2.0.4 Patch Notes
" No, it is a better design to group your difficulties and don't have a linear development. It will be much easier to communicate map changes with us and showing us in an easy and understandable way where we have to expect changes. For example if they are now saying they are changing the monster damage in high level maps, which maps are all high level? 80-82 or 78-82, where is the line? WIth the changes GGG is able able to change the damage value of monster of map tiers. It's clear which maps are changed. They can easily add map modificators to map tiers. That is a better design philosophy, Imo. It also opens the possibillity to group maps into one tier. SO 68-70 could be possible one tier. Which would indicate the player the level of difficulties he will encounter in those maps. And yeah I agree with your speculation that we will see a big map overhaul in the next year. But changes can be good. It's no use to be angry about things that you don't have experienced yet. Play the 1 month with the changes and then you can judge if it's good/bad or don't effect you at all. |
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" In the strictest sense, you are right, but I think there's an implied sense that the "testing" portion refers mostly to the adjustments to drop rates. I could be wrong, and I sincerely hope you're right that 2.0.4 is a wholesale testing ground for all changes discussed. " Well to be fair there's been a lot more transparency and I think more open pipelines lately between GGG and the community and I think some of the other changes (ie, monster damage & map drop rates) are pretty good indicators that "just accepting it" is no longer the status quo. And undoubtedly there will be some things that we will either have to accept, or move on, as I'm sure GGG will feel it's healthier for the long-term perspective. But at least there's a palpable sense now of being heard, even if the changes aren't coming as swiftly as we might hope. " It would've been nice I think to have a longer beta but by the same token there was starting to be a lot of unrest about the patch delays. It was first anticipated in April, then SURPRISE there's a Beta which had no definitive timeline. There was already a much more extended period without a content update than usual and the decision was basically a) do we release it now and ask forgiveness or for any issues or b) do we prolong the beta and risk losing more players? They opted for A. "Target different personas:" - here, you mean playstyle. Solo vs party, etc. I don't know if a survey is exactly the solution. Indirectly they can actually track that on the back end by taking a look at a player's history in terms of how long the usually stick around in challenge leagues, or after a patch release, compared to how long they stuck around this time; did they stop at a particular map tier or zone level; how is that different compared to what they stopped at previously in 1.3; did they suddenly change from solo to group play; etc. They can gather a lot of that just from their data logs and make some inferences. The rest I think is best solicited through the forums here and I don't think that people who aren't already supplying feedback are going to be any more willing to do so in a survey format. I'm inclined to say I've actually seen a greater variety of people posting on the forums since 2.0, which tells me that communication between GGG and the playerbase is a lot healthier than it's previously been. I attribute that directly to an increased visibility on the forums from Bex, Dan and other members of the development team. Bit off-topic but I think worth noting. " Right, which is why I say that the colour indicator is a good thing (sorry if that wasn't clear) but changing from map levels to tier levels, isn't. It's the definition of pointless. The colours will still allow us for quick reference to determine if Patch Note x.x.x says "low tier maps receive ABC change" - we'll understand very quickly that means: "cool, white trimmed coloured maps are changing." If they're going to change a subset of a tier, there's no reason to say "Tier 2" when you can just as easily say "Level 69" and avoid the issue altogether. Every item in the game has an associated ilvl with it, and that's a huge thing when it comes to recipes and crafting. Outright changing it to tiers on the map item itself adds another level of confusion. I'd be fine if they decided to include both Tier and Map Level above-the-line, or at least allow pressing the highlight button to show the map level, but in a game that's already exceedingly complex, adding another layer of confusion is just a terrible decision if you're looking to continue to attract new players to the game. Like I said earlier, for veterans, it's a mild annoyance. We'll know that Gorge is a 76 map and that we can get regal recipes from it. But tell a new player that ilvl 75+ items can create regal recipes and that they need to run a Tier 8 map to get them (or Tier 6, but only off rares/bosses) and I guarantee you, you're going to get a giant WTF-face in response when you explain to them how ilvl functions. I can already see the feedback posts coming from new players going "Why does this just... not tell me the map level, BEFORE I load it?" Jul 27, 2011 - Sept 30, 2018.
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" good for the one month league, too late for the current challenge league. the challenge should have been more focussed on killing them, not finding them. age and treachery will triumph over youth and skill!
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" Hear, hear! - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
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" Racing is still unfair since the shadow always gets in first.... " "large amount" times 0= 0 " That's the first thing you gonna change back! |
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Path of Nerf
All my builds: https://www.pathofexile.com/forum/view-thread/1830178
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RIP Ghostbusting OMG!!! is this a joke? GG
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" Do I have to conclude that warbands is now a core feature ? |
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" As per this Manifesto post, no. It's an adjustment that's being made for the one month (probably in order to make completing the associated challenge easier). Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Sep 30, 2015, 5:59:15 AM
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I also think map tiers are just annoying
You can give an idea of high level with colours That's the only good thing imo in this map patch. It will also be easier to stash them |
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