Act 4 Normal Sucks and Is Way Too Hard
Just finished normal in tempest League (Soloplay, melee, first playthrough of a4).
Compairing to a1, a2 and a3, a4 was a blast! - A lot of mechanic-driven fights - perfect timing between bossfights - really really high difficulty Many people complain about piety and Mala. My thoughts about it: Havent had any problems with piety. Walk cycles arround piety and stop recharging of her energyshield with some aoe. Mala was more challenging but he is the new endboss...he should be difficult! Had a 25 minute fight in which my heart stoped beating quite some times :-) Best fight i had so far in PoE. Little advice for everyone complaining: Get instant potions for emergency moments Get some defensive skills for damage mitigation Take your time and play it reasonable Use townportals to refresh pots Max fire resistances All in all i think ggg did an awesome job with act 4 bossfights and their difficulty! |
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" On normal...? Townportals for potions should not be a thing for any semi decent build in normal or even cruel. Maxing any specific resist is going to be painful self found; I guess its a good thing you can buy gems because you'll need them for all the resist rings (Still ridiculous for normal...). We have no choice but to take our time given the extremity of the health pools of these bosses. Seriously, try these bosses without flame totems or cyclone and feel the pain of stupidly long boss fights. Defensive skills are always limited and there really aren't many that are applicable for these fights; cast on damage taken isn't awarded in normal and besides enfeeble there really isn't much is there? |
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I am amazed at the number of commenters that don't mind zurging, or dying 3-5 times to Malachai. Try that gig in HC and see how long the "fun" lasts. Playing this 'toon and not having done the Belly before the Suddenly Piety was an interesting shock. Then the beam of fire like some bad Sci-Fi movie involving ancient Tibetan temples. Three seconds later I figured out the secrets of angular velocities. Forced to Melee range and use Arc? Nope. Had to switch to Lightning Tendrils for the 1.6k DPS while managing ads and portals. Maligaro, Shavronne and Doedre? As a Lightning caster they were Meh, OK, and Frustrating but doable for what one hopes are obvious reasons. I've played through to HC Merc enough times to know that for Normal this is insane.
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They nerfed it. What else is there to say? People complained, it was nerfed. I never got an opportunity to try it in cruel thanks to the nerf, but it was challenging in normal, but not overly so. Zero deaths in normal, and I was hoping for another big fat zero in cruel, but now it will be easy. :(
Censored.
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" They didn't make it "easy". The mechanic is still there and they are hitting just as hard and I think the hp reduction only appears to malachai if I am not mistaken. 17% less hp isn't much of a nerf when he can still one shot you. Malachai was fun, he kept the blood pumping and he definitely takes more skill to kill. My biggest problem with act 4 I'd piety, she was the one that gave me the most trouble as a melee and I am not playing a ganeric cyclone build |
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Piety wasn't bad once you figured out the rhythm of that beam. IMO, they could have just lowered Mal's HP and called it a day. The fight was a little on the long side, but that could just be me.
Censored.
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I agree even after they toned act 4 down that it is still over bearing. I play defensively and went in with 75% armor and resistances and getting 1shot at the sword king areas was just ridiculous. I can't imagine people having fun in hardcore, this is so over tuned it's beyond crazy. I believe GGG had to nerf Dominus 8 times before they got him to a good place for all character play styles, lets hope act4 does not take that long.
Last edited by mac2monster#3365 on Jul 15, 2015, 7:11:41 PM
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" Good luck 'taking your time' fighting Malachai, when he is hammering you constantly with AoE and minions. If you have to use portals to cheese through the game before reaching maps, then it only proves that the game is much too difficult. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Jul 15, 2015, 7:27:06 PM
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Maybe for normal and cruel you guys have a point and they have already nerfed malachai, its fixed. Please though GGG do not nerd mercy regular players want this to be a difficult areaa, im actually looking to farm the belly and malachai... even though hes beating me down haha.
Everyone should know POE by know, you really need to know what the bosses strengths and weaknesses are and what skills they use, only then will it be easier. If you don't if you dont get that you just need more time with the game, if you think you know it all you're ignorant. Definitions:
Path of Exile; A world where you are free from pay to win. Unlimited builds, vast enemy mods and a strong end game. Unrivaled community in real life and rewarding developers. Path of exile is one of the best ARPGS created/ Died 25 times to 1 boss in Path of Exile and would rip again. |
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Barkhul in the pits is fucking ridiculous, the amount of mobs that come out combined with his 6 trillion DPS cyclone makes that fight way overtuned, I was getting wrecked as OP melee with charges and fortify, I had a caster die to him instantly too. Also I was just one shot with 1.6khp, 3 endurance charges and fortify up by malachai's slam, who's animation is still too fast btw, but anyway I accept that I should have moved but I don't think that kind of damage is acceptable in normal, not after face tanking everything in act 1-3 and not having much trouble with most of act 4 either.
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