New Support Gem Reveal - Blasphemy

Oh it's pretty nice gem, no more cast curse <3
I like the the name, fits with how the devs dislike any kind of automation.
so can u have more than 1 aura on a mob or do u need to have a additional curse node to do that?
Last edited by OwnaGeJuiCe#2074 on Nov 8, 2015, 5:27:59 PM
melee builds are definitely viable now, a temporal chain, enfeeble combo is a way better defensive option for most builds. and if u wanna make it complete pick up arrow dancing node to dodge projectiles in cases where some range attacking mobs are not covered by the curse range.
this game is just for mélé ....
This is awesome. The game and its high end users were crying out for more aura options, to make build variety matter in the choice of which auras to use. Adding curses to the list of possible auras is one massive step in that direction.

I would like to know that data from the least used auras that are currently available is being looked at, with a mind to adjusting them accordingly.

What will this mean for the curse on hit gem? I suppose the only takers for it now will be people who choose to have many of the traditional auras, and cannot afford to add curse effects to their reservations.

Enlighten will almost certainly increase in value.

Pretty good introduction, alongside the chaos rework it should provide a rather different league playstyle to the previous league.

Nice you make new skills and content, but could you plz make a working trade system you kinda forgot!

There are no real way to trade within the game!

you dont like AH but accept that ppl use a out of game AH ??? WTF grow some spine and make a trade system allready!!
good for defensive curses. For DPS I would rather use curse on hit
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
"
OwnaGeJuiCe wrote:
... why? 25% mana res u lose a herald or a aura for a radius curse that can just be used with cwdt + other links and doesnt res ur mana.

edit: i guess for melee u can replace aa and use it


CwDT requires you to be hit for it to cast, and therefore is less reliable for either damage mitigation or clear speed (whichever is the function of your curse(s) of choice). Especially for players which use high evasion, dodge, block, minions or team with other characters.

Also this could be used alongside the currently used CwDT to be situational (on weapon switch or just turned on when required like a topaz flask). One setup to mow through the white mobs, switch when encountering a tough beyonder/invasion boss equivalent from the new league.
Ow yeah, that's awesome ! Kreygasm
- Super Saltyajin God -

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