[2.2] [Updated, Uber down again] Heavy Armour Mjolner v2.0 (Build + Uber Guide)

with the magnate belt do we actually get 1,5 charges when we get a crit strike or still 1? I tried to google it and couldnt find any confirmation if it works with surgeon's.
Yes you do but it only applies a charge every second crit so u crit get 1 surgeons charge crit again get another 2.
I see cause i have a voidbringer + 1gems, thought about using it, but i would need a rare belt for resist instead, guess that won't work, 50% flast recovery too important i guess.
Thanks for this build! I've been following it to the letter, and it's by far the strongest I've ever played. Cheers!
Well, after putting more thought on this build, I'll continue to explain my findings. For my previous thoughts about the optimal tree, optimal class (Marauder) and jewel selection see:
Spoiler
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Mothren wrote:
Hello, trying this build out in Warbands, running a cheap man's version (no Voll's Devotion, enlighten only level 2 etc.).

Some stuff occured to me that could be helpful to every stage of this build.

1.) Why not use arctic armour instead of grace?

1a.) You can reach 90% damage reduction without grace.
1b.) I know that more armour gives more reduction even if you cap due to large hit mitigation mechanics. (90% doesn't mean much, more armour is better yes yes).

1c.) However after reaching a certain threshold (which is like 30k armour in our build), adding grace in doesn't matter much for big hits anyway, because you need 20 times the armour to mitigate a large amount of big hits.
1d.) Using arctic armour means 13% less physical damage and 13% less fire damage taken, which I think the additional armour from grace can never provide (most of our armour comes from 100% increased armour / evasion granite / jade flasks anyway). Keep in mind less is multiplicative with fortify and nodes like soul of steel etc!!!
1e.) This doesn't apply when kiting (moving) I know, but while attacking we stand still anyway.
1f.) You gain 2 4% mana reservation reduction nodes, or you can even use empower to get 23% purities and better arctic armour without item +1 corruptions, alphas howl and such)

So using arctic armour is a win-win situation.

2.) Why not use different pathing and take unyielding node to get 4-6% ish reduction from all critical damage, since those crits are what would kill us anyway (atziri spear crits for example) since armour is less effective against those kinds of high damage.

Here is a tree that I came up with for this purpose (I recommend taking skill point in cruel instead of attack speed, and I also recommend taking more jewel nodes with higher levels since you can obtain up to 18% attack speed per jewel) - (Optimum class = Definitely marauder):


Comparison of my tree against yours (notable differences):

+2 jewel sockets (spell damage, attack speed, spell crit, life, all resist, whatever you want)
+2% armour
+24% evasion
+100 strength
+36 life
+20 dexterity
+0.5% life regenerated per second
+20% accuracy
+12% attack speed
+6% aura effectiveness
+ "20% reduced damage taken from critical strikes"


-8% reduced mana reserved
-27% all elemental resistances
-26% elemental damage
-58% spell damage
-5% to shock freeze ignite
-5% life

Well, its preference of course, but using the pathing I have I think you can get far more flask procs, discharge/arc procs via attack speed/accuracy increases, be more defensive via the additional +life and +strength, have more movement speed and can cover the lack of 64% spell damage via jewels though with righteous fire and iron will I don't think it would make a hell of a difference (going other stuff at jewels is better).

Put a lot of thought into this, I would appreciate if you can have a look at it, happy gaming!


Currently, I'm farming brittle emperors because prices of voll's are insane, considering all T1 uniques have dropped in price and they are still not selling due to lack of currency in the league as a whole.

For the others that are running mjölner without voll's, its completely viable for mapping, I can even carry 6-man 78 maps at around 0.5xthe speed of a cast on crit build, or carry them normally in 76 5-mans (additional player dps only needed for extra life rares and bosses thats all). Solo mapping? Just a breeze.

Gearing:


If you have noticed, I am not using kingsguard due to lack of voll's devotion, but life gain on hit linked with molten strike ensures I gain over 1.7k hp/sec with a 6link. This makes tanking even -max res double boss kinda stuff easier.

Running righteous fire default in maps, to ensure no degen, I have 10.6% life regeneration from tree. Here is the tree I recommend for non-voll's versions:

The jewels needed a lot of sniping, but you can get similar jewels I'm sure.

One importnant thing I noticed is that, determination gives more armour than grace with flasks up. So I would recommend everyone to actually run determination in uber trio along with arctic armour (by the way I tested this with level 19 grace vs level 17 determination, where determination still wins, so definitely a better choice).

Another important thing is, with close to 6 APS (thank you jewels) and lmp added to gmp, you can regain flask charges even with my poor man's version and level 86 tree, which doesn't have increased flask duration and misses many nodes for critical strike chance for spells. I also removed the diamond ring due to not feeling the need of it. However I also have a stashed +1 max endurance charge magnate belt, which I will switch to, to make flask sustain a no-brainer job without watching the flask timers, once I get a voll's devotion, which will also double my flask recharge rate.

For a voll's devotion version, I would go with a level 100 tree like this (oak-skill point-oak):


Edit: For the ones willing to sacrifice 1% max fire resist, there is a tree version which forgoes unyielding but gain some more life and armour, for pathing see:
Last edited by Mothren#2406 on Sep 10, 2015, 3:48:49 PM
Nice tree mothren I followed your adaption earlier and respecced to unyielding later i dropped it for +1 curse, but i have a maruader respec available and was thinking of something like this towards endgame
taking unyielding as well as +1 curse, if my calculations are correct I think i could tank double flameblast in uber with a weapon swap to rise of the phoenix, using alphas, pof, pol, grace, enfeeble and arctic armour.
"
Fhark wrote:
Nice tree mothren I followed your adaption earlier and respecced to unyielding later i dropped it for +1 curse, but i have a maruader respec available and was thinking of something like this towards endgame
taking unyielding as well as +1 curse, if my calculations are correct I think i could tank double flameblast in uber with a weapon swap to rise of the phoenix, using alphas, pof, pol, grace, enfeeble and arctic armour.

Well I suggest you check this video out: https://www.youtube.com/watch?v=aGZ3xHT9Ns8
It has atziri double flameblast damage testing against 101% fire resistance.

The build in there is CI, has no arctic armour or fortify. Considering you take arctic armour and boost it with 31% aura effectiveness and it is level 21 (13% fire damage reduction), math seems to be:
6583 normal hit: reduce by fortify 20% multiplied with arctic armour 13% less = 4854 damage without enfeeble taken into consideration -> BARELY TANKABLE
8090 critical hit: additional 4.6% added to fortify's 20%, multiplied with arctic armour's 13% = 5745 damage without enfeeble taken into consideration -> Need HP investment or depends on the fact that enfeeble will reduce it enough to tank it (Wouldn't count on it).

There is a 7209 damage too in video, this may be a high end normal hit, or low end critical hit, considering there are 5.5k ish normal hits too in video. However if it is a high end normal, can't even comprehend what a high end critical is, which will definitely kill even with enfeeble, since bosses have greatly reduced aura effectiveness.

One thing you can try to go for tanking is optimizing your gear for life, grab all 6 jewel nodes and have 7% life in those and take the Rampart node for 3% additional fortify damage reduction, which will make math multiplication have 1.23 instead of 1.20 in all formulas, so the damages will be 4575 and 5418, but thats another 4 points, so might wanna give up on double curse node.

QUICK EDIT: I learned recently that bosses have 60% reduced curse effectiveness, which means an enfeeble will have 30*0.4=12% less damage and 25*0.4=10% reduced critical strike multiplier. This makes the math with enfeeble (hope I'm not wrong, someone double check this):

Without Rampart node - normal damage: 6583 / (1.2 * 1.12 * 1.13) = 4335 damage
With Rampart node - normal damage: 6583 / (1.23 * 1.12 * 1.13) = 4229 damage

For critical damage we have 20% reduced extra damage, but the crit multiplier is now 20% instead of 30%, which means 8090 damage is now actually 7468. However our critical strike reduction effectiveness is now not 4.6% but 1-(1.16/1.2) = 3.33%

Without Rampart node - crit damage: 7468 / (1.2333 * 1.12 * 1.13) = 4785 damage
With Rampart node - crit damage: 7468 / (1.2633 * 1.12 * 1.13) = 4671 damage

If you have increased curse effectiveness, this also negates reduced curse effectiveness, but bored of all the math, plus let that be staying on the safe side of things. I think you can barely tank double flameblast if you have full hp and enfeeble up on atziri.

Additional note: I don't like the nodes to the left side of marauder, the endurance charge there and other nodes are all ineffective (too many strength/low armor based pathing), hence I like the duelist's side more. Also you gain accuracy + movement speed + attack speed there. Also the pathing from marauder to templar I think should be from the middle and not only the left side due to the other jewel slot close to the life wheel, life wheel itself and the fact that 8+8+10% elemental damage cluster(elementalist) with 2x10 strength nodes are worthless to invest in in my opinion.

MAJOR EDIT: Since Arctic Armour is not an aura (thanks ssebastiann), I recalculated everything over 13% less physical&fire damage.
Last edited by Mothren#2406 on Sep 10, 2015, 10:21:21 AM
Yeah i agree tanking is optimally not a great idea, i did the maths on another thread and wont bother reapeating here, curse effectiveness with curse on hit and taking whispers of doom pathing on the right is 40%. But your talking some pretty large reductions and i would have 103% fire res with rise of the phoenix. The problem with tanking is who knows the dmg in 2.0 and she can easily follow up with a spear which unless you have ic up your gone.
I had also thought about adapting vivieres tree since it paths through the middle and gets the duelist nodes, i think it gets kinda min/max at end but the duelist nodes seem pretty qol faster move speed etc.
One thing about your tree is you would gain a passive pathing closer to templar instead of up high from sovereignty.
Last edited by Fhark#5469 on Sep 9, 2015, 3:09:51 PM
"
Fhark wrote:
One thing about your tree is you would gain a passive pathing closer to templar instead of up high from sovereignty.

Nah I need to go from there to take Arcane Potency in higher levels. Thats why I provided the level 100 tree, since the one I'm running is merely in progress.
"
Mothren wrote:
Considering you take arctic armour and boost it with 31% aura effectiveness and it is level 21 (13% fire damage reduction)


Arctic Armour is not an aura.

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