Item Development - Threshold Jewels

and spell damage or lighting damage or cold damage ???
They seem fun but not sure if they are worth it. The fireball one might be good enought to be used depending on how uch the fireball has to travel before it gets max radius...
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Babybuffalo wrote:

-Say the spectral throw jewel now makes it so that you could only throw 1 projectile but it has a chance to spawn vaal spectral throw on hit? This is kind of like the way justice was changed for the crusader in D3. A legendary that modified how the base skill worked.

-Glacial hammer has a chance to cause a giant shard of ice to impact the target area (create an aoe effect for it).
I could go on and on but from what I have seen GGG, the people of POE like to see variety. That is what is enticing. Not plain damage increases.

-Babybuffalo



Love this.

GGG pls consider hiring ;)


I would be soooo down for that Glacial Hammer mod, Cheeeses Christ pleeaase!
This is how you turn a "boring" single target skill into something very very exciting.
Last edited by TheVoid#2935 on Nov 18, 2015, 8:35:50 AM
Very nice Idea but....how about balance between them with Rare Jewels ?


The Heavy Strike has 10% Chance to do 100% MORE Damage , so average 20% MORE.


The Spectral Throw gives 4% INCREASED Damge / Per hit. INCREASED is added to the other stats that INCREASE so it result in lower effectiness than a MORE stat. The 4% Increased is worth about 1% more only. So, even if u hit 3 times which EACH attack ist only (1+2+3)/2 = 3% more. Single Target only (1+2)/2=1,5% more.

With other words: A magic jewel with +% Phys (or +% fire if u use Oro`s)/ Attack speed does the same job.
Tons of Rare Juwels seem to be better, even if there is only a helpful Stat like additional + %Armour + %Life life on it.

Same with the 50% Fireball Juwel, because of the very low Area of its AOE. Max +50% * near to nothing stays near to nothing. With other words: im in doubt that i would hit at least 2 mobs with one Fireball very often. This little Chance has the cost of 2 helpfull Stats from a Rare +14 % Fire Damage Jewel.


Players shouldnt vendor Unique Jewels for their own specc, they should be safe that its better than near to 100% of the rare usefull Jewels.
Please make sure thet every unique that u create is usefull for someone.

Thank you for your exellent Work in the last years !









While these gems do look like a very exciting addition, I have to agree with the sentiment that I would rather just see a patch that is majority bug fixes and quality of life additions.
The unique jewels for each skill would be awesome if they added a MTX visual...
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Wallmeat wrote:
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Qarl wrote:
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DaTz_ wrote:
bonerific!


We'll show off the Summon Skeleton one later!


you are sooooo cruel :(
i love that skill . please tell more :D

oh by the way.
do those gems work with the vaal-version of gems as well ?



greetings !


Oh btw, can you read whole post?

Greetings!
wow that's awesome! looking forward to test fireball and burning arrow jewels
sorry for my English
I love builds a Facebreaker, but hate the boards, which are used to it. What do you think about the jewels running in the absence of weapons and shields?
option 1
condition:
Only without a shield and weapons,
reduces the chance to dodge by 30%

adds 15% chance to block, if hit chance increases by about 3% in the block is reduced by ~ 6%

option 2
condition:
Only without a shield and weapons

It adds a critical rate of 6%
It increases the chance to stun on a critical attack by 20%
Please make fireball explode everytime it pierces.
IGN: Pumar, Pumam , PumarR , PumaPunch , PumaWander , PumaCleave, PumaSlams

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