Developer Questions and Answers

Will spectral throw be buffed? It seems almost like you forgot about this skill in 2.0
Can we get some rough numbers on the nerf to ghost farming please? I know myself, and many other players would be interested in knowing how much the IIQ and IIR was changed.
Dear Creators of awsome game.
The only reason i'm stuck with a shitty windows system is becouse you're game doesn't run on linux. Could you please make a linux port :D
I'm personally interested on dev views regarding multiplay loot and difficulty scaling.

In my personal experience I've found that playing with friends is a very unrewarding aspect of the game for the additional difficulty. In most other games such as D3(which doesn't truly compare as a whole but that is beside the point), playing with friends is a no brainer as the rewards are extremely tangible and the game usually gets easier rather than harder as the multiplayer buffs make you feel more powerful relative to the content. The content gets easier with others, which makes sense to me. Solo play should be more difficult to encourage players to want to cooperate, and in turn make solo play feel like more of an accomplishment for those who wish for the additional challenge.

It feels like the opposite is true in POE as the drops seem virtually unaffected and the difficulty spike is way out of proportion to the power gain of playing with multiple people unless your team is specifically tooled to work with the other characters, which in my opinion further limits build diversity in the end game. As a group of friends we relish in build experimentation and theorycraft, but the current state of the multiplayer scaling has made playing with others a frustrating experience. If any of us would be able to farm midrange maps (75-78) alone just fine, we suddenly find that we can't stop dying when we group up. In turn, we all tend to solo and chat together as opposed to actually cooperate in game.

Things like the recently nerfed vacuum farming methods seem like more of a symptom from the lack of reward from traditional play. Players tend to feel compelled to squeeze more out of the existing loot structure as their experiences feel lackluster and frustrating.

All in all, I love this game to death but I find it counter intuitive that I find myself preferring to solo even when my friends are also online playing. Not sure if others have similar or opposing thoughts, but those are my two cents and would love to hear GGG's thoughts.
Last edited by Vahlse#5336 on Aug 26, 2015, 10:53:21 PM
How come you cant organize/move guild tabs like you can with stash tabs ???

Is there a recipe where you need to use divination cards ?

Are you doing new recipes ??
Cybertroth
Will you add Minimalistic skill graphics in the future so we can actually play CoC builds in parties? (FPS drops is what I'm referring to)
"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
Last edited by Angryweasel#2578 on Aug 26, 2015, 6:52:47 PM
Dear Developers,

Can you comment on the seemingly non-linear distribution of rolling certain affix combinations naturally on drops.

For example, melee weapons with 3 flat elemental rolls drop fairly frequently. But 3 physical damage prefixes drops seem extremely rare, (as in have yet to see one this league) even with very low tier rolls. And this includes weapons that cannot roll caster mods.

Is the design philosophy here that players should have to craft or at least add a vagan mod to make a decent physical melee weapon?

Do I need to remove my tinfoil wizard hat, or is there something to this?

What was the reasoning in making low level, basically leveling only uniques VERY rare? Like mightflay, brightbeak and goldrim for example.
Chris, you mentioned once in a thread (sorry, I can't find it to quote) that you, if it would be possible, would change how the defensive stats work (ES/Eva/Arm), that you are not happy with the core concept we have right now. What do you not like about it and what would it look like if you could easily change it?
IGN: Scordalia_
I hope i'm not too late!

1. Is build of the week coming back? I miss it and Build guide of the week doesn't really do it for me.

2. Have you guys at GGG ever had an unpayed intern? And would you be open to the idea? (I need to do an internship sometime in the next few years before I can graduate, and honestly, If you guys would go though with it, I would probably do it even if I didn't have to :).

3. I've spent some time somewhat recently (while I was waiting for the Awakening) reading through the first news posts you guys ever wrote, I though they were all brilliant! And one big thing I realized is that you intended Path of Exile to be much harder/slower than it has turned out to be. Do you guys at the team think that the way it turned out is better, or do you still wish that it would be more like it was planned but decide to keep it this way because that's what the players want? I mean I knew this fact party, but it really struck me how different it is than it was planned to be with a lot of what I read way back then. Such as "Rare monsters are supposed to be occasional challenging encounters that are about equal to a PvP fight" Yeah, they said that.

4. Have you guys ever found a Mirror while playing/testing the game when you weren't specifically testing Mirror drops/mirror drop rates?
I am a shadow. I was born the youngest daughter of a respected family, raised to fight, weep and bleed for God and the Order. I would have died to keep my mouth shut. Professional integrity, it's called. That lord sang a different tune once I had taken their children.
Last edited by jugglereli#0806 on Aug 26, 2015, 9:02:01 PM

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