Upcoming Updates to The Awakening!

Nerf phys dmg by 8-10%
IGN - SMURT_TO_BEYOND @ Beyond
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returnofsnow wrote:
Improve the drops of divination cards maybe? I may be unlucky, but after tons of runs and no drops of a specific card, I don't think it's even meant to be there. May just remove them from the game aswell.

Weren't Divination Cards supposed to make players rely less on trading and more on grinding?


I agree they do not drop enough at all.

So far (basically half way through a3m) I've found 13 cards total.
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I do not feel obliged to believe that the same God who has endowed us with
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-Galileo Galilei
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CliveHowlitzer wrote:
I don't think the end of act 4 normal is really that bad. Act 4 cruel is a lot more brutal and it trivializes all of merciless because of it.

Really, just make an actual proper curve and stop the rollarcoaster difficulty. It is a thing you can do. You act like it can't be done.


seriously this this this !
Rakango's could use a little Nerf. sad to hear that normal act 4 is getting less harder. i like the difficulty.
I noticed there are no MTX for Poison Arrow. It needs some love :)

Keep up the good work GGG and gratz on the release ! Act 4 is wonderful !
Now all that's left is to fix leech so it isn't absolutely useless, fix map drops so we can get past 74, and fix Stygian Revenant damage so white mobs of that type don't hit for 1.5-2k each against capped resist in a 72 map with a skill you can't reasonably avoid. I don't even want to know what they hit for in 75s and up, even in a 72 I've been burst down instantly with 5k life pool.
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so that they can be farmed more.

Who would farm bands
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Archwizard wrote:
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sharkh20 wrote:
Changes I would like to see.

-an actual progression curve. Act 1 cruel should be harder than act 4 normal. Act 4 cruel is currently harder than all the content up to the second half of act 4 merciless. That is a bit silly. I think figuring this problem out should be the next big thing you do and introduce with the next leagues.


- I (and many others) totally agree.


+1 ... merciless is a joke after cruel act4. after killing cruel malachai I am set for endgame maps... and almost ready for Atziri xD
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
My list of changes that I think would make most of the community happy

-Improve Divination Card drop rate a little. If someone spends 2 hours farming a card on average they should get at least 1. Make a fun mechanic/feature, not a week long grind just to get 1 set of something, if even longer without buying any. People have jobs/lives, they can't spend 6-8 hours farming 1-2 cards of say Brittle Emperor.

-Nerf physical damage dealt by mobs a bit. No normal mob should hit me for 25% of my life with 5.2k life, fortify up, 3 endurance charges up, and 4k armour. Revenant and Rakango damage need to be looked into, they hurt more than devourers, perhaps that's your intention, but they seem a bit overtuned compared to everything else. Evasion/Acrobatics is a dead option past rare lv75 maps unless they kill everything in 2 seconds before they can ever get hit.

-Make Warbands drop more rare jewelry, or perhaps more chance of map drops. This awards you for taking them on, just as killing Exiles rewards you with more rare jewelry. More regular rare items is not good enough to make them cool or fun. Heck, you could also introduce a buff mechanic for killing the whole warband group, sorta like Headhunter but asset effect based on the warband you kill. We want to feel OP time to time :)

-Rebalance Leech. If people are gonna invest anything into the mechanic, you need to rebalance it as your nerf was too severe (as are most your nerfs). Its effectiveness needs to be about 30% more (instead of 0.2% leeched, you get 0.3% leached. 0.4% nets you 0.6% instead, etc), it just feels very underwhelming. I agree it shouldn't have made people just sit there and leech tank bosses but it should be able to at least leech tank normal/magic mobs which it isn't atm for most builds.

-Smooth out difficulty curves. I understand act 1 Cruel is and has always been kinda of a breather after act 3 normal but at least ramp up the difficulty in Act 2 and 3 cruel/merciless.

-Act 4 doesn't need anymore balance changes aside Daresso's damage, and the Harvest Goons. Kaom is fine. Voll is fine. Their areas are FINE! Grand Arena could use a bit of a nerf in terms of quantity of monsters, you spawn in the arena then boom there's 40 monsters on screen lagging and probably would kill/overwhelm a lot of players. Maybe move them further off into center of the map or reduce the quantity by 10%. Piety, while deadly, is fine too and makes her fun. Malachai, do what you want. Don't change anything else below Harvest.

-Some skill gems could still get a bit of tuning. "Path of flame totem" is real. "Path of when is elemental hit gonna get fixed" is also real.

Overall I love Act 4, and love that you guys are constantly changes, but we are in desperate need of small (not major) changes to keep new leagues interesting. People experienced the expansion, they liked it for the most part, now its all about sustaining and encouraging your fanbase to keep playing.
-[2.0] Tokyo's CoC Hybrid Damage Frostblader ---> view-thread/1401907
-[2.0] The Samurai (2H Crit Katana Wild Striker) ---> view-thread/1368690
-[2.0] Dyadus Elemental Wild Strike - Cheap and Beginner friendly! ---> view-thread/1394595
Hi, any changes to the friends list?
I play since beta and I'm not sure who is dead and who is the life one.
What about the last log in date to be display at the name?

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