[3.2]Blink & Mirror Arrow Necromancer * Shaper down * Build of the Week * Deadeye version added*

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dariidar wrote:
Ohh, I understand now. I still think the dps suffers without EE, but perhaps SRS would be able to make up the difference. I can't say for sure, because I don't know how much DPS SRS would add. Just gotta try it!


True, there's a bazillion different combinations you can do with this build, it's hard to tell what's the best. I will probably just stick to the normal ee/split arrow build since you lose quite a bit of defense investing in all those aura nodes, and now that I know it doesn't even buff arctic armour it really doesn't seem worth it.
IGN- FrOArrow
How are you using lioneye's glare? I only see 198 dex total on the tree + gear + jewels + scion starting dex. Am I missing something?
Last edited by LankeOnLuck Yesterday, 2016 11:26 AM
Last edited by LankeOnLuck#0936 on Sep 30, 2015, 8:13:51 PM
@Lanke

My build has gone through several iterations so I must have posted a slightly modified tree. Here's another version with more Dex. You can basically swap the Scion starting resist nodes for the Dex nodes depending on what you're missing from your gear & jewels.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Last edited by dariidar#0631 on Sep 30, 2015, 10:38:02 PM
Great job on the build, thanks for your guide!
IGN: Scordalia_
Hi Dariidar, one of my friend in Chinese POE forum has some interesting thoughts on further optimizing this build:

1. Use rare +3 bow with high lightning damage and accuracy, and also a quiver with high lightning flat damage.

2. Use TWO call of the brotherhood rings to convert all lightning damage dealt by character to cold damage to proc EE correctly.

This setup can theoretically add 100 flat lightning damage on each clone and also make clone deal 15%-20% more damage (+3).

So how do you think about this setup, compared with lioneyes' "hit can't be invaded."?

And actually can you tell us more about what's the math on clone's accuracy?
What's about using physical to lightning instead of added lighntning, and using conductivity to provide long shocks for additional 50% of damage?

Perhaps even a pure lightning build, with EE, conductivity and squeeze in even lightning penetration?
Greetings!

Awesome job on the full clear! I have not faced someone who used the clones for damage instead of dealing it themselves, at least to my knowledge. So amazing job there as well. I will be watching the video. You EARNED the BOTW.

~Dy'Ness
QBotU_DyNess - www.pathofexile.com/forum/view-thread/1171890
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insobyr wrote:
Hi Dariidar, one of my friend in Chinese POE forum has some interesting thoughts on further optimizing this build:

1. Use rare +3 bow with high lightning damage and accuracy, and also a quiver with high lightning flat damage.

2. Use TWO call of the brotherhood rings to convert all lightning damage dealt by character to cold damage to proc EE correctly.

This setup can theoretically add 100 flat lightning damage on each clone and also make clone deal 15%-20% more damage (+3).

So how do you think about this setup, compared with lioneyes' "hit can't be invaded."?

And actually can you tell us more about what's the math on clone's accuracy?


That's very interesting. I can tell you right away that a rare bow with only top lightning damage (13-166) does not actually outDPS lioneye's glare (use DPS spreadsheet in "What's my DPS" section of guide). But if that bow also has +3 to gems, then it might boost support gems high enough to outDPS Lioneye's Glare. However, there is the accuracy issue.

I do not have exact values for the minions' accuracy. All I know is, according to the wiki, level 20 Blink/Mirror Arrow spawns a level 70 clone. According to the Accuracy & Evasion Table, an average level 70 monster has 412 accuracy. In a level 79 map, that is not even enough to achieve 65% chance to hit.

SRS also has problems with accuracy. However, most SRS builds use +3 staff and Empower to boost the level of SRS gem. This spawns SRS with a higher minion level, and I assume this gives them a bit more accuracy.

So, how accurate will you be with a rare bow? If you have decent +accuracy on bow, and if the +3 gems benefits the clone's accuracy, and you're able to get %accuracy and +accuracy on the quiver, you could probably get your minions' accuracy rating up to 1200 or more. That's enough to get ~80% chance to hit in level 79 maps. Lioneye's 100% / 80% = 25% DPS boost; unless the rare bow is able to beat Lioneye's by at least 25% sheet DPS, it will perform worse (and be more expensive due to Call of the Brotherhood).

I could be wrong about how minions' accuracy works. Maybe the rare bow will have better clearspeed. If you ever have a chance to acquire both the rare bow and Lioneye's, let me know which one feels stronger.

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Llyrain wrote:
What's about using physical to lightning instead of added lighntning, and using conductivity to provide long shocks for additional 50% of damage?

Perhaps even a pure lightning build, with EE, conductivity and squeeze in even lightning penetration?

I have tried a shock version of this build, and it actually kind of works. I had Raise Zombie + Minion Damage + Physical to Lightning + Innervate in my helm. And I did use EE+Ele Weakness+Conductivity (but not Lightning Pen). I'd like to note that Phys to Lightning gives less damage than Added Lightning Damage for your clones. Added Lightning gives clones an insane 18-342 increased Lightning damage, whereas Phys to Lightning gives a smaller bonus based on the phys damage dealt by Lioneye's. Again, you can experiment with gem combinations using the DPS spreadsheet in the "What's my DPS" section of the guide.

I ultimately decided to remove Shock from the build when I did Atziri/Grandmasters/higher level maps. I didn't think Shock was worth investing in because of the new map mod "X% chance to avoid status ailments." You also lose most of your shock chance in "Immune to Curses" maps. However, if it doesn't bother you that Shock won't work in a few map mods, then go for it - it's quite strong!

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DyNess wrote:
Awesome job on the full clear!

Thanks, you tanky son of a gun. I had to redo Hall of GM + respec several times just so I could beat you. I gotta say that Penetration gems are the most OP thing to exist in PvP.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Last edited by dariidar#0631 on Oct 1, 2015, 3:56:22 PM
luvly build :)
noob question - as youre running 2x blink and mirrors, do you have to change your mirror + blink in your hotbar for when youre fighting single target vs packs?
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Pengefinchess wrote:
luvly build :)
noob question - as youre running 2x blink and mirrors, do you have to change your mirror + blink in your hotbar for when youre fighting single target vs packs?


For normal fights (clearing packs + single target), there is no weapon/gem switching involved! I simply use the setup shown in the "My Gear" section. the setup Mirror/Blink + Minion D + WED + Added Light + Chain + GMP are used for clearing both packs and single target.

However, for the Hall of Grandmasters setup I used 2 different Lioneye's Glares setups because I thought it would give me a slight advantage. I accessed the second one by using the alternate weapon slot ("X" hotkey). The majority of players will not need to switch around gem setups for clearing normal content.

As a side note, I've realized that the setup Blink/Mirror + Minion Damage + LMP/GMP + Chain is faster at clearing content than Blink/Mirror + Minion Damage + WED + Chain (If you only have 2x 4-links). Furthermore, I think that clearing maps will be just as efficient if you just use 2 4x-links, versus Deerstalker + 4-link. I will update the levelling guide accordingly.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293
Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039
Last edited by dariidar#0631 on Oct 4, 2015, 8:53:13 PM

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