[3.2]Blink & Mirror Arrow Necromancer * Shaper down * Build of the Week * Deadeye version added*
Hey, there is a new helmet Mark of the red covenant which makes your srs always ignite enemies. I am thinking to use immolate on blink/mirror arrow with this.
Only thing i am not sure is with the new cooldown recovery is it that u only have time to spam clones and nothing else or is there like a time frame to cast one srs between? The synergy there is pretty good i think coz srs also benefit from duration nodes and they refresh themselves when they kill something. |
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Yes there is time. But as deadeye you don't have much cast speed so it wouldn't be super effective imo.
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293 Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039 |
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" Hm, well u dont need any cast speed to have only 5 srs up which is the cap and tailwind should help as well. |
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I started the deadeye ver as my 2nd character in BSC, my idea is stacking as many abyssal jewels as possible to scale the damage.
I started blinking at lv9 with tabula/storm cloud/darkness enthroned/2x minion dmg used minion skill recently, the leveling is super smooth, fast and fun (as usual) Last edited by insobyr#6496 on Mar 5, 2018, 6:32:33 PM
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Nice, always love seeing your approach to mirror arrow
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293 Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039 |
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Blink/Mirror lowkeyly became the skills that probably have the most juicy stats after the attack speed cap been removed in 3.0, and I love the play style so much :D
I also think of making a trap ver using champion and chinsol, the trap initial explosion applies intimidate/taunt(20% inc dmg taken)/EE/Can'tEvade at the same time, and spawn the clones at close range which is great for chinsol. It looks synergistic. |
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Howdy, everyone. Though I couldn't enjoy the playstyle of this build myself, I still really like the ideas you,guys, put in for this skill to work this way.
I wanna ask - did someone consider new Watcher's eye aura line for Haste?It is "increased cooldown recovery for movement skills while affected by Haste"? If the strength of redone Deadeye is only shortened cooldown, may this jewel be what still put Necromancer ahead? |
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I'm trying the deadeye version of this and so far having a blast (I'm only lvl 70 atm but I'm still using a infractem instead of a lioneye's). I leveled up with melee stuff (ancestral call + molten strike) then switched over to mirror arrow at lvl 36 when I got my death's harp and drillneck.
As someone else pointed out, I'm kinda stuck in considering what to take for the last 4 ascendancy points in deadeye. I believe that the others besides tailwind and reduce cd the other nodes don't effect mirror arrow in anyway. I'm considering either Ricochet (chain) for smoother mob curse on hit or Rupture (bleeding) for moving while bleeding doesn't cause extra dmg taken. Either one is pretty subpar though. Anyone have any decent idea on which one to take? |
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" Well the good thing is u dont need uber lab, and as a merci lab i would take prob powerful precision for cursing. |
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" Currently, this build can only run Haste if it is socketed in a Victario's Influence, due to mana costs. This means that you won't personally be affected by Haste. Any other configuration of auras means a large loss of dps. Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293 Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039 |
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