[2.0] Mjolner life based Rainbownuke witch, !!Deathless 82 Core/Uber!!
" Yeah I've gone down to the templar socket and picked up the endurance & power charge (as well as the life node) with intuitive leap. The extra endurance charge seems nice defense wise and also gives me a bit more damage. Well I've probably done about 15 uber runs on this character now. So not completely new anymore ;) Yes. Standing on the black cloud if you don't have immortal call up hurts. Edit: It's because physical degen is not mitigated by armour (only endurance charges and immortal call). "Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges. So we turned Gorge into a red map" Last edited by qwertz#1626 on Dec 7, 2015, 5:33:17 AM
|
|
" Can you post your new tree ps?, ty^^ (\ /) ( . .)♥ c(”)(”) |
|
Nothing too exciting. You lose quite a lot of HP going that way though. Not 100% sure yet if it's worth it...
Also, looking at the new skill tree it doesn't seem it changes much for this build. The nerf to surgeon flasks is a little unfortunate, but needed in my mind. And I guess it won't affect standard anyway. Edit: tried to get my chaos resists even higher with But I'd lose even more life. So might go back to the original version and swap these 2 in to (nearly) cap chaos too. Undecided at the moment... "Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges. So we turned Gorge into a red map" Last edited by qwertz#1626 on Dec 7, 2015, 5:25:18 AM
|
|
verynicebuild
|
|
How useful are the extra 2 charges when you're using a legacy mjolner ? I have done something similar (only I went through the elementalist node) but I had to because I have the new mjolner.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519 Gannicus, God of the Arena – Deathless Uber Elder for Everyone https://www.pathofexile.com/forum/view-thread/2627521 |
|
As I said, not 100% sure yet. But as you can see in the video, I am generating all 5 charges.
For general mapping it probably doesn't matter too much, but I felt it makes uber runs a little safer. More DPS = less time you can get killed. More endurance charges = longer immortal call and also more physical reduction if you do get hit. "Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map" |
|
" Have you thought about picking up the +1 endurance charge just beside the bottom-most jewel socket? It's quite easy to access. " I see you've picked up another non-diamond ring. I'm in a bit of a conundrum here where inorder to cap my resistances+intelligence, I'd either have to sacrifice accuracy on my ring or I'd have to choose a non-diamond ring with t2-t3 accuracy. Which one of these do you feel is more essential than the other? Edit - How DO you manage with running without any life flask? XD It's tougher than it looks! (tried it on a couple maps just now) Free Atziri Service - https://www.pathofexile.com/forum/view-thread/1458846 Last edited by Le_Sanzo#1806 on Dec 8, 2015, 9:50:29 AM
|
|
" I have - but it's 2 points for the 1 node. And I'm unsure if it's worth having more endurance charges than power charges or equal numbers are better (although it does seem as if I have more endurance charges up than power charges on average). With my gear at the moment I need int from the tree - with the tree I have at the moment I get it from traveling to the templar socket. If I wouldn't travel down there I'd have to take a +30 node. So really just min-maxing. " I'd go in that order of importance (personally) 1) Resists 2) Accuracy 3) Crit If you increase global crit you increase the chance that your molten strike crits. Which you don't want - you want your molten strike to hit (hence you need accuracy) and generate power charges. That way if you discharge, you'll have a higher crit chance (because of the power charges) and your discharge has a higher chance to crit (which you want). If your molten strike crits, you'll lose the power charges (because of Romiras). As such extra crit chance on the ring is nice for the discharge, but counter productive for your moltens trike & charge generation. That's why I'd actually avoid crit chance on the ring. Hope that makes sense. " When I'm mapping I run an emergency life flask. And for the Atziri fight itself I do as well. During the rest of the atziri map you don't really need one as you just need to hit something to regenerate life via Kingsguard (you can tank most stuff and don't really need to kite anything). And you've got life regen to regenerate health (should you need it) between packs. The defences of this build are pretty insane and you rarely have something hit you for 6k damage if you have your flasks up. "Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map" |
|
" Hmmm, never thought of it that way. I'll keep that in mind. But yes, that does make sense. I ended up getting this ring for 30c to temporarily cap stats n resistances. Will have to keep an eye out for better stuff (higher life) incase I plan an upgrade. (Still at Level 77 though, so probably not for a long time.) " I see. I've been trying to roll an Surgeon's Eternal Life flask of staunching for 2 days now. 600 alts down. Still kicking myself for selling my last flask along with my build. Anyway, I noticed earlier that both you and krux seem to switch to a warding flask. (You use a jade with warding and he uses a ruby with warding) for trio. Is it necessary in trio? I thought staunching was enough for trio along with the usual reflexes/iron skin. Also, how important is a "Grounding" flask for Atziri & Vaal? I haven't rolled one yet. Free Atziri Service - https://www.pathofexile.com/forum/view-thread/1458846 Last edited by Le_Sanzo#1806 on Dec 8, 2015, 1:37:21 PM
|
|
That's a nice ring. If it caps your resists and you need the int, then keep it. Anything with 75+ life, 300+ accuracy and resists will cost you quite a bit on standard. Even more if you want chaos resistance.
The titty bitches that spawn after you kill the bosses, curse you with vulnerability on hit; which you want to get rid of asap (as it affects the degen on the ground, the bleeds and the direct hits from all three bosses - as they mostly do phys damage). "Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges. So we turned Gorge into a red map" Last edited by qwertz#1626 on Dec 8, 2015, 2:19:22 PM
|
|