Content Update 2.1.0: Talisman Challenge Leagues, New Skills and more!

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Last edited by InventorOfTrees#2169 on Jan 23, 2017, 11:24:52 PM
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InventorOfTrees wrote:
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Orcasauce wrote:
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LostArtz wrote:
[Edited by support]

༼ つ ◕_◕ ༽つ Blasphemy ༼ つ ◕_◕ ༽つ Very interested to test out Void Manipulation too.


It's sad to see how fast this was changed. Maybe we should all parade about how much money we've thrown at this game and act like our feedback is the only feedback that matters.


Excuse me, Charan has no less than 4 degrees in game design and has donated over 40 million dollars to path of exile - you watch your mouth when speaking about Him.


Kek


GGG: Really looking forward to this patch guys. Looks very promising.
Guild Leader - LÉGÄCY


POE is happy good luck fun time for great imperialistic leaders!
My question is if the debuff effect of essence drain stacks with contagion Dot. And if the proyectiles spreads with contagion, kinda lost here :/
Skill tree changed again, wooo it's scary me :D
Start playing in Feb 9, 2013
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From the Poison Manifesto post:
https://www.pathofexile.com/forum/view-thread/1456880

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We're introducing a support gem that lets skills poison, and increases poison damage. This will also mean physical spells like Ethereal Knives can be supported to cause poison, giving that kind of build more options and reinforcing the Shadow's arcane assassin theme.


Should this gem not be in this patch? I've been so excited about trying a Physical/Chaos EK character that can poison with all of its damage in the new league.
Doomed for Life
maybe the switched the poison support to a new keystone?
O^0 AWESOME!!! cant wait to make some new Ranger an Bow builds :)))
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tesb wrote:
maybe the switched the poison support to a new keystone?


That would not be terrible. Maybe give up all ability to do elemental damage?
Doomed for Life
This sounds amazing. I'm glad you're resetting the skill trees because I messed up on a lot of characters trying to do spell casters this time around when the mana issue really sucked. I hope this update/expansion fixes the mana regeneration issue. We need to STOP running out of Mana! We need to be able to cast easier and not have mana issues. That is what I'm hoping this new expansion will do. We will see if GGG can fix their game or not... Also, stop dumping everything in to standard league. The economy needs to stay the same throughout the game as well. I'm tired of selling 65 chaos for 1 exalt. That's ridiculous. Just as ridiculous as 70 fusings for 1 exalt. I hope you've found a way to balance the economy out and make the drops just the same as all leagues. I'm tired of spending all my time in Dried Lake FARMING because I can't afford the good stuff to be able to have decent DPS or Defense. A lot of people invest their time and their lives in this game. Show them some respect!
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Talismans are amulets that drop in a corrupted state, so they cannot be crafted.

Sorry if anyone mentioned this already, but wouldn't the 5x vendor recipe get around this, similar to e.g. the rare golden obis?

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