Content Update 2.1.0: Talisman Challenge Leagues, New Skills and more!

Don't know if was posted already, but talisamn looks like mix of torment + SoTV, the idea looks cool amulets looks very strong (rip standard economy :) hc talisman players will earn billions of exalts in std jsut by dying hahah) but "talisamned" mobs will be super rare or the chance for talisman drop will be as rare as warbands leaders (or even more rare) OR the rigvalds fight (which needs three amulets of highest tier) will be next boss to farm 9smht like atziri for casuals) the next question is if the portal in sarn is portal to rigvalds dungeon or its different thig ( I opt for the second option as Chris said talisamn will be bigger than SotV, while amulets are the equivalent of sac pieces and rigvalds its male atzir (does he have 3 penises?))
Aye Aye Captain!
Maravilhosooooooooooooooooooooooooooo! só falta vim a tradução pro português!
If you look at the unique items background you see the last Agnerod and also you see Repentance in the picture ;)
Wake me up when November ends. (on around the 9th of December)

*OVERGHYPED*
CI >> Life
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TheAshmaker wrote:
UGHHHH talismans should have been a new equipment slot...now OP as fuck talismans are going to be the standard for amulet slots...

FML.


Another slot isn't the right solution, because our heroes can't wear more stuff on them :p
Talismans are overpowered amulets that simply should not exist. The game doesn't need a perfect balance, but those amulets become a "must have".

"In addition to regular Unique Items, the 2.1.0 Content Update introduces an entirely new type of Unique Jewels: Threshold Jewels that modify the behaviour of existing skills when their thresholds are met."

JUST, DON'T. Diablo III made this mistake. Another "must have" when you play a build.


There are awesome changes in this update, but these elements are really dangerous.


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pantokrator88 wrote:
Shrapnel shot arrows always pierce... hmmm that means 100% more damage with drillneck?


THIS
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A really nice update except for those points anyways. Spell physical damage, a bow lightning skill, chaos skills, the beginning of life regen skills, more uniques, blind valorization, take my money ! :D
I shall purify you in flame, noob of nightmare!
mmmm!!!
Playing for joy ♥

If interested, check out my Hideout(s): /view-thread/2226019
Can't spriggin wait!

I'm a huge fan of Totems so I'm hyped for more skill gem options for Spell Totem and Ranged Attack Totem. Not to mention Controlled Destruction looks pretty delicious.

I think I'll be trying some Blade Vortex Spell Totems in this league. 150 active spinning blades here I come ;)

Great work as always GGG... will definitely buy some stuff to support this fantastic game upon release of 2.1.
"The key to winning any fight is simply staying alive."
Last edited by WARPAINTER#1787 on Nov 13, 2015, 1:38:32 PM
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Necronus2828 wrote:
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TheAshmaker wrote:
UGHHHH talismans should have been a new equipment slot...now OP as fuck talismans are going to be the standard for amulet slots...

FML.


Another slot isn't the right solution, because our heroes can't wear more stuff on them :p
Talismans are overpowered amulets that simply should not exist. The game doesn't need a perfect balance, but those amulets become a "must have".

"In addition to regular Unique Items, the 2.1.0 Content Update introduces an entirely new type of Unique Jewels: Threshold Jewels that modify the behaviour of existing skills when their thresholds are met."

JUST, DON'T. Diablo III made this mistake. Another "must have" when you play a build.
...
There are awesome changes in this update, but these elements are really dangerous.
...



diz... iz... no... D3, mon!
yes, dat's in da troll lang, mon.

D3 is mistake on it's own from the begining, the only bigger fail that comes to my mind is the Dungeon Keeper Online from *cough*Extremely Amoral Greediness*cough*... ehrm EA Games.

And in the end it all comes down to the players, there is nothing like dangerous element, it is more like lazyness of players to copy some other "TOP" build, instead of rather playing their own build w/o the "need" of the "BiS" items.
Playing for joy ♥

If interested, check out my Hideout(s): /view-thread/2226019
Last edited by Moribundus#6790 on Nov 13, 2015, 1:47:19 PM
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CharanJaydemyr wrote:
Eh, maybe I'll support 2.2...
Nope and nope and nope.

Still grossly misusing the word 'Ethereal' I see.

Eh, a life drain bolt. Something I said we'd probably never see since we have life leech supports for spells already. Guess they didn't work so well.

More bow skills! Yeah, totally needed that. No one uses bows. Ever.

Overpowered amulets! Woohoo. Can't wait to see what they do to the market.

More supports to fuck with the balance, haha, what balance.

And look, another legendary figure of Wraeclast relegated to a farmable, optional boss.

...Hopefully 2.2 will focus a little less on throwing new toys at children and addressing core issues. We'll see.


PS at least Clive's item is finally going on.


What happened to you Charan.. A few years ago id be all giddy when i saw a post of yours, its content constructive, deep, philosphical. This is just QQ, no arguments, no metaphors, just tears and even condescendingly lashing out at people looking forward to new additions to the game.

I wish things a take a turn for the better!
Last edited by Toverkol#3305 on Nov 13, 2015, 1:59:01 PM
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Sythar8020 wrote:
When we get a respec, is there a way I can see my old build? I always have trouble recreating it, so I stop playing that character altogether. Incredibly annoying.



i also have a hard time recreating my builds, so perhaps taking a screenshot of your current tree and label it and put it in a folder, shouldn't be too much of a hassle ?would help that somewhat?

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