Developer Questions and Answers

During the lead up to the release of Masters, I seem to recall that it was going to possible to add Increased Cast Speed to gloves. This obviously did not eventuate?

Will Avatar of Fire be revisited and are other elemental exchanges a possibility in the future?

I have hoarded a large volume of gems - (I realize about the current ease for obtaining gems in Awakening). But could there be a craft to consume excessive gem drop?
Why is your solution to almost every problem nerfing it? Look, I get it. You can't let some people have an obvious advantage, or get too much too quickly. But as I remember, "We at GGG are making a game that we want to play.". Is that still true? Would you REALLY want to play this game in it's current state? There's over 50 pages before this one with at least a few people on each one telling you the blatant problems, and a lot of them are repeated. I know it's hard to balance a game this large, but getting rid of things instead of thinking of a solution, is not the solution.

TL;DR
Why you nerf so much?
Is your motto still "We're making a game we want to play"? Honestly.
Are we going to be getting any more charictors/masters? Are you guys guna make a eternal orb divination card?
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Hogaric wrote:

2) The fishing achievement "Never Give You UP" is currently bugged. It is not possible to hit a fish with a harpoon after it breaks away from the net because that gives invulnerability to the fish. Unplayable.


Much like proximity sheild, you still count as hitting the fish, even though it does not damage the fish at all and you will not attempt to catch it, it still registers for the achievement. You just suck at harpooning moving fish ;)

The stonefish bug though is a killer.
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
Hi GGG,and thanks for the Q&A with us, that's awesome!

- What about paid leagues ? Do you have somthing for us about that ? Even a tiny info :)
- Are you happy with Cast on Melee kill ? Do you think about adding new trigger Gems ? Like cast on ignite, Cast on Freeze or something else ? :)
- Do you release more secret vendor recipes with patches ?
- Can you at least give us an idea of how much recipes are still to be known ?

BR, keep the amazing work !

Just some questions out of curiousity, if you could borrow atleast a sliver of your priceless time to answer atleast one of them, I'd be extremely grateful.:

1)
There is already Demigods Amulet, Helmet, Boots, Gloves, Belt, Ring, Weapon. So just Body armour and Shield remains, so after we'll go through those two, will there still be any Race Seasons? And if so, what will be #1 race rewards then?

2) Why Phase Run remained phased out of game for so long? It didn't seemed like a very complex skill, yet it took you AGES to bring it back after promising it way back in 2013 January?

3)
Back in the early days, who was the very first guy to come up with the idea of designing an ARPG, was it you Chris? How did it happen?

4)
Who was the guy to come up with this crazy challenge of 32 different divination card SETS, its even crazier than your ideas of identiying unique items in previous challenge leagues? Can we expect something... less near impossible in the next challenge leagues?

5) Don't you think that 3D model for the Hedgehog looks really dated? the spines all over his body looks clearly cheap 2D, just like bushes/grass in low budget MMOs.

6) How do you feel about it that summer is coming to a close?
As it currently stands, bosses give extremely little experience for the risk some of them incur. My question would be: is this intended, and if it is why are bosses absolutely worthless experience wise? Should the player not be rewarded outside of loot for killing difficult bosses?
Dem metal chickens
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Ward wrote:

2) Why Phase Run remained phased out of game for so long? It didn't seemed like a very complex skill, yet it took you AGES to bring it back after promising it way back in 2013 January?


Even something relatively simple can have far-reaching implications and complications. GGG already commented that they ran into several problems with Phase Run interacting with other things in ways that the team thought was problematic. The more content that gets added the more likely there is to be an issue, so they had to do a lot of testing to make sure things worked right.

Releasing it during the patch that actually got beta tested allowed them to get more feedback than they could have gotten internally, so it seems they were waiting a bit even if they didn't know whether 2.0 would have needed a beta. If there's one thing I've noticed about GGG it's that they tend to be pretty conservative (for better and worse.)
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Vorthaz wrote:
As it currently stands, bosses give extremely little experience for the risk some of them incur. My question would be: is this intended, and if it is why are bosses absolutely worthless experience wise? Should the player not be rewarded outside of loot for killing difficult bosses?


Chances are it's to make farming less of a thing. I recall hearing something about them looking at Diablo 2's typical boss grinds and feeling that wasn't the way they wanted to handle things in PoE. Given their recent push to make getting to 100 even more of an investment... Yeah, I'm not at all surprised how bosses don't give good XP returns.

Though what they do give seems like it could be revisited since many do have quite the risk.
Hello! Big fan of your work and I really like the Awakening, the act streamlining/lockstep/gem leveling changes you have made to the game have exponentially increased my enjoyment of PoE. The core experience is fantastic.

How do you feel about the stats regarding redemption of divination cards? Were they made with the intention that a rare set of cards could be acquired through grinding within a four month league? I really like the feature for the permanent leagues, but it seems less effective in the shorter ones.

Thank you for your time and thanks for an amazing game!


Last edited by Fear_Itself#3493 on Aug 26, 2015, 3:56:02 PM

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