I still think map drops are fine - boost drops and good players can do 79++ all day long
" And many of us dont want this to be a trading game. In fact, majority don't want it, as trade centric balance doesnt bring anything good to this type of games, as we can see with POE and all the problems the game has, that you need to work around with trading. Problems that are there only because of it Now, its ok to like trading even in a arpg game that are know for being more kill and get loot and less about trading. And as a only arpg game that is heavily based on it, people should not be supported that a lot of people hate it and want changes for better. And poe offers options to make it possible so even people that like trading can play in a trade centric environment. and people that dont to play in one without trading. But trading is the main problem this game has, and bad mechanic that are there only because of trade center game. And if GGG wants to improve their game and the core problems it has, the "economy is most important part of the game" mentality needs to change Last edited by miljan#1261 on Aug 16, 2015, 5:36:03 AM
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I can't say anyhting to what you say, except:
Good for you. This isn't a self-found game and trading is an integral part of it. End. I don't mind things being done to assist self-founders, that's only good, but don't let it reduce the highest quality of the game, where the game comes together as all it's systems are designed towards a vision, rather than fragmenting into something worthless because some people don't want this and that. I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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" I'm not sure where all that came from. How you thought I was raging or was suggesting or even wanting any of the strange stuff you waffled on about. Someone suggested having map progression correlate to how difficult the map was rather than how much currency you sink into it. I pointed out why GGG won't ever go for this and gave examples of why. "those challenges would be a pushover" Holy crap, more of a pushover than 'buy achievement, win'. That would be some next gen pushoverediness. Casually casual. Last edited by TheAnuhart#4741 on Aug 16, 2015, 6:04:17 AM
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So you make comments, and don't want to accept that you are qq'ing about how you consider ggg to be all about spending to win, but don't want to be corrected?
I'm just going to leave this here, maybe you will realize how what you said eventually boils down to what i commented on.. Peace, self-founders. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Aug 16, 2015, 5:53:11 AM
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" I'm not denying that I'm stating GGG are all about 'spending (in game) currency to win'. Whatever gave you the impression I was? Nor is anyone correcting me on that, how could they? At this point I'm just completely confused at wtf you are going on about, Crack. Don't forget to call this QQ, too, it looks good.
Spoiler
NOT!
Casually casual. Last edited by TheAnuhart#4741 on Aug 16, 2015, 5:53:10 AM
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Just adding this, a too late edit i made to last pos
It isn't about spending, it is about freedom, which means you can use your freedom get ahead of those who don't, when you anylyse that backwards(and wrong), i can see how you can confuse that but you still have it backwards. Freedom to trade your items, to give away your items, freedom over restrictions is what it is all about, which means those who would rather everyone else be restricted to the freedom like they to have are worse off. - Damn, i don't know where i get that idea from, hmm, maybe from " :D I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Aug 16, 2015, 5:55:33 AM
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" Nobody expects anything in PoE to be balanced around self-found. But making challenges balanced around self-kill would already make them less of a travesty. When night falls
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" Who are these people and what do they and this strange derail have to do with your thread? Casually casual. Last edited by TheAnuhart#4741 on Aug 16, 2015, 6:35:41 AM
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Go back to your caves, trolls. :D
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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" @the bolded part: I never said people "failroll their maps". That is something you have been harping on since your OP. Try not to get what I said confused with what you have been saying over and over all along. In any case crackmonster, your name does you justice. You post quite a bit of fluff so I need to boil it down for you so only the relevant parts remain (sound familiar?). From your OP: " My contention: map drop rates (primarily mid-tier and above) have been abysmal since 2.0 launch. Every post I've made in this thread of yours has iterated that on some level. Dev post reaffirms this. Your quote of other part of dev post also indicates that maps of level 79+ are hoarded rather than commonly ran, according to dev because people's builds are not ready for them (likely not true in general, as others have mentioned, it is because those level maps are better to sell and gain some return than getting mostly negligible map drops from them). You're wrong, just accept it and move on to your next fix of crack, crackmonster. For POE Devs: https://www.youtube.com/watch?v=ea6UuRTjkKs
Died like this in HC before: https://www.youtube.com/watch?v=nVsgFUiD-Y8 u_u |
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