I still think map drops are fine - boost drops and good players can do 79++ all day long

"
morbo wrote:
...

Another thing that 2.0 made a no-brainer (dumbed down), is that now you have to roll +3 magic mobs on EVERY box, with the only exception being carto box. Only "fully linked" affix might take precedence, and even then I'd think about it twice or thrice. +3 magic mobs or GTFO. So strategy, much planning.


It seems that 3 magic packs is also much more rare in 2.0 than before. I recall 3 magic pack being one of those very common mods on boxes but it is much harder to roll it in 2.0. I have more luck getting +7 items on boxes than 3 magic packs lately.
29 pages and not 1 GGG response on a concern that makes players stop playing as they do not have fun.

Players that do not play are lost business, i find this very strange or is it because Chris is on holiday :)
"
roetetoet wrote:
29 pages and not 1 GGG response on a concern that makes players stop playing as they do not have fun.

Players that do not play are lost business, i find this very strange or is it because Chris is on holiday :)

Chris has said that everything is working as planned. It was in a podcast, sorry I don't have the link for you.

So there is your response. Now how do you feel?
<3 Free Tibet <3
"
roetetoet wrote:
29 pages and not 1 GGG response on a concern that makes players stop playing as they do not have fun.

Players that do not play are lost business, i find this very strange or is it because Chris is on holiday :)


It's worth contemplating that GGG has actually achieved there desired goal and that mapping was in fact to easy in previous game states.

In a sense GGG failed the community in the last game states because they could not deliver
"the hardcore end-game experience" which they wanted to.

People are conditioned with these last game states in mind, so a desperate out-cry seems a reasonable response. A response that can be ignored though.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Opinionated wrote:
"
roetetoet wrote:
29 pages and not 1 GGG response on a concern that makes players stop playing as they do not have fun.

Players that do not play are lost business, i find this very strange or is it because Chris is on holiday :)

Chris has said that everything is working as planned. It was in a podcast, sorry I don't have the link for you.


GGG is quite happy with deserted cities one month in the league it seems. At least, they spend less on servers.
Anticipation slowly dissipates...
"
Boem wrote:
"
roetetoet wrote:
29 pages and not 1 GGG response on a concern that makes players stop playing as they do not have fun.

Players that do not play are lost business, i find this very strange or is it because Chris is on holiday :)


It's worth contemplating that GGG has actually achieved there desired goal and that mapping was in fact to easy in previous game states.

In a sense GGG failed the community in the last game states because they could not deliver
"the hardcore end-game experience" which they wanted to.

People are conditioned with these last game states in mind, so a desperate out-cry seems a reasonable response. A response that can be ignored though.

Peace,

-Boem-


I am almost 90 and I my leveling was a breeze, I do not have a problem with the current system. But there is a huge difference between delivering the hardcore endgame experience or simple put a cock block and call it hardcore endgame...
"
morbo wrote:
"
CutlassPair wrote:

Stuff...


Ok, so nothing new or special, I've been doing all that things since Domination. (solo chaining 76 - 78 in every SC league, from PoE 1.02 to PoE 1.3)

I will just comment on the "insulation" one. This was always my preffered strategy of building a map pool, go slow from the bottom up, build a strong base of tier X before moving to that tier. It's purely a psychological prefference.

2.0 made me completely change that strategy. Since mapping is so expensive now, I go from top bottom, throwing currency on the highest map available, insted on some lower ones. If I'm spending a ton, I might as well spend it on the highest map I have.

---

Another thing that 2.0 made a no-brainer (dumbed down), is that now you have to roll +3 magic mobs on EVERY box, with the only exception being carto box. Only "fully linked" affix might take precedence, and even then I'd think about it twice or thrice. +3 magic mobs or GTFO. So strategy, much planning.


No not really new or special. More tweaked than anything.

Same - 2.0 I am not building any sort of map pool. I just get the best map and run it. Its better to use/save currency/expend effort/energy for the higher map pools where you get more return.

+3 magic mobs on boxes help a lot. For "lower" maps, I would accept +3 rares to conserve some currency.
"
tmaciak wrote:
"
Opinionated wrote:
"
roetetoet wrote:
29 pages and not 1 GGG response on a concern that makes players stop playing as they do not have fun.

Players that do not play are lost business, i find this very strange or is it because Chris is on holiday :)

Chris has said that everything is working as planned. It was in a podcast, sorry I don't have the link for you.


GGG is quite happy with deserted cities one month in the league it seems. At least, they spend less on servers.

I get where you are going. But actually, you skipped a step.

First, they stop making new content.
Then, they start downsizing servers.
<3 Free Tibet <3
"
Boem wrote:
"
roetetoet wrote:
29 pages and not 1 GGG response on a concern that makes players stop playing as they do not have fun.

Players that do not play are lost business, i find this very strange or is it because Chris is on holiday :)


It's worth contemplating that GGG has actually achieved there desired goal and that mapping was in fact to easy in previous game states.

In a sense GGG failed the community in the last game states because they could not deliver
"the hardcore end-game experience" which they wanted to.

People are conditioned with these last game states in mind, so a desperate out-cry seems a reasonable response. A response that can be ignored though.

Peace,

-Boem-

But that's not "an endgame experience". You can't chain 75 and 76 without 3 to 4 chaos per map and you don't make that much on average so you have to play at a loss. That destroys any idea of a natural progression through the system. In fact, 68 to 72 maps are more rewarding because you spend nothing, you clear it in 5 minutes and you make 1-2 chaos per map. If entry level content is more rewarding than endgame content, the system is bad, end of story.
Last edited by morinius#6954 on Aug 7, 2015, 8:13:44 AM
"
morinius wrote:

But that's not "an endgame experience". You can't chain 75 and 76 without 3 to 4 chaos per map and you don't make that much on average so you have to play at a loss. That destroys any idea of a natural progression through the system.

Welcome to Path of Economy.
<3 Free Tibet <3

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