2.0.4c Patch Notes
Just stop this shit, FFS. The chances of getting back in to that shitty map are close to 0 Casually casual.
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Keep the improvements coming GGG, nice work!
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" No worries ! Glad to know that you guys have such quality assurance system ! Thanks a lot for your efforts GGG ^^ Hugs from Brazil ~ ' Hill.D Dream with me !
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Smoother gameplay, can't complain ;)
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Thank you so much! I had to keep rerolling the end game map mods for ground effects because of the massive lag it causes my computer. This will make it so much easier for me. :D
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OK, credit where it is due (although it was an issue for far, too long).
I haven't done much ground effect maps today as I'm aware there's more work coming, but I did want to test fracture, beyond, high pack size boxes, etc. Most notably I ran a Fracture Arsenal (which is one of the notorious maps for portal crashes). I cleared the map first, logged out and re-entered at the start to minimise crashing until I got all loot. I then TPd on top of the double boss loot and was allowed back in. I then TPd on top of the carnage left by a rare fracture mod knitted horror (for those unaware, the double fracture combined with the mobs each horror drops on death, which also double fracture results in over 300 corpses from a single rare horror) along with 2 magic knitted horrors. To my amazement, I got back in. I then, with my last TP, left on top of the mess left from a box rolled with magic monsters, I got back in. I was pleasantly surprised. After that, I thought I'd push it and actually ran this map I earlier bitched about... " No crashes. Casually casual. Last edited by TheAnuhart#4741 on Oct 22, 2015, 2:49:34 PM
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I feel like having more dc's then yesterday o.O, but probably its related to another generall problem I hear more often from eu players.
ign: UpForJava
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HYPE!
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Love the performance improvements. I hope we can see some more optimization for skills.
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Thanks so much for the improvements! Much appreciated. :)
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