Puncture vs Viper strike
Why not both?
|
![]() |
" Might do that! Good answers, thanks. |
![]() |
I used Viper Strike before patch 1.2 to soften up mobs in preparation for culling them with Dominating Blow. In those days, you could rack up your VS stacks quickly with auto-targeting Multistrike and a fast weapon, no need for massive DPS.
With 1.2, Viper Strike turned into a fickle bitch pretty much useless for anything but pounding relentlessly on bosses. Its 50% chance to fail means it takes an erratic average of 8 hits to get 4 stacks going, so you still need a high-speed attack. But now that VS scales up with attack damage, you need a hard-hitting weapon as well. That pretty much limits your weapon choice to Bino's cheese grater or some high-crit Mirrored dagger. And with that much fire-power, why waste time with Viper Strike? |
![]() |
" This thread went so well, keep the negativity outta here please. |
![]() |
" Oh noes, dirked again! |
![]() |
"
Spoiler
![]() |
![]() |
" My word you do look good in pink. |
![]() |
Having played both styles...its pretty arguable since we are talking about melle puncture vs viper strike here.
Pros of puncture: A)Hits once and if good damage you wont need a second hit. B)Moving targets taking increased damage,too much damage over a short period of time that can get extended and usually you wont need this as mobs are melting Bad of Puncture: Heavy investement of nodes,both crit and dmg ones to shine really good B)if they are not moving,dmg is low bit consoderable,but many ranged mobs/bosses dont move that much around.So it becomes good on chasing mobs alone. Good of viperstrike. A)stacks can do considerable dmg.7 seconds might be too much as enemy melts before it and continue hits dont reset damage like puncture doesand each hit is an increase dmg source. B)less node investment as it performs good with less nodes than puncture. Bad A)you need to land fast hits to be able to maximise efficienxy,and,on the same time not hinder its damage behind multistrikes and splashes,to really shine as a dot. B)Potentialy getting hit more often as you try to apply more stacks.At the same time node investment shifts from the damaging ones to defensive ones,which is not a bad thing but still losing much damage potential compared to crit and puncture. Both are good options though,but viper strike is for fast weapons and puncture can work equally good on slow hard hitting weapons Bye bye desync!
|
![]() |
" Tisk... Tisk... Someone is not playing maps... Puncture is far superior, there are more moving enemies than stationary. In addition the strongest mobs are chaos immune... And they are fast. Viper strike is horrible. Have you not played against Dominus mini bosses? Your articulation on this matter is all show no substance... "Another... Solwitch thread." AST Current Games: :::City Skylines:::Elite Dangerous::: Division 2 "...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear Last edited by solwitch#4681 on Sep 11, 2014, 6:36:05 PM
|
![]() |
I have a crit ice shot character that uses puncture for single target damage. My ice shot does about 23,000 dps and my puncture does about 12,000 on the tooltip. I don't even have a drillneck yet. I have a 52% crit chance and a 600% multiplier. I literally one-shot piety and Dominus. Less than a second. Rogue exiles, too. They like to move around so puncture makes a joke out of them.
|
![]() |