Faster Projectiles
Technically, arrows should also need to roll their pierce chance twice when used in dungeons - once to get up through the ceiling and once to come back down through it.
But to implement that, or faster projectiles having the (admittedly correct) effect of slowing the attack would be much less fun, and while technically correct would feel wrong to the majority of players. | |
I think faster projectiles could have some more interesting/funny reactions with other skills!
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"I commented in game that faster projectiles should work with Whirling Blades. I mean, you're kind of turning yourself into a projectile after all. TehHammer is not a crime!
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From the point of view of the bow Ranger... what's the point of this gem?
Enemies generally don't try to sidestep incoming projectiles anyway, they mostly just move towards you. | |
I have problems with Faster Projectiles. I'm using the gem, but it does not change the data in my character menu. I picked a picture to understand better.
The gem gives +30% speed, but the menu still 11%. Am I doing something wrong or have a problem really? | |
Faster projectiles is a support gem. You need to put it in a socket licked to another socket that contains an active skill, and it will give its bonus to that active skill. The explanation text in grey italics on the popup gives more detail.
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Sorry, had not read correctly.
But thanks for the help, now I understand what a gem support. Thank you again. | |
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" Old question but I'll answer: Roaming enemies (that haven't been aggro'd yet) that are moving perpendicular to your attacks are sometimes difficult to hit at extreme ranges. This happens quite frequently depending on your play style. For me though, the main benefit seems to be an additional cheap (110%) source of projectile damage (a great modifier as it also increases elemental/chaos damage) and ias/fc on quality gems. I do find it slightly ironic that this pure dex support is often best served on a spell, where it'll either extend max range (spark, EK, FP) or compensate for a dreadfully slow base projectile speed (Fireball, Arctic Breath). It is still very useful for bow builds, even though their projectiles generally move faster, because of the aforementioned bonuses and low mana cost multiplier, as bow builds generally have a difficult time with excessive mana costs. Off topic: While looking at this gem a while back, I thought it might be neat to incorporate a base projectile speed to various bow types, where low attack speed / high dps bows have a higher base projectile speed than faster attack speed / lower dps bows due, mostly due to real world implications of draw weight affecting a projectile's velocity (damage already accounted for, but not projectile speed) and accuracy (again, in this case, represented by a missing projectile speed modifier), but also because it might make more interesting interactions with this support. Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants on Nov 26, 2012, 1:47:00 PM
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" I also like the way how totems work, the way how they can make frostwalls appear in perfectly straight lines it's like so logical when u think about it. ;) |