2.0.4c Patch Notes
sounds good, hope it works as it is intended.
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Thanks for your hard work. I love this game!
Softcore, solo self-found.
----- Currently: ----- Power Siphon Locus Mine Trickster in Settlers of Kalguur |
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Thank you. I had to stop running maps with ground effects because the lag was just so bad. Glad to hear you are taking time to QT rather than do rush fixes that might not work as intended.
Achievement hunter!
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Desecrated ground was too laggy, hope it get fixed.
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Let's see how it is.
Shame rampage had to go but it's understandable why it had to go. |
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" Only if you suck at using es characters without regen.... vaalpact can kinda get away with it with super high dps. |
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Glad to see recent updates are focusing on performance.
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First of all... Ty for the patch... i am looking forward to feel the improvements on my laptop :)
This was one step, and with the main engine 330243985724 improvement tasks still undone :) for the next patch.. """" PLEASE GIVE US MORE VENDOR RECIPIES """" missing since 1.3 a stash tab button for reseting cosmetics from gear. with 50+ tabs its hard to find some cosmetics from gems, or gear... a reset btn would be really helpful :) ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ ++HIDEOUT IMPROVEMENT THREAD: ..../view-thread/2179528...++░░░░▒▒▒▒ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ |
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" I remember Chris/GGG mentioning at some point that a MTX reset button was actually lot harder than it sounds. They did add in the pet summon button though so I would say (hope) progeress is being made. With 5 pages of MTX now I am starting to understand how easily it can get lost! Though I am more interested in the improvements to guild stash + stash tabs in general. Nice work on the update though! twitch.tv/Owwlll
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GGG let's just face it, ground effects are retarded (this includes mark of cannibalism..shit gives me 1 second lag and im running the game in potato mode, shader 3 in config.ini file.). The ground effects in maps only affects players and except for a few niche uniques (gang's momentum.. I assume burning ground counts as an ignite or not?) there is no reason for it. Shocking ground is rippy and is not rewarded with packsize..so what's the point in trying to make these things work? when more effort could be spent elsewhere like eh..maybe balance or something..just remove them.. Just a thought.
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