[2.1] Crit Tri Curse Perma Freeze Over a 100k tooltip not counting curses 6k+ehp (no longer updated)
Awesome, time to see how similar your new tree is to my lvl 87 witches and see if I need to respec much.
Thanks for the update. |
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No prob :) I hope you like it.
IGN SuperGaco
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Well, it still works Supergaco... Excellently well as a matter of fact. Seems a little stronger than before the patch/update, too. But ....Reflect RIP's also work, unfortunately... :( If it wasn't for the reflect, this build would rock! I avoid some, but it's the ones you *don't* see or see too late that get me every time. The char clears areas so fast that it is very hard to spot all the reflect monsters, and the flasks just don't save me every time. I'm killing stuff off the edge of the screen, and quite often that is what gets me. Anyways, who wants to level past 86 ?? heheheh... My favourite skill, this one. I love to freeze monsters! |
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Laughed at the "Do I really have to recolor my pledge ?" part.
Gj dude, your build rocked in the previous league, glad to see it still does :) To learn is to live...
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" I'm glad you like it, I never really had such an issue with elemental reflect, and even less with this patch due gaining another 1000 energy shield. Just make sure you curse the reflect mob with warlords mark, and let vaal pact save your life. Also Rumi's are nice :) IGN SuperGaco
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Hello! I'm trying this build right now! Seems very very funny, but i have a few questions:
- From the tree there is Ghost Reaver and Vaal Pact, but from where do we leech life (to apply to ES? - How can u sustain all the mana needed? |
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" The answer to both questions in warlords mark. IGN SuperGaco
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Hello!
Thank for the the reply to my noob question :P And i have another question for you guys: I've seen you go all down in the ranger tree to take a few mana nodes, a couple of life nodes + projectiles speed/damage nodes. The question is: is it necessary? Check on this passive i was thinking about: https://www.pathofexile.com/passive-skill-tree/AAAAAwMA37DfiukCS64bJdlbbRkRUCL0NblsC6crHU-TJy0fvop_xu-ITLOhLxGWoqP5N66z0B8EBw5IBx5RdNfPQZbv64PbXfKVLo7pSbHQ9VXGKgsrCvDVppk6WHBSES8DHo_6SVGsmInTH0HQ0Ov199cRD4w2UrJfasMJm6FMLVVLN4G5k49GGGoXVGHi5OvyHR0UE3FR-zlSnwGOPCaV41b60o5kXqXNFlgH0eRWSha_Zp4Wb_emWK4fGI2CnqEPq3IPJKrjarb6U9QigSSLcYU26cM68xEZipu1KjixQpcGhMU5isSiMJdG1w== It gives a few more life + 20% chaos resistance (which the build lacks), a bit more overall damage compared to the build which goes down to ranger area plus a 25% increased dmg against frozen/shocked enemis + 2% elemental defense penetration + 5% chance to freeze/shock What do you think about? |
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First off your tree is a lvl 95 tree. Second your tree loses a jewel slot, and projectile speed/damage, which translates to more damage then you get at templar. Cause you have to understand the way freeze pulse works. It's the highest base damage cold spell there is, but it loses damage the farther the projectile travels. Projectile speed makes up for this, since the pulse then travels further in less time, so it does more damage further away. The way it stands right now, I do massive damage, often off screening most mobs, including freezing bosses. In fact that's the only way I can do the village ruin boss, cause otherwise it will oneshot me. Hope that helps, good luck :)
IGN SuperGaco
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Yes i know how projectile speed works, and i'm only respeccing a node with 15% projectile speed, do you think it will change that much the distance traveled by the projectile?
Btw one of the most funny build here, having a lot of fun playing it ^^ |
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