Map vendor formula: should add "2 unidentified maps of same base = +1 level map"
I agree.
I doubt GGG will, though. Casually casual.
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I just want to clarify about my comment: I in no way think that current map drops are fine. I think that 76-79 maps are far too punishing and that it should be noticeably easier to sustain 76-78 maps with occasional entries into 79. I think 80-82 is in a good spot.
However, I think that the proposed change is in effect attempting to kill a fly with a nuclear warhead. I don't think people here realize how significant a change it is, and I think the side effects would be disastrous. The 352nd character to hit Level 100 in Standard The 82nd character to hit Delve 1000 in Standard Last edited by tackle70 on Aug 10, 2015, 6:09:48 PM
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Another way of looking at the magnitude of this change:
Relative to an 82 map, the trade in value of a 68 map in the proposed system would be nearly 300 times what it currently is. I know you guys might look at that and think "herp derp nobody trades up from 68s to 82s". But as much as you might think it's a dirty word, you have to think of the impact this change would have on the economy, and I'm telling you: the economic implications of this change are bigger than you think, and it would work to raise the average map level players are sustaining by a HUGE amount in the long term. I do not agree with the idea that the average sustainable level needs a significant boost. Just one or two levels uptick on the average would make things fine. The 352nd character to hit Level 100 in Standard The 82nd character to hit Delve 1000 in Standard Last edited by tackle70 on Aug 10, 2015, 6:27:16 PM
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+1 for the idea
honestly even if tackle is right in his estimations, I would rather map drops were nerfed and i needed less of them to upgrade and it all turned out the same because vendoring up a few rows of maps is fun and vendoring up an entire tab of maps every other day like I do now is a bloody chore. but really, just let people play maps, seriously, Im so sick and tired of the system, make it 2 map upvendor and let people play maps that are fitting for their characters sounds fine to be and to hell with GGGs precious content gating. That said I guess I agree with tackle70 that 2 levels uptick on the average current sustain would also probably achieve the same thing from my current experience. |
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" thats a fair comment too, when u look at map trading is this any different? not rly, its already happening. Personally I have never bought a map, never sold one, never will, I find the entire idea of having to trade for access to content appropriate for my character offensive. Let me play the fucking game, you GGG devs dont even play endgame, you want to trade for access to content? You dont even play content, so forgive me if i dont give a shit what you want, I dont want it, I actually play the game, you dont. Thats how I feel if I let myself be horribly blunt for a minute here. |
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Interesting suggestion, McB! I ran it by the developers. Apparently we tried the 2:1 trade-in in the past and it didn't have the desired outcome. They're currently discussing and considering a possible higher ratio of something like 2.5:1 for lower level maps - but they can't confirm if it's something they'd like to go ahead with at this point. There's still a lot of other internal discussion around maps at the moment.
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"This begs for elaboration. Perhaps from another dev. Was this some alpha thing? I would love to pour over it with the finest-tooth of combs. Or better yet, just give it one more shot. "In the event of this type of solution, 6:1 for a +2 level map would make more sense than some kind of 5:2 for +1 level maps. (2.5^2=6.25, close enough.) When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB on Aug 10, 2015, 8:20:30 PM
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" The issue with a 6:1 ratio is that you should be more likely to get progress with 6 maps than the 1 map that's two levels higher. For example, if you have 18 level 75 maps and you trade these in for three level 77 maps and luck has it that you don't receive a balancing return for these maps, that would be frustrating. The chances of playing through 18 level 75 maps and receiving nothing in return are minimal. | |
" This is interesting to me because it implies that the intent of trading in maps is to advance map levels or otherwise get a return on your maps. I have literally NEVER used the 3:1 system this way... I have always and only used it to trade low level maps that I would never run for more usable higher level maps. I just thought that's what everyone did... it seems like a horrid idea even at 2:1 to take your highest or second highest map pool and trade it up a level for half the maps total. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard | |
Hmm.
Well, the 3:1 ratio is not getting better returns either, but the main thing that does is that you can do something useful (besides chisel recipe or trading) with the 73 maps that drop while you are running 77 maps. To me, it always was kind of a shortcut: You trade something because you do not want to run the 73 maps because honestly, that is a pretty boring thing to do. So I have in the past taken 6 73s of the same type and made them into 2 74s which I traded (with another 74) into a 75, which I then ran. It just helps to sustain the level of maps you are currently running. The 2:1 formula would help more in that respect, and would also mean that if I was really dedicated I could save up 64 76 maps in order to be allowed to run a 82 once ;). So yeah, also from my side, it would be very interesting what the undesired outcomes of the 2:1 trading were, maybe I am just completely overlooking something, in a game as complex as this one this is easy to do. Also to somewhat better understand what the devs try to achieve with the map system, that would be very interesting ;). Remove Horticrafting station storage limit.
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