Developer Questions and Answers

any quality of life plans for spectres in the pipelines?

do any of the developers go for the summoner play style?
Why does Cameria's Maul still not have 3d art!? It's been almost 2 months since release!
CharanJaydemyr:some people need to really rethink how they spend their money....I will trash this item if I ever find it on principle...I've seen much cleverer "troll" items get turned down, so I guess GGG gave up trying to enforce that one. Not GGG's finest hour.
poeurl.com/bD4E
Hi Chris,

Do you plan to add some displays about figuers calculation ? Base dmg, possible affixes, "increased" value, "more" value, total, etc...

I think it would first of all help a lot newcomers, and also tons of players that never completly got interested in this, even in terms of crafting, cause it can really be obscur lol.

Cheers
Why is Trap and Mine damage a dex gem but has a higher int requirement? I thought that the gem colour was dictated by it's primary stat. If it is, then why is the primary stat not...you know...Primary?
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
you should add a player count as to how many players
are searching for PvP matches , I waste ALOT of time
waiting and waiting and waiting on matches that never happen
Is act4 ending after killing the last boss finished? Or are you planing to add something more?

Also why did you remove the credits with music? Will you bring it back?
Why are you guys so awesome?
Hey DevTeam,

are you planning (or playing with the idea) to introduce martial arts-like attack skill gems?
1. Why are maps main currency sink instead crafting and gearing?

- maps are being pushed more and more as main currency sink, and crafting less and less....this is bad imo....atm we have situation where people can do highest lvl maps (82) on third day of the new league...because all they need is max life on item and 1-2 resists.....and you can get that without a problem.....

2. Why all these shenanigans with crafting?

- all these stupid crafting shenanigans instead of actual crafting.....why?
- why not actual crafting like adding eternal orb at lvl 8 master or something, make it cost like 3-4 ex and let people craft their own gear......why are you so afraid that after 1 year of playing one person can create perfect item for themself.....not like you cant destroy it with introducing new mods like you did.....this would give people choice and incentive to play maybe

3. Why don't you give your players more incentive to play?

- this is most important part for POE.....you just need your player base to play.....where is your imagination?.....you guys like you are doing everything you can to push people away....i dont get it
- since ladder competition is destroyed by streamers, rmt-ers, people that use programs to scan other people invetories (lol) and so on.....
- why not award your players in new leagues with ingame pixels.....like give them random T3 unique when they reach lvl 92 in new leagues, random T2 unique at lvl 96, random T1 unique at lvl 100
- there can be so many ways to keep your players to play, you just need little bit of imagination....maybe some special items for ending league in top 20, top 50 and so on.....

4. Why are challenges the same for hardcore players and casuals?

- again, were these challenges in tempest and warbands the best you can offer?
- if so, you will not get far.....i mean these challenges were done by hardcore players in matter of days....same old rehashed challenges....imo this is your bread and butter.....incentive, rewards, challenges.....you are failing in all of them

5. Masters- why did you nerf them so hard?

- again huge fail.....you nerfed exp gain and rewards from masters, zana mainly.....this resulted that in Tempest league you can hardly find any master rotation for almost whole day....people just dont want to level them....cause even if they get them to level 8, league is about to end.....thats the case for most people.....if you were to made master leveling faster, and crafting meaningful there would be A LOT more interest for people to play....
- in conjuction with great rewards and better challenges for more types of your player base (casuals and hardcore players), game would flourish

6. Seriously, where are you heading with uniques?

- 90% of uniques with each new content release are 1 alch uniques noone use....and so called good uniques are nothing special......i like the way you handled Coil, Belly, Kaom, Mjolner, Shav and few other good uniques situation, they are good uniques, but they are rare.....this is good....if people want good uniques they need to put some effort to get them....not like last leagues where you could buy Belly or coil for 15 C
- but game desperatly need a lot more uniques like this.....items that are good but not OP, items that are rare, items that open posibilities

7. Why only 4 masters at lvl 8 in hideout?

- i have a feeling you are like politicians on this topic.....you are saving this change for some really bad fuck up.....because i guess there is no single player that have all masters at level 8 and is not annoyed by this, i am sorry, but i need to use retarded here, this retarded master swaps every day.......

Since i am quite sure i will get 0 answers i will stop here, but i could go like this up to number 50 prolly :)
I've got a few! :)

1) What's the most ridiculous, absurd, funny, traumatising, confusing or in any other way exceptionally memorable moment for each of you at GGG? (or for everyone answering questions)

2) I can imagine working on PoE every day makes you think, breathe and dream PoE. What does the GGG staff do to escape from Wraeclast when they get home? What do they think makes a good break from PoE related stuff? (other games perhaps? books? sports?)

3) How often does an inside joke make it into the game? Work-, or colleague-related references that get put into item descriptions or quests etc that no player is likely to ever notice.

4) Would it be possible to increase the height of the inventory, and reduce the width to compensate, so as to allow 4x2-items and 2x2 items to be stacked above one another? This would also make it possible to streamline the inventory window so that it takes less of your screen when opened.

5) If you had to pick one skill/build for PvP, assuming anything is viable for the sake of the question. What would that skill/build be and why?

Lastly I'd like to compliment you all on the Awakening. The whole game got turned upside down and as a whole I've experienced it as a resounding success. Game balance as a whole has improved tremendously, and there's never been more viable builds than right now.

Cheers!

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