2.0.1b Patch Notes
where's the auction house
GIVE ME TRADING OR GIVE ME DEATH since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
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" It is the same for reflect, blood magic, chain for some build. Guy postet that blood magic is free build and forget that not many players run this mod... I don't rely on lech and bruning/frezze/shock so new mods are free for me. YOu play with prolif? replac this gem with other DPS gem. You use leach? replace lech gem with other defensive gem. You Don't know how to make small changes to your builds? Go cry on forum and waste chaos on rerolling maps. New mods doesn't add anything bad or new. They make running maps less boring. "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last edited by kamil1210#5432 on Aug 4, 2015, 3:20:09 AM
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" Dam this mod its horrible for my build vaal pact with BM gem... The crit mod look pretty cool | |
" that reminds me of diablo 2 ^^ I say only 2 words... PHYSICAL IMMUNITY the rage here would be so funny since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
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" even on my arc witch I have a seondary damage skill... no clue what you're talking about. most of the time it's 1 aoe and 1 single-target, everything else wouldn't make sense since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
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" wut? how? since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
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" No, RF is Burning (fire damage over time) not Ignite, which is elemental status ailment. |
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" +1 I agree! Great work GGG, continue in this way! |
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1) Nerf leech.
2) Add leech immunity map mod. 3) ? 4) Profit! Character archive: view-thread/963707
HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 Necro Settlers: WIP |
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Immunity to elemental status effect is lame. It just forces some builds to reroll these maps instead of challenging them. I'd much rather run a map that is hard to my specific build rather than encounter map that my build is incapable of doing.
How about replacing immunity to status ailments with this: "Monsters proliferate status ailments to nearby players when they die" Did you burn it? Don't stand on the corpse, or it will burn you back. Did you freeze it? Beware of freeze when you shatter it! Did you shock it? It will cost you taking 50% more damage! Can you counter it? Yea, move away! That would be fun mechanic that messes up with certain builds. Instead, we got: "your build can't do it". Not a signature. Last edited by Turbodevil#3930 on Aug 4, 2015, 4:06:46 AM
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