2.0.1 Patch Notes

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Fiskarens_Fiende wrote:
"
GGG_Neon wrote:

WARNING: The final encounter in the end-game Core Map is extremely difficult. Players in the Tempest league should expect to lose their characters. This is intended to be the hardest content we have ever created in order to challenge top builds.

Challenge accepted. ( ͡° ͜ʖ ͡°)

Amen... nothing that I could ever do but can't wait for it to come out on youtube. :)
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
wonder if core map boss is just a crazy scaled up malachai?

or did they create a unique boss just for this map?

hope someone puts it on youtube :D
"
GGG_Neon wrote:

[li]Sound events triggered by item filters can now have a maximum volume of 300 (up from 100).[/li]


Woot

I will never get that far to 'Core' map, its gonna be a 100% mirrored character for sure, but I will watch the fight on Youtube
Thank you so much for increasing the maximum sound volume for filters! Some of the sounds I had trouble hearing even at 100.
ty for up
"
GGG_Neon wrote:

Further visual and audio improvements have been made to the two bosses in the final encounter.


Hopefully this means I can actually fight Malachai in HC instead of paying for kills cause my computer cant handle his stupid tentacle attack, and lags for a solid second everytime he uses it. :/ RIP
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"The Thornflesh Bloodline Mod has been removed."

What? Why?

Reflect is almost none existing without Thornflesh. I honestly don't see the point of removing it.
Nothing is more common than unsuccessful men with talent.
Unless you made him immune to poison I bet someone kills him within 3 days.
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Yay thornflesh is finally removed. Maybe now Herald of Ice can be used in more serious builds and will be less of a "fun if you don't mind randomly dying to Thornflesh every once in a while" AOE clear ability.

That was really my only issue I had with reflect; dying to it normally requires a rather large disparity between defenses and damage, but pop in HoI in a freeze proliferation build and you suddenly need some godly mitigation to not one-shot yourself even if you hit like a wet noodle.
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