New Support Gem Reveal - Blasphemy
4 questions:
When? Where? What chars can buy it? Will almost all bosses go Curse Immune? |
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" For these reasons I don't think its op. Some builds just won't use it, some could incorporate it but may decide not to. There are a few where its a great choice, and this added choice is simply good for the game. |
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I think this'll probably be best for evasion toons, if only because having auto-Enfeeble on (most) everything is a much-needed godsend for the mechanic. AA and Endurance Charges aren't terribly reliable for evade.
Last edited by DeviantLightning#7374 on Nov 9, 2015, 4:54:35 PM
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" Funny, I was just thinking that. But if you add AA and endurance charges (ex: daresso's) then you'll have a perhaps good enough complement to acro/ev, namely in HC. Another general 'build' that will benefit is anything that can fit 2 curses. The offensive curse can be auto (clearly worth it for dps), the defensive still on cwdt. The only thing I dislike about the gem is that its yet another thing that adds basically 'laziness'. I think that a game like this shouldn't be too much afk auto kill (there are too many other games like this...), and should instead have multiple strategic layers like worthy single target attacks, aoe attacks, curses, distractions etc. Rather than just spamming a button... This game (for me) would be somewhat approaching perfection if I really did gain from bothering to alternate from single target to aoe skills (skills that I had costumised to my liking through the support gems). I guess we can but dream... Last edited by Drakkon1#0467 on Nov 9, 2015, 5:42:39 PM
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I luv it man gives me CooooOOO000L idea
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AWESOMEFISHTACOSAUCE
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Quad curse builds confirmed :D
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Marauder with a blasphemous warlord's mark and melee ranger/shadow with blasphemous assassin's mark confirmed! Who needs to cast curses, when you can just leap slam to engage! Better yet have that on your righteous fire marauder with vitality and warlords mark sharing concentrated effect for the boosted vitality and better endurance charge chance(get the regen per charge) and it'll help you sustain the damage dealt to yourself, no extra effort for cursing needed(cause marauder is too simple minded to think these things through and curse before each engage).
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Video is not realistic of typical game play and should be replaced with something more in line with how the typical player will use it.
In other words - drop the double (triple?) curse setup. Sample characters should be in the level 70-80 range, as it is highly unlikely the average player has many (or any) characters well above 80 since progression grinds to a near-halt there due to poorly thought out (nonexistent) content beyond tier 15 maps other than Atz/UAtz. As for the gem... it's a solidly good idea, I'm not discounting that. Though I would like to see some sort of graphical representation of my aura radii. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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Time to buy Shavronne's Again .. lol :P
Start playing in Feb 9, 2013
My KineticBlast LL ML 400kDPS GMP /view-thread/1466693 Asus LGA1155 P8P67 / Intel Core i5-2500@4GHz / Corsair Vengeance 16GB@1600MHz Asus GTX970 STRIX 4GB / Asus ROG Xonar Phoebus 7.1 Acer 27 IPS 2560x1440@144Hz [XF270HU] + BenQ 24 TN-film 1920x1080@120Hz [XL2420T] |
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