Act 4 Normal Sucks and Is Way Too Hard

Having to get 1700+ HP in normal just to survive Malachai fight makes Act 1+2 cruel boring due to having crap damage and being invinsable
Go AB's
"
BlazedAs wrote:
Having to get 1700+ HP in normal just to survive Malachai fight makes Act 1+2 cruel boring due to having crap damage and being invinsable


Not to mention, only needing 500 HP to beat Dominus. You can beat Cruel Dominus with 1500 HP without a hiccup. Horrible balance.

Act 4 defenitely feels overturned compared to the rest of the game, at least in normal mode.

1 Death on my LA Ranger at lvl 2 to bad ping up to early Act 4

The bosses have tons of life and hit really hard compared to the trash mobs in their areas.

Here's my count of deaths:

Daresso-1 Death, to YOLOing him when he was about to die and not caring about my life.
Kaom-1 Death, same reason as above
Piety-about 8 deaths, I get a bit of FPS lag and "woah"ed at the fast laser damage. But imo she's fine.
Doedre-5 deaths, I just stopped caring about my counter and didn't use portals. Would be lower if I did care.
Maligaro-Lost count, at least 10 deaths. I didn't try to portal to save my death counter, but the fight seemed like there's tons of unavoidable damage.
Malachai-omg... At least 50 deaths. But in my defense my fps drops to like 10 during the fight.

Overall-
Imo Kaom, Daresso, and Doedre introduce actual boss mechanics and are examples of what they should be imo...

Others I can't exactly say whether they are overtuned, altho they feel so. The bosses also have way too much life... Do you expect your players to get a 5 linked item in normal? Had 800 DPS on Puncture and the health of A4 bosses compared to the rest of the game doesn't feel right.
Last edited by Skymence#1499 on Jul 12, 2015, 9:37:15 PM
"
Zittla wrote:
I just ripped my level 41 witch on the last boss act 4 i had full gear realy good gear to ress capped and even 1200 hp and 1k flame totem damage but i got bitch slapped on phase two last boss in act 4 even the other bosses where realy insane hard with ressist cap.
Cruel act 1 2 3 is a joke compared to normal act 4 this is realy messed up.
Act 4 realy needs a nerf this is to insane.

The problem is the same issue the game has had since Act 3.5. The difficulty curve is all out of whack. You have massive spikes of difficulty followed by long stretches of brainlessly easy content. The newer something is, the more dangerous. They can't seem to wrap their heads around it.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
Haha, Malachai nerfs are already being rolled out. Good on the devs for acting quickly on this one; this really was over the top, especially for new players.

Here's hoping I don't RIP doing act 4 Cruel ( ͡° ͜ʖ ͡°)
"
Zanzubaa wrote:
Yup again this post has my vote =p Act IV normal. It was pretty slow going but alright appart from the later bosses, namely Malakai.

I have been playing since the game came out of beta, took break before ActIV release and avoided videos on bosses so did not know what to expect. I played as ranged shadow using Kinetic Blast and evasion.

I died on all the bosses. Dareso like 5 times, the others 2 or 3 times and of course Malakai. I died on him 20+ times.

It was ridiculious. I was just running in, trying to do some damage and then dieing 15 seconds later. Even after the fighter was over I did not feel like I had won anything. I did not get a cinematic or reward either just a stand portal. Maybe cinematic turned off in options, I will have to check. But still not quest reward or NPC.

It is only normal FFS, what kind of gear does GGG expect me to have. It is just normal items that dropped for me as I leveled. My tree is an unfinished mess. 1k dps, 1k life was enough to get me throug the rest of the game with 2 deaths total and then in Act IV I die 30+ times.

It is not hard, it is punishing. A sudden spike is difficulty, going into fights with no tactics and taking a 1 shot Piety beam of death to the face. Not cool. Save that shit for Cruel and tone down Normal.

This will outright put new players off. Tone down normal, give players the oportunity to learn the game and tactics for bosses. It is like it was not beta tested or they intended it this way. Jeeze.


I was doing fine with no deaths until Piety Act 4 normal on warbands. The problem with this boss is simple. There are no possible tactics when you get thrown in a matchbox with a fking ticking bomb inside. The room is just to small to avoid instakill, I mean yes, you can always run in circles like an idiot trying to avoid getting caught given of course you run fast enough and you don't hit any of the 200 billion fireballs she left laying around. I was able to get her HP to 50% before dying for the 20th time and alt+F4ing out of frustration. Believe me, I was expecting a tough fight, but this is BS.
I haven't experienced act 4 in cruel or merciless but I found it easy in normal. Died once in piety fight but that was player error (got hit with that thing that goes around and around that appears to bleed you out) b/c i was too stupid to stay ahead of it and thought i could tank it. NOT!
Censored.
Acct 4 is awesome best act yet. Difficulty seems fine as well on normal.
My favourite part was Piety sticked to the wall and then started her vertibird-humming death ray. She did FOUR FULL CIRCLES with that. How the hell am I supposed to survive that, ffs? Leap over? Path of Mario Bros, here we go.
Daresso is more or less bearable until he has ~30% hp left, then he started binking everywhere, doing enormously long reave attacks and/or 800+ hp hits. Did that with melee, was hard, did that with SRS and archer (full Acro, mind you), both got raped (esp SRS).
Kaom (surprisingly) is fine atm, at least he's predictable.
Organ dealers and Malachai himself was so op that it's kinda miracle I didn't rage quit.
And guess what? They call it NORMAL.
a1-3 death count: 0. a4: 75 (SEVENTY freakin' FIVE).
I found post-nerf Malachi to be a very not-fun fight in Normal/SC. I appreciate the nerfs, but I don't think it would hurt to nerf farther: perhaps by removing one of the attack types in Normal.

I think one of issues here is that the game has very few skill-based fights. Most of the game is about finding a good build and gearing up. As a result, there is very little player training in the game for the skills needed for the A4 fights. The game doesn't really build up to them, it just sort of throws them at the player. If the player is skilled from other games, probably they'll be fine. If the player comes from a less-twitch/skill gaming background, then it can be a little much to ask them to suddenly develop the right skills if they haven't needed them at all until the end.

A3 Dominus is a bit of a skill fight, and I feel struck a good balance for the final fight. Malachi is over the top for Normal, IMO.

Report Forum Post

Report Account:

Report Type

Additional Info