Faster Projectiles

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Balance & Design
Last bumped on Jul 4, 2019, 10:46:22 AM
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Balance & Design
I'm wondering how useful this gem is. As ranger you don't need faster projectiles and the dmg increase isn't that much and more like a bonus.
And a witch has problems fitting it into their build since it's a green gem.
Maybe in the future their will be skills which use very slow projectiles so this gem becoms more useful?
Perhaps enemies could also have slowing abilities, or projectiles that pierce lose some speed every time they piercing (multiplicatively of course).
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siis wrote:
I'm wondering how useful this gem is. As ranger you don't need faster projectiles and the dmg increase isn't that much and more like a bonus.
And a witch has problems fitting it into their build since it's a green gem.
Maybe in the future their will be skills which use very slow projectiles so this gem becoms more useful?

It helps Rain of Arrows to land faster, but other than that it mainly has been useful for projectile spells, in my experience. Witches have no problem getting some dex in their builds, and in fact, many that are already using projectile spells will probably want some dex so they can use the Multiple Projectile support.

Freezing Pulse used to be one of the better cold spells, believe it or not, and it was made much more efficient by linking it with Faster Projectiles because it both increased the range of the skill and caused it do deal higher damage in the middle ranges.
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I think "faster projectile" is not supposed to speed up rain of arrow since it's not a projectile. And it shouldn't increase the range of anything.

Could someone confirm this ?
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zriL wrote:
I think "faster projectile" is not supposed to speed up rain of arrow since it's not a projectile.
Technically it sin't, but because it makes so much logical sense that the 'arrows' fired would come down faster with increased arrow/projectile speed, we made a specific exception for this gem.
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zriL wrote:
And it shouldn't increase the range of anything.
It does (and should) increase the range of freezing pulse, because freezing pulse is a projectile that has a set amount of time which it can last for, and travels at it's speed in the direction it was cast until that time is up. If you speed it up, then it will be able to get further in the same time, hence increasing it's range.
Last edited by Mark_GGG#0000 on Mar 14, 2012, 7:42:16 PM
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Mark_GGG wrote:
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zriL wrote:
And it shouldn't increase the range of anything.
It does (and should) increase the range of freezing pulse, because freezing pulse is a projectile that has a set amount of time which it can last for, and travels at it's speed in the direction it was cast until that time is up. If you speed it up, then it will be able to get further in the same time, hence increasing it's range.

That is quite a hidden mechanic, as no where in the Freezing Pulse tooltips or descriptions does it mention anything about duration.

Does this mean Increased Duration extends this "set" amount of time?

Talk about not being intuitive. Spark, also a projectile that has a set amount of time which it can last for, mentions it's duration- so it makes sense that faster projectiles would make it travel farther before it expired.
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Lo4f wrote:
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Mark_GGG wrote:
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zriL wrote:
And it shouldn't increase the range of anything.
It does (and should) increase the range of freezing pulse, because freezing pulse is a projectile that has a set amount of time which it can last for, and travels at it's speed in the direction it was cast until that time is up. If you speed it up, then it will be able to get further in the same time, hence increasing it's range.

That is quite a hidden mechanic, as no where in the Freezing Pulse tooltips or descriptions does it mention anything about duration.

Does this mean Increased Duration extends this "set" amount of time?
No, it has no duration set anywhere. The projectile effect plays it's animation and dissipates when that's over. We may be able to change this in future, perhaps.

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Lo4f wrote:
Talk about not being intuitive. Spark, also a projectile that has a set amount of time which it can last for, mentions it's duration- so it makes sense that faster projectiles would make it travel farther before it expired.
Which it will. There's no way for it to not have this effect on projectiles which work this way - if you have a set amount of time, and speed something up, that will increase the distance it covers in that time. That's pretty much the definition of speeding something up.

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