Item Development - Threshold Jewels
I hope the one they make for sweep is something along the line of making it repeat the skill, but with much larger aoe radius and reverse knockback.
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" Air Flare Sweep skill attacks 20% faster and repeats the skill if 50 strength is allocated in the radius. Actually, it attacks so fast that you become a helicopter and fly away. "What's do you what?" - Kira of the Maraketh
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" you are sooooo cruel :( i love that skill . please tell more :D oh by the way. do those gems work with the vaal-version of gems as well ? greetings ! |
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Absolutely the right way to go, I've been meaning to make a feedback post (its getting too long now and not many appreciate walls of texts) that gathers other popular feedback as well as some of my own, and one idea/suggestion was to make jewels expand on skill mechanics.
It is the epitome of POE - customisation. There is huge potential with very few drawbacks (even a large number of jewels won't overwhelm new players as they find them one at a time and need to trade for a specific one). The only drawback I see, and obviously GGG are aware of from their post, is how to find the right balance between desirable and no brainer/op. I think the best strategy is what they are attempting to do, niche mechanic changes that alter the way the skill works, maybe even revitalising a skill that suffers from natural late game weaknesses (ex: fireball). Simply cool stuff :) |
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This is amazing! I've been having loads of idea's in mind focused on modifying a specific gem, throught he use of special support gems, or unique items. I'm really psyched to see this is coming to the game!
Now all I need is a jewel that allows Incinerate to Shotgun again :D (come on guys, I need to revive this guide!) I am a nice guy.
Looking for cheap builds/builds for beginners? Check out one of my guides! /806789 |
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A lot of new stuff coming that makes sense, seriously impressive!
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Weight of the Empire; doesn't really change the mechanics behind Heavy Strike, was a double-hit chance ever sought after instead of double-dmg? It would make things a bit more interesting gameplay wise. Pitch Darkness; tar is OP, though, forcing another fire DoT mechanic into an already burning build lock, isn't making the Burning Arrow meta a tad numb? Seems like, it'd instead benefit as a whole, by improving its own gameplay vs great packs of mobs - either from AoE Radius/Projectile quantity or even an ability to Chain/explode. Ty 4 the development post. Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291 |
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me like this very much
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How about tendrils??
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I really like the idea with new jewels which modifies skills in new ways. On the other side I don't want skills which no one will use without some of these jewels!
I have to agree on "quality over quantity" subject. Path of Exile is great game, but I would love to see some improvements to older content. Give us for example 1 new animation or improve entrance placeholders! I am not playing game right now. Not because I was bored. It's because I am expecting many new changes so basically I don't know what to play. Thanks! Last edited by Langhun#7314 on Nov 18, 2015, 8:03:46 AM
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