current iteration i feel you will be forced to use a smoke mine to compensate for it's limitations which will detract from the gameplay fluidity. If that makes sense. Still a nice design imo, but i reckon it won't see much use because of what i mentioned (game fluidity with a trapper is important, from playing them myself, it's already gimmicky as is and adding another action that breaks the flow seems counter-productive) Obviously no offense intended, i am fully aware you where constraint in your design by the balance team :) Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Nice staff !
Now, can we get some Animate Weapon/Guardian specific/augmenting uniques too ? :) Last edited by dyneol on Nov 29, 2015, 6:49:20 AM
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" Per the 2.1 Manifesto Balance Changes: "Surgeon's Flasks (Nerfed, but not retroactively) Surgeon's flask mods now grant a chance to gain a charge on critical strike, rather than unconditionally granting one." |
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