Item Development - Threshold Jewels

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TaIent wrote:
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Hallagenic wrote:
Something like 8% would make it possibly worth it
I'd rather they give it more flavour than just damage. Some examples could be: Extra projectile, Projectile Speed, Projectile width, or Spectral Throw Projectiles can pass through walls after hitting 3 targets even? Hate to see a Unique Jewel dedicated to a skill being wasted on %damage.



Very much this. I like the idea of threshold jewels but please add some interesting mechanics to them, not just boring increase in damage.

Imagine a jewel that would give incinerate an extra projectile while at the same time decreasing proj speed by quite alot, forcing you to get closer to the mobs but allowing you to drop lmp/gmp for another gem.

Jewels like that would be really cool and open up new ways of creating builds. Only your imagination is the limit here imo...
Heavy double damage :O
Needneedneed^
IGN: HardyHard_FireFly

Big thx GGG for this great game :)
nice jewel-skillmodifiers
i suggest you get one of these jewels in a quest midgame
You need to make one threshold jewels for every skill? that seems quite a lot of new items!!! or am i wrong?
i want to subscribe
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IceslayerVixxun wrote:
nice jewel-skillmodifiers
i suggest you get one of these jewels in a quest midgame


Hopefully so otherwise this whole jewel system would be bullshit.
Making special jewels for boring skills won't make them less boring, save for maybe the burning arrow one that looks like it could be some fun. The skills need new mechanics and/or something fun added to them, not just more aoe/dmg/whatever.
I've seen some INSANE damage burning arrow trap builds, will this jewel further boost the damage of that particular build?
Not interesting.

1. If i need to buy that jewel five times to make it stack and hence actually good, then I do not like that at all. you don't allow to stack, for example, 3 lighting damage support gems, because that would be dull.

2. magma orb without bonus is still way better compared to fireball WITH that jewel. so what's the point? if it doesn't help fireball with close range shotgunning its cosmetic nonsense. rare jewels give better results.

some more love for skeletons and zombies as opposed to spectres and golems would be nice, however. So I'm looking forward to the minion jewels.

(making leech not suck would also be cool)
weight of the empire:

hm, ok if heavy strike triggers the double damage it is nice cos the double damage has the potential to stun even very high HP monsters (= bosses!) but 10% chance of gaining 100% dmg is just a weak 10% increase over time. if dont need burst dmg for stun any nice rolled jewel with +atack speed and +crit and +phys dmg whould be way better.
Will there be a new Master to Mastercraft Jewels at a Jewelcrafter's Bench?

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